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Never-Ending Nightmare

Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game

Sun & Moon and Ultra Sun & Ultra Moon

GhostPhysical or special

Power is equal to the base move's Z-Power.

Power
Varies
Accuracy
—
PP
1
Hits
One Pokémon next to the user

How to use it

Any Ghost-type attack becomes Never-Ending Nightmare when its user holds Ghostium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:

  • Under 60100
  • 60–65120
  • 70–75140
  • 80–85160
  • 90–95175
  • 100180
  • 110185
  • 120–125190
  • 130195
  • 140 and up200

A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).

See it in the games

No clip of Never-Ending Nightmare here yet. Find Never-Ending Nightmare on YouTube →

How it works in Gen VII

“Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move.”

In-game text, Sun & Moon and Ultra Sun & Ultra Moon