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Heal Bell

In Pokémon ChampionsGen II
Game

Pokémon Champions

NormalStatus

Cures the user's party of all status conditions.

Power
–
Accuracy
—
PP
8 Scarlet & Violet: 5
Hits
allyTeam
Properties

Changes over time

How Heal Bell changed from game to game, newest first.

  1. Champions

    PP 5 → 8 Buffed

  2. Gen VIII

    … with the Soundproof Ability are not dropped: cured. added: cured, unless they are the user.

  3. Gen VI

    Hits The user’s side of the field → allyTeam Changed

    … Pokémon with the Soundproof Ability are dropped: also added: not cured.

  4. Gen V

    … cured of its non-volatile status condition. added: Active Pokémon with the Soundproof Ability are dropped: not added: also cured.

  5. Gen III

    … cured of its non-volatile status condition. added: Pokémon with the Soundproof Ability are not cured.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Heal Bell here yet. Find Heal Bell on YouTube →

How it works in Champions

Every Pokémon in the user's party is cured of its non-volatile status condition. Active Pokémon with the Soundproof Ability are not cured, unless they are the user.

“The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Heal Bell, block it, punish its user or change how it works.

Boosts it

2

Blocks or weakens it

1

Changes how it works

1
Only in other games 1

Boosts it

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

Works with or against it

Who learns Heal Bell

2 Pokémon can learn it in Pokémon Champions.