Sticky Web
Pokémon Champions
Lowers Speed of grounded foes by 1 on switch-in.
- Power
- –
- Accuracy
- —
- Hit chance
- PP
- 20
- Cooldown
- Wind-up
- Hits
- The foes’ side of the field
Changes over time
How Sticky Web changed from game to game, newest first.
- Gen IX
… from the opposing side if any added: Pokémon uses Tidy Up, or if any opposing Pokémon uses
dropped: Rapid Spinadded: Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Sticky Web here yet. Find Sticky Web on YouTube →
How it works in Champions
Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokémon that switches in, unless it is a Flying-type Pokémon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokémon uses Tidy Up, or if any opposing Pokémon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
“The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Sticky Web, block it, punish its user or change how it works.
Boosts it
1
- Prankster+1 priority
Blocks or weakens it
1
- Magic Bouncebounces it back
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Magic Coat sends it back to the user too.
- An entry hazard: Heavy-Duty Boots ignore it; Rapid Spin, Mortal Spin, Defog, Tidy Up and Court Change clear it.
Works with or against it
Who learns Sticky Web
3 Pokémon can learn it in Pokémon Champions.
All 21 Pokémon that learn it in any game → Filter the Pokédex to Champions →