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Supersonic Skystrike

Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game

Sun & Moon and Ultra Sun & Ultra Moon

FlyingPhysical or special

Power is equal to the base move's Z-Power.

Power
Varies
Accuracy
—
PP
1
Hits
One Pokémon next to the user

How to use it

Any Flying-type attack becomes Supersonic Skystrike when its user holds Flyinium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:

  • Under 60100
  • 60–65120
  • 70–75140
  • 80–85160
  • 90–95175
  • 100180
  • 110185
  • 120–125190
  • 130195
  • 140 and up200

A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).

See it in the games

No clip of Supersonic Skystrike here yet. Find Supersonic Skystrike on YouTube →

How it works in Gen VII

“The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.”

In-game text, Sun & Moon and Ultra Sun & Ultra Moon