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Comeuppance

In Pokémon ChampionsGen IX
Game

Pokémon Champions

DarkPhysical

If hit by an attack, returns 1.5× damage.

Power
–
Accuracy
100%
PP
12 Scarlet & Violet: 10
Hits
Whoever last hit the user
Properties

Changes over time

How Comeuppance changed from game to game, newest first.

  1. Champions

    PP 10 → 12 Buffed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Comeuppance here yet. Find Comeuppance on YouTube →

How it works in Champions

Deals damage to the last opposing Pokémon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokémon's position is no longer in use and there is another opposing Pokémon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokémon's physical or special attack this turn.

“The user retaliates with much greater force against the opponent that last inflicted damage on it.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Comeuppance, block it, punish its user or change how it works.

Boosts it

2

Blocks or weakens it

2

Punishes the user

12

Changes how it works

3

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

  • Can't be used through: Metronome, Me First.
  • Hits back at whoever last attacked the user.

Who learns Comeuppance

4 Pokémon can learn it in Pokémon Champions.