Psywave
Sun & Moon and Ultra Sun & Ultra Moon
Random damage equal to 0.5×-1.5× user's level.
- Power
- –
- Accuracy
- 100%
- PP
- 15
- Hits
- One Pokémon next to the user
Changes over time
How Psywave changed from game to game, newest first.
- Gen VI
Accuracy 80% → 100% Buffed
- Gen V
… equal to (user's level) × (X
dropped: × 10+ 50) / 100, where X is a random number from 0 todropped: 10,added: 100, rounded down, but not less than 1 HP. - Gen III
Deals damage to the target equal to added: (user's level) × (X × 10 + 50) / 100, where X is a random number from
dropped: 1added: 0 todropped: (user's level × 1.5 - 1),added: 10, rounded down, but not less than 1 HP.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Psywave here yet. Find Psywave on YouTube →
How it works in Gen VII
Deals damage to the target equal to (user's level) × (X + 50) / 100, where X is a random number from 0 to 100, rounded down, but not less than 1 HP.
“The target is attacked with an odd psychic wave. The attack varies in intensity.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
Who learns Psywave
It isn’t in Pokémon Champions.