Never-Ending Nightmare
Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game
Sun & Moon and Ultra Sun & Ultra Moon
GhostPhysical or special
Power is equal to the base move's Z-Power.
- Power
- Varies
- Accuracy
- —
- PP
- 1
- Hits
- One Pokémon next to the user
How to use it
Any Ghost-type attack becomes Never-Ending Nightmare when its user holds
Ghostium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:
- Under 60100
- 60–65120
- 70–75140
- 80–85160
- 90–95175
- 100180
- 110185
- 120–125190
- 130195
- 140 and up200
A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).
See it in the games
No clip of Never-Ending Nightmare here yet. Find Never-Ending Nightmare on YouTube →
How it works in Gen VII
“Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move.”
In-game text, Sun & Moon and Ultra Sun & Ultra Moon