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Conversion

Not in Pokémon ChampionsGen I
Game

Scarlet & Violet

NormalStatus

Changes user's type to match its first move.

Power
–
Accuracy
—
PP
30
Hits
The user

Changes over time

How Conversion changed from game to game, newest first.

  1. Gen VI

    The user's type changes to match the original type of dropped: one of added: the move in its dropped: known moves besides this move, at random, but not either of its current types. added: first move slot. Fails if the user cannot change its type, or if dropped: this move would only be able to select added: the type is one of the user's current types.

  2. Gen V

    … of its known moves besides this dropped: move and Curse, added: move, at random, but not either of …

  3. Gen IV

    … one of its known moves besides added: this move and Curse, at random, but not either …

  4. Gen II

    Before: Causes the user's types to become the same as the current types of the target.

    Now: The user's type changes to match the original type of one of its known moves besides Curse, at random, but not either of its current types. Fails if the user cannot change its type, or if this move would only be able to select one of the user's current types.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Conversion here yet. Find Conversion on YouTube →

How it works in Gen IX

The user's type changes to match the original type of the move in its first move slot. Fails if the user cannot change its type, or if the type is one of the user's current types.

“The user changes its type to become the same type as the move at the top of the list of moves it knows.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Conversion, block it, punish its user or change how it works.

Boosts it

1

Good to know

Who learns Conversion

It isn’t in Pokémon Champions.