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Battle gimmicks

Since X & Y, each generation has added a power every player can use once per battle: Mega Evolution, then Z-Moves, Dynamax and Terastallization. Pokémon Champions brings back Mega Evolution, the only one it has.

Mega Evolution

Gen VI · X & Y to Ultra Sun & Ultra Moon, Let’s Go, Legends: Z-A, Champions

In Champions
  • Each Mega needs its own Mega Stone, held by the Pokémon: Charizardite X for Mega Charizard X. Mega Rayquaza is the exception: it needs to know Dragon Ascent instead.
  • Each player can Mega Evolve one Pokémon per battle. It changes at the start of the turn, before anyone moves, and stays a Mega until the battle ends, even if it switches out.
  • Every Mega has exactly 100 more base stat points than the form it changes from, except Mega Zygarde. Many also get a new ability or type, and the new ability works as soon as it changes: Mega Charizard Y’s Drought brings harsh sunlight right away.
  • Since Sun & Moon, a Mega’s new Speed counts on the turn it changes. In X & Y and Omega Ruby & Alpha Sapphire it still moved at its old Speed that turn.
  • A Mega Stone held by its own Pokémon can’t be knocked off, stolen or swapped, so Knock Off gets no power boost against it.

In Pokémon Champions: Mega Evolution is the only gimmick. Each player can Mega Evolve one Pokémon per battle by having it hold its Mega Stone.

Megas in Pokémon Champions 80

Coming to Champions 2

The other 15 Megas not in Champions

Primal Reversion

Groudon and Kyogre’s version, from Omega Ruby & Alpha Sapphire: holding the Red Orb or the Blue Orb, they change as soon as they enter battle, and it doesn’t use up the Mega Evolution.

Z-Moves

Gen VII · Sun & Moon, Ultra Sun & Ultra Moon

Not in Champions
  • A Pokémon holding a Z-Crystal can turn one of its moves into a Z-Move: one much stronger use of it. Each player gets one Z-Move per battle.
  • A type’s crystal works on any attack of that type: with Firium Z, Flamethrower becomes Inferno Overdrive. Its power comes from the move’s own, usually from 100 for weak moves up to 200 for the strongest.
  • On a status move, the crystal keeps the move’s effect and adds a bonus such as a stat boost or healing: Z-Splash raises Attack by 3 stages.
  • Z-Moves hit through Protect and Detect, but for only a quarter of their damage.
  • Some Pokémon have a crystal of their own that turns one of their moves into an exclusive Z-Move (below).

A Z-Crystal for each type 18

Z-Moves of their own 17

Ultranecrozium Z also lets Dusk Mane or Dawn Wings Necrozma Ultra Burst into Ultra Necrozma.

Dynamax

Gen VIII · Sword & Shield

Not in Champions
  • Each player can Dynamax one Pokémon per battle, only where the game allows it: Gym battles, Max Raid Battles, the Battle Tower and online.
  • Its HP is multiplied by 1.5 to 2, depending on its Dynamax Level (0 to 10). It returns to normal after three turns, or sooner if it switches out.
  • Its attacks become the Max Move of their type, which adds an effect such as weather, a terrain or stat changes (below), and its status moves become Max Guard. A Max Move’s power comes from the original move’s; Fighting and Poison ones are weaker, since their stat boosts are so strong.
  • A Dynamaxed Pokémon can’t flinch or be forced out by Roar or Whirlwind, weight-based moves such as Low Kick and Heavy Slam fail against it, and Choice items don’t lock its moves.
  • Pokémon with the Gigantamax Factor take a Gigantamax form instead: a new look, and a G-Max Move in place of one type’s Max Move.

Max Moves 18

Max Guard is what every status move becomes: it protects the user from nearly every move that turn, Max Moves included.

Gigantamax forms 34

Terastallization

Gen IX · Scarlet & Violet

Not in Champions
  • Once per battle, a Pokémon can Terastallize into its Tera Type, a single type that can differ from its own. It stays that way until the battle ends, even if it switches out.
  • For taking hits it has only its Tera Type: a Dragon type with a Fairy Tera Type takes no damage from Dragon moves and normal damage from Ice.
  • It keeps the same-type bonus (STAB) on its own types and gains it on its Tera Type. If the Tera Type is one of its own types, that bonus goes from 1.5× to 2× (2.25× with Adaptability).
  • Its Tera Type’s moves with less than 60 power hit with 60, except moves that hit more than once or have priority. Tera Blast takes on the Tera Type, and is physical when the user’s Attack is higher.
  • Ogerpon can only take its mask’s type, and its ability then becomes Embody Aspect, which raises one of its stats. Terapagos becomes Stellar.
  • Stellar (from The Indigo Disk): the Pokémon keeps its own types for taking hits, and the first attack of each type gets a boost, 2× for its own types and 1.2× for the rest. Terapagos gets the boost every time.

Tera Types 19

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairyStellar

Move effects and which Pokémon each item works for: Pokémon Showdown’s data (MIT).