Savage Spin-Out
Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game
Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
BugPhysical or special
Power is equal to the base move's Z-Power.
- Power
- Varies
- Accuracy
- —
- PP
- 1
- Hits
- One Pokémon next to the user
How to use it
Any Bug-type attack becomes Savage Spin-Out when its user holds
Buginium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:
- Under 60100
- 60–65120
- 70–75140
- 80–85160
- 90–95175
- 100180
- 110185
- 120–125190
- 130195
- 140 and up200
A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).
See it in the games
No clip of Savage Spin-Out here yet. Find Savage Spin-Out on YouTube →
How it works in Gen VII
“The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee