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Savage Spin-Out

Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game

Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee

BugPhysical or special

Power is equal to the base move's Z-Power.

Power
Varies
Accuracy
—
PP
1
Hits
One Pokémon next to the user

How to use it

Any Bug-type attack becomes Savage Spin-Out when its user holds Buginium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:

  • Under 60100
  • 60–65120
  • 70–75140
  • 80–85160
  • 90–95175
  • 100180
  • 110185
  • 120–125190
  • 130195
  • 140 and up200

A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).

See it in the games

No clip of Savage Spin-Out here yet. Find Savage Spin-Out on YouTube →

How it works in Gen VII

“The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.”

In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee