Heal Block
Sun & Moon and Ultra Sun & Ultra Moon
For 5 turns, the foe(s) is prevented from healing.
- Power
- –
- Accuracy
- 100%
- PP
- 15
- Hits
- Both foes (spread move)
Changes over time
How Heal Block changed from game to game, newest first.
- Gen VII
… and the Regenerator Ability are unaffected. added: Relevant Z-Powered moves can still be selected and executed during this effect.
- Gen V
… remains active. During the effect, healing added: and draining moves are unusable,
dropped: move effectsadded: and Abilities and items that grant healing will notdropped: heal, but Abilities and items will continue toheal the user. If an affected Pokémon uses Baton Pass, the replacement will remaindropped: under the effect.added: unable to restore its HP. Pain Splitdropped: isadded: and the Regenerator Ability are unaffected.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Heal Block here yet. Find Heal Block on YouTube →
How it works in Gen VII
For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokémon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. Relevant Z-Powered moves can still be selected and executed during this effect.
- Bounced back by
“For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Hits both opponents in Doubles, at 0.75× damage each.Spread moves
- Magic Coat and Magic Bounce send it back to the user.Moves Magic Bounce reflects
Works with or against it
Who learns Heal Block
It isn’t in Pokémon Champions.