Water Sport
Sun & Moon and Ultra Sun & Ultra Moon
For 5 turns, Fire-type attacks have 1/3 power.
- Power
- –
- Accuracy
- —
- PP
- 15
- Hits
- The whole field
Changes over time
How Water Sport changed from game to game, newest first.
- Gen VI
dropped: While the user is active,added: For 5 turns, all Fire-type attacks used by any … Fails if this effect is alreadydropped: active for any Pokémon.added: active. - Gen V
… any active Pokémon have their power
dropped: halved.added: multiplied by 0.33. Fails if this effect is already active fordropped: the user. Baton Pass can be used to transfer this effect to an ally.added: any Pokémon.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Water Sport here yet. Find Water Sport on YouTube →
How it works in Gen VII
For 5 turns, all Fire-type attacks used by any active Pokémon have their power multiplied by 0.33. Fails if this effect is already active.
“The user soaks the battlefield with water. This weakens Fire-type moves for five turns.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
What interacts
Abilities and items that boost Water Sport, block it, punish its user or change how it works.
Boosts it
1
- Prankster+1 priority
Good to know
Who learns Water Sport
It isn’t in Pokémon Champions.