Battle gimmicks
Since X & Y, each generation has added a power every player can use once per battle: Mega Evolution, then Z-Moves, Dynamax and Terastallization. Pokémon Champions brings back Mega Evolution, the only one it has.
- Gen VIMega Evolution
- Lasts
- The rest of the battle
- Needs
- Its own Mega Stone
- Gen VIIZ-Moves
- Lasts
- One move
- Needs
- A Z-Crystal
- Gen VIIIDynamax
- Lasts
- 3 turns
- Needs
- A Power Spot (Gyms, raids, online)
- Gen IXTerastallization
- Lasts
- The rest of the battle
- Needs
- A charged Tera Orb
Mega Evolution
Gen VI · X & Y to Ultra Sun & Ultra Moon, Let’s Go, Legends: Z-A, Champions
- Each Mega needs its own Mega Stone, held by the Pokémon: Charizardite X for Mega Charizard X. Mega Rayquaza is the exception: it needs to know Dragon Ascent instead.
- Each player can Mega Evolve one Pokémon per battle. It changes at the start of the turn, before anyone moves, and stays a Mega until the battle ends, even if it switches out.
- Every Mega has exactly 100 more base stat points than the form it changes from, except Mega Zygarde. Many also get a new ability or type, and the new ability works as soon as it changes: Mega Charizard Y’s Drought brings harsh sunlight right away.
- Since Sun & Moon, a Mega’s new Speed counts on the turn it changes. In X & Y and Omega Ruby & Alpha Sapphire it still moved at its old Speed that turn.
- A Mega Stone held by its own Pokémon can’t be knocked off, stolen or swapped, so Knock Off gets no power boost against it.
In Pokémon Champions: Mega Evolution is the only gimmick. Each player can Mega Evolve one Pokémon per battle by having it hold its Mega Stone.
Megas in Pokémon Champions 80
Coming to Champions 2
The other 15 Megas not in Champions
Primal Reversion
Groudon and Kyogre’s version, from Omega Ruby & Alpha Sapphire: holding the Red Orb or the Blue Orb, they change as soon as they enter battle, and it doesn’t use up the Mega Evolution.
Z-Moves
Gen VII · Sun & Moon, Ultra Sun & Ultra Moon
- A Pokémon holding a Z-Crystal can turn one of its moves into a Z-Move: one much stronger use of it. Each player gets one Z-Move per battle.
- A type’s crystal works on any attack of that type: with Firium Z, Flamethrower becomes Inferno Overdrive. Its power comes from the move’s own, usually from 100 for weak moves up to 200 for the strongest.
- On a status move, the crystal keeps the move’s effect and adds a bonus such as a stat boost or healing: Z-Splash raises Attack by 3 stages.
- Z-Moves hit through Protect and Detect, but for only a quarter of their damage.
- Some Pokémon have a crystal of their own that turns one of their moves into an exclusive Z-Move (below).
A Z-Crystal for each type 18
- NormalBreakneck Blitz
Normalium Z - FightingAll-Out Pummeling
Fightinium Z - PoisonAcid Downpour
Poisonium Z - GroundTectonic Rage
Groundium Z - RockContinental Crush
Rockium Z - BugSavage Spin-Out
Buginium Z - GhostNever-Ending Nightmare
Ghostium Z - SteelCorkscrew Crash
Steelium Z - FireInferno Overdrive
Firium Z - WaterHydro Vortex
Waterium Z - GrassBloom Doom
Grassium Z - ElectricGigavolt Havoc
Electrium Z - PsychicShattered Psyche
Psychium Z - IceSubzero Slammer
Icium Z - DragonDevastating Drake
Dragonium Z - DarkBlack Hole Eclipse
Darkinium Z - FairyTwinkle Tackle
Fairium Z
Z-Moves of their own 17
CatastropikaVolt Tackle with
Pikanium ZPikachu
10,000,000 Volt ThunderboltThunderbolt with
Pikashunium ZPikachu
Stoked SparksurferThunderbolt with
Aloraichium ZAlolan Raichu
Extreme EvoboostLast Resort with
Eevium ZEevee
Pulverizing PancakeGiga Impact with
Snorlium ZSnorlax
Genesis SupernovaPsychic with
Mewnium ZMew
Sinister Arrow RaidSpirit Shackle with
Decidium ZDecidueye
Malicious MoonsaultDarkest Lariat with
Incinium ZIncineroar
Oceanic OperettaSparkling Aria with
Primarium ZPrimarina
Splintered StormshardsStone Edge with
Lycanium ZLycanroc
Let's Snuggle ForeverPlay Rough with
Mimikium ZMimikyu
Clangorous SoulblazeClanging Scales with
Kommonium ZKommo-o


Guardian of AlolaNature's Madness with
Tapunium ZTapu Koko · Tapu Lele · Tapu Bulu · Tapu Fini
Searing Sunraze SmashSunsteel Strike with
Solganium ZSolgaleo · Dusk Necrozma
Menacing Moonraze MaelstromMoongeist Beam with
Lunalium ZLunala · Dawn Necrozma
Light That Burns the SkyPhoton Geyser with
Ultranecrozium ZUltra Necrozma
Soul-Stealing 7-Star StrikeSpectral Thief with
Marshadium ZMarshadow
Ultranecrozium Z also lets Dusk Mane or Dawn Wings Necrozma Ultra Burst into Ultra Necrozma.
Dynamax
Gen VIII · Sword & Shield
- Each player can Dynamax one Pokémon per battle, only where the game allows it: Gym battles, Max Raid Battles, the Battle Tower and online.
- Its HP is multiplied by 1.5 to 2, depending on its Dynamax Level (0 to 10). It returns to normal after three turns, or sooner if it switches out.
- Its attacks become the Max Move of their type, which adds an effect such as weather, a terrain or stat changes (below), and its status moves become Max Guard. A Max Move’s power comes from the original move’s; Fighting and Poison ones are weaker, since their stat boosts are so strong.
- A Dynamaxed Pokémon can’t flinch or be forced out by Roar or Whirlwind, weight-based moves such as Low Kick and Heavy Slam fail against it, and Choice items don’t lock its moves.
- Pokémon with the Gigantamax Factor take a Gigantamax form instead: a new look, and a G-Max Move in place of one type’s Max Move.
Max Moves 18
- NormalMax StrikeFoes: -1 Speed.
- FightingMax KnuckleAllies: +1 Attack.
- PoisonMax OozeAllies: +1 Sp. Atk.
- GroundMax QuakeAllies: +1 Sp. Def.
- RockMax RockfallStarts Sandstorm.
- BugMax FlutterbyFoes: -1 Sp. Atk.
- GhostMax PhantasmFoes: -1 Defense.
- SteelMax SteelspikeAllies: +1 Defense.
- FireMax FlareStarts Sun.
- WaterMax GeyserStarts Rain.
- GrassMax OvergrowthStarts Grassy Terrain.
- ElectricMax LightningStarts Electric Terrain.
- PsychicMax MindstormStarts Psychic Terrain.
- IceMax HailstormStarts Hail.
- DragonMax WyrmwindFoes: -1 Attack.
- DarkMax DarknessFoes: -1 Sp. Def.
- FairyMax StarfallStarts Misty Terrain.
Max Guard is what every status move becomes: it protects the user from nearly every move that turn, Max Moves included.
Gigantamax forms 34
Gigantamax VenusaurG-Max Vine LashNon-Grass foes lose 1/6 of their HP each turn for 4 turns.
Gigantamax CharizardG-Max WildfireNon-Fire foes lose 1/6 of their HP each turn for 4 turns.
Gigantamax BlastoiseG-Max CannonadeNon-Water foes lose 1/6 of their HP each turn for 4 turns.
Gigantamax ButterfreeG-Max BefuddleFoes: asleep or poisoned or paralyzed.
Gigantamax PikachuG-Max Volt CrashFoes: paralyzed.
Gigantamax MeowthG-Max Gold RushFoes: confused.
Gigantamax MachampG-Max Chi StrikeAllies: +1 critical-hit ratio.
Gigantamax GengarG-Max TerrorFoes: trapped.
Gigantamax KinglerG-Max Foam BurstFoes: -2 Speed.
Gigantamax LaprasG-Max ResonanceAllies: Aurora Veil.
Gigantamax EeveeG-Max CuddleFoes: infatuated.
Gigantamax SnorlaxG-Max Replenish50% restores Berries.
Gigantamax GarbodorG-Max MalodorFoes: poisoned.
Gigantamax MelmetalG-Max MeltdownFoes: can't use a move twice in a row (Torment).
Gigantamax RillaboomG-Max Drum SoloAlways 160 power. Ignores Abilities.
Gigantamax CinderaceG-Max FireballAlways 160 power. Ignores Abilities.
Gigantamax InteleonG-Max HydrosnipeAlways 160 power. Ignores Abilities.
Gigantamax CorviknightG-Max Wind RageEnds Terrain, hazards.
Gigantamax OrbeetleG-Max GravitasStarts Gravity.
Gigantamax DrednawG-Max StonesurgeFoes: Stealth Rock.
Gigantamax CoalossalG-Max VolcalithNon-Rock foes lose 1/6 of their HP each turn for 4 turns.
Gigantamax FlappleG-Max TartnessFoes: -1 evasiveness.
Gigantamax AppletunG-Max SweetnessAllies: status cured.
Gigantamax SandacondaG-Max SandblastFoes: trapped and hurt for 4–5 turns.
Gigantamax Amped ToxtricityG-Max Stun ShockFoes: poisoned or paralyzed.
Gigantamax Low Key ToxtricityG-Max Stun ShockFoes: poisoned or paralyzed.
Gigantamax CentiskorchG-Max CentifernoFoes: trapped and hurt for 4–5 turns.
Gigantamax HattereneG-Max SmiteFoes: confused.
Gigantamax GrimmsnarlG-Max SnoozeTarget: made drowsy half the time (Yawn).
Gigantamax AlcremieG-Max FinaleAllies: heal 1/6 of their max HP.
Gigantamax CopperajahG-Max SteelsurgeFoes: Steel hazard.
Gigantamax DuraludonG-Max DepletionFoes: their last move loses 2 PP.
Gigantamax Single Strike UrshifuG-Max One BlowBypasses Max Guard.
Gigantamax Rapid Strike UrshifuG-Max Rapid FlowBypasses Max Guard.
Terastallization
Gen IX · Scarlet & Violet
- Once per battle, a Pokémon can Terastallize into its Tera Type, a single type that can differ from its own. It stays that way until the battle ends, even if it switches out.
- For taking hits it has only its Tera Type: a Dragon type with a Fairy Tera Type takes no damage from Dragon moves and normal damage from Ice.
- It keeps the same-type bonus (STAB) on its own types and gains it on its Tera Type. If the Tera Type is one of its own types, that bonus goes from 1.5× to 2× (2.25× with Adaptability).
- Its Tera Type’s moves with less than 60 power hit with 60, except moves that hit more than once or have priority. Tera Blast takes on the Tera Type, and is physical when the user’s Attack is higher.
- Ogerpon can only take its mask’s type, and its ability then becomes Embody Aspect, which raises one of its stats. Terapagos becomes Stellar.
- Stellar (from The Indigo Disk): the Pokémon keeps its own types for taking hits, and the first attack of each type gets a boost, 2× for its own types and 1.2× for the rest. Terapagos gets the boost every time.
Tera Types 19
Move effects and which Pokémon each item works for: Pokémon Showdown’s data (MIT).