Pulse and aura moves
Pulses and auras. 7 moves, 6 of them in Pokémon Champions.
What cares about them
Abilities
Type
Category
Show only
- Aura SphereThis move does not check accuracy.FightingSpecialPower 80Acc. —PP 202.1% of Pokémon on Showdown
- Dark Pulse20% chance to make the target flinch.DarkSpecialPower 80Acc. 100%PP 150.8% of Pokémon on Showdown
- Dragon PulseNo additional effect.DragonSpecialPower 85Acc. 100%PP 103.9% of Pokémon on Showdown
- Heal PulseHeals the target by 50% of its max HP.PsychicStatusPower –Acc. —PP 100.2% of Pokémon on Showdown
- Origin PulseNo additional effect. Hits adjacent foes.WaterSpecialPower 110Acc. 85%PP 10–
- Terrain PulseUser on terrain: power doubles, type varies.NormalSpecialPower 50Acc. 100%PP 100.6% of Pokémon on Showdown
- Water Pulse20% chance to confuse the target.WaterSpecialPower 60Acc. 100%PP 20–
No moves match.