Contact moves
Moves that physically touch the target. 267 moves, 171 of them in Pokémon Champions, and 6 Z-Moves or Max Moves.
What cares about them
Abilities
Type
Category
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- AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- AcrobaticsPower doubles if the user has no held item.PhysicalPower 55Acc. 100%PP 160.3% of Pokémon on Showdown
- Aerial AceThis move does not check accuracy.PhysicalPower 60Acc. —PP 20–
- Anchor ShotPrevents the target from switching out.SteelPhysicalPower 80Acc. 100%PP 20–
- Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.5% of Pokémon on Showdown
- WaterPhysicalPower 80Acc. 100%PP 12–
- Aqua TailNo additional effect.WaterPhysicalPower 90Acc. 90%PP 12–
- Arm ThrustHits 2-5 times in one turn.FightingPhysicalPower 15Acc. 100%PP 20–
- DarkPhysicalPower 60Acc. 100%PP 120.1% of Pokémon on Showdown
- GhostPhysicalPower 30Acc. 100%PP 15–
- IcePhysicalPower 60Acc. 100%PP 12–
- FightingPhysicalPower 120Acc. 90%PP 12–
- Behemoth BashNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
- Behemoth BladeNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
- BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
- BindTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 85%PP 20–
- DarkPhysicalPower 60Acc. 100%PP 20–
- Bitter BladeUser recovers 50% of the damage dealt.FirePhysicalPower 90Acc. 100%PP 120.4% of Pokémon on Showdown
- Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysicalPower 85Acc. 90%PP 12–
- Body PressUses user's Def stat as Atk in damage calculation.FightingPhysicalPower 80Acc. 100%PP 120.7% of Pokémon on Showdown
- NormalPhysicalPower 85Acc. 100%PP 16–
- ElectricPhysicalPower 85Acc. 100%PP 10–
- Bolt Strike20% chance to paralyze the target.ElectricPhysicalPower 130Acc. 85%PP 5–
- PhysicalPower 85Acc. 85%PP 8–
- Branch PokeNo additional effect.GrassPhysicalPower 40Acc. 100%PP 40–
- Brave BirdHas 33% recoil.PhysicalPower 120Acc. 100%PP 161.6% of Pokémon on Showdown
- DragonPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- Brick BreakDestroys screens, unless the target is immune.FightingPhysicalPower 75Acc. 100%PP 160.2% of Pokémon on Showdown
- Brutal SwingNo additional effect. Hits adjacent Pokémon.DarkPhysicalPower 60Acc. 100%PP 20–
- Bug BiteUser steals and eats the target's Berry.BugPhysicalPower 60Acc. 100%PP 200.1% of Pokémon on Showdown
- Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- Catastropika Z-MoveNo additional effect.ElectricPhysicalPower 210Acc. —PP 1–
- Ceaseless EdgeSets a layer of Spikes on the opposing side.DarkPhysicalPower 65Acc. 90%PP 16–
- Chip AwayIgnores the target's stat stage changes.NormalPhysicalPower 70Acc. 100%PP 20–
- Circle ThrowForces the target to switch to a random ally.FightingPhysicalPower 60Acc. 90%PP 12–
- ClampTraps and damages the target for 4-5 turns.WaterPhysicalPower 35Acc. 85%PP 15–
- Close CombatLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userFightingPhysicalPower 120Acc. 100%PP 89.9% of Pokémon on Showdown
- Collision CourseDeals 1.3333× damage with supereffective hits.FightingPhysicalPower 100Acc. 100%PP 5–
- Comet PunchHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 85%PP 15–
- ComeuppanceIf hit by an attack, returns 1.5× damage.DarkPhysicalPower –Acc. 100%PP 12–
- NormalPhysicalPower 10Acc. 100%PP 35–
- CounterIf hit by physical attack, returns double damage.FightingPhysicalPower –Acc. 100%PP 20–
- CovetIf the user has no item, it steals the target's.NormalPhysicalPower 60Acc. 100%PP 20–
- Crabhammer Changed in Pokémon ChampionsHigh critical hit ratio.WaterPhysicalPower 100Acc. 95%PP 12–
- Cross ChopHigh critical hit ratio.FightingPhysicalPower 100Acc. 80%PP 8–
- Cross PoisonHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 70Acc. 100%PP 20–
- DarkPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- NormalPhysicalPower 75Acc. 95%PP 12–
- Crush GripMore power the more HP the target has left.NormalPhysicalPower –Acc. 100%PP 5–
- CutNo additional effect.NormalPhysicalPower 50Acc. 95%PP 30–
- Darkest LariatIgnores the target's stat stage changes.DarkPhysicalPower 85Acc. 100%PP 121.6% of Pokémon on Showdown
- DigDigs underground turn 1, strikes turn 2.GroundPhysicalPower 80Acc. 100%PP 12–
- PoisonPhysicalPower 80Acc. 100%PP 165.5% of Pokémon on Showdown
- DiveDives underwater turn 1, strikes turn 2.WaterPhysicalPower 80Acc. 100%PP 12–
- Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
- Double HitHits 2 times in one turn.NormalPhysicalPower 35Acc. 90%PP 12–
- Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
- Double KickHits 2 times in one turn.FightingPhysicalPower 30Acc. 100%PP 30–
- Double ShockUser's Electric type: typeless; must be Electric.ElectricPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
- Double SlapHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 10–
- Double-EdgeHas 33% recoil.NormalPhysicalPower 120Acc. 100%PP 161.7% of Pokémon on Showdown
- Dragon AscentLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userPhysicalPower 120Acc. 100%PP 5–
- Dragon ClawNo additional effect.DragonPhysicalPower 80Acc. 100%PP 161.7% of Pokémon on Showdown
- Dragon HammerNo additional effect.DragonPhysicalPower 90Acc. 100%PP 15–
- Dragon Rush20% chance to make the target flinch.DragonPhysicalPower 100Acc. 75%PP 12–
- Dragon TailForces the target to switch to a random ally.DragonPhysicalPower 60Acc. 90%PP 120.1% of Pokémon on Showdown
- Drain PunchUser recovers 50% of the damage dealt.FightingPhysicalPower 75Acc. 100%PP 120.3% of Pokémon on Showdown
- Draining KissUser recovers 75% of the damage dealt.FairySpecialPower 50Acc. 100%PP 120.7% of Pokémon on Showdown
- Drill PeckNo additional effect.PhysicalPower 80Acc. 100%PP 20–
- Drill RunHigh critical hit ratio.GroundPhysicalPower 80Acc. 95%PP 120.2% of Pokémon on Showdown
- Dual ChopHits 2 times in one turn.DragonPhysicalPower 40Acc. 90%PP 15–
- Dual WingbeatHits 2 times in one turn.PhysicalPower 40Acc. 90%PP 120.7% of Pokémon on Showdown
- Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 8–
- Electro DriftDeals 1.3333× damage with supereffective hits.ElectricSpecialPower 100Acc. 100%PP 5–
- EndeavorLowers the target's HP to the user's HP.NormalPhysicalPower –Acc. 100%PP 80.1% of Pokémon on Showdown
- Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 81.9% of Pokémon on Showdown
- NormalPhysicalPower 70Acc. 100%PP 20–
- NormalPhysicalPower 40Acc. 100%PP 1219.4% of Pokémon on Showdown
- False SurrenderThis move does not check accuracy.DarkPhysicalPower 80Acc. —PP 10–
- False SwipeAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
- Feint AttackThis move does not check accuracy.DarkPhysicalPower 60Acc. —PP 20–
- Fell StingerRaises user's Attack by 3 if this KOes the target.raises Attack by 3: Atk ▲3userif it knocks the target outBugPhysicalPower 50Acc. 100%PP 20–
- FirePhysicalPower 65Acc. 95%PP 16–
- Fire Lash Changed in Pokémon Champions100% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target100%FirePhysicalPower 90Acc. 100%PP 16–
- Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- First Impression Changed in Pokémon ChampionsNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 120.7% of Pokémon on Showdown
- Fishious RendPower doubles if user moves before the target.WaterPhysicalPower 85Acc. 100%PP 10–
- FlailMore power the less HP the user has left.NormalPhysicalPower –Acc. 100%PP 16–
- FirePhysicalPower 50Acc. 100%PP 20–
- Flame Wheel10% chance to burn the target. Thaws user.FirePhysicalPower 60Acc. 100%PP 25–
- Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysicalPower 120Acc. 100%PP 167.2% of Pokémon on Showdown
- Flip TurnUser switches out after damaging the target.WaterPhysicalPower 60Acc. 100%PP 201.6% of Pokémon on Showdown
- FlyFlies up on first turn, then strikes the next turn.PhysicalPower 90Acc. 95%PP 16–
- Flying PressCombines Flying in its type effectiveness.FightingPhysicalPower 100Acc. 95%PP 12–
- Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
- Force Palm30% chance to paralyze the target.FightingPhysicalPower 60Acc. 100%PP 10–
- Foul PlayUses target's Attack stat in damage calculation.DarkPhysicalPower 95Acc. 100%PP 160.3% of Pokémon on Showdown
- FrustrationMax 102 power at minimum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
- Fury AttackHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 20–
- Fury CutterPower doubles with each hit, up to 160.BugPhysicalPower 40Acc. 95%PP 20–
- Fury SwipesHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 80%PP 15–
- Gear GrindHits 2 times in one turn.SteelPhysicalPower 50Acc. 85%PP 15–
- Giga ImpactUser cannot move next turn.NormalPhysicalPower 150Acc. 90%PP 8–
- Glaive RushUser takes sure-hit 2× damage until its next turn.DragonPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
- Grass KnotMore power the heavier the target.GrassSpecialPower –Acc. 100%PP 200.2% of Pokémon on Showdown
- Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhysicalPower 55Acc. 100%PP 207.7% of Pokémon on Showdown
- GuillotineOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 8–
- Gyro BallMore power the slower the user than the target.SteelPhysicalPower –Acc. 100%PP 8–
- FightingPhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- Hard PressMore power the more HP the target has left.SteelPhysicalPower –Acc. 100%PP 12–
- Head ChargeHas 1/4 recoil.NormalPhysicalPower 120Acc. 100%PP 15–
- Head SmashHas 1/2 recoil.RockPhysicalPower 150Acc. 80%PP 81.8% of Pokémon on Showdown
- NormalPhysicalPower 70Acc. 100%PP 15–
- Headlong RushLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userGroundPhysicalPower 120Acc. 100%PP 8–
- Heart Stamp30% chance to make the target flinch.PsychicPhysicalPower 60Acc. 100%PP 25–
- Heat CrashMore power the heavier the user than the target.FirePhysicalPower –Acc. 100%PP 12–
- Heavy SlamMore power the heavier the user than the target.SteelPhysicalPower –Acc. 100%PP 120.1% of Pokémon on Showdown
- High HorsepowerNo additional effect.GroundPhysicalPower 95Acc. 95%PP 125.2% of Pokémon on Showdown
- High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 130Acc. 90%PP 120.1% of Pokémon on Showdown
- Hold BackAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
- Horn AttackNo additional effect.NormalPhysicalPower 65Acc. 100%PP 25–
- Horn DrillOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 8–
- Horn LeechUser recovers 50% of the damage dealt.GrassPhysicalPower 75Acc. 100%PP 12–
- Hyper DrillBypasses protection without breaking it.NormalPhysicalPower 100Acc. 100%PP 5–
- Hyper Fang10% chance to make the target flinch.NormalPhysicalPower 80Acc. 90%PP 15–
- IcePhysicalPower 30Acc. 90%PP 20–
- IcePhysicalPower 65Acc. 95%PP 160.2% of Pokémon on Showdown
- IcePhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- IcePhysicalPower 75Acc. 100%PP 161.6% of Pokémon on Showdown
- Ice SpinnerEnds the effects of terrain.IcePhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- InfestationTraps and damages the target for 4-5 turns.BugSpecialPower 20Acc. 100%PP 200.2% of Pokémon on Showdown
- SteelPhysicalPower 80Acc. 100%PP 167.1% of Pokémon on Showdown
- SteelPhysicalPower 100Acc. 75%PP 16–
- Jaw LockPrevents both user and target from switching out.DarkPhysicalPower 80Acc. 100%PP 12–
- Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 100Acc. 95%PP 10–
- Karate ChopHigh critical hit ratio.FightingPhysicalPower 50Acc. 100%PP 25–
- Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysicalPower 65Acc. 100%PP 201.9% of Pokémon on Showdown
- Kowtow CleaveThis move does not check accuracy.DarkPhysicalPower 85Acc. —PP 124.2% of Pokémon on Showdown
- Lash Out2× power if the user had a stat lowered this turn.DarkPhysicalPower 75Acc. 100%PP 8–
- Last ResortFails unless each known move has been used.NormalPhysicalPower 140Acc. 100%PP 8–
- Leaf BladeHigh critical hit ratio.GrassPhysicalPower 90Acc. 100%PP 160.1% of Pokémon on Showdown
- Leech LifeUser recovers 50% of the damage dealt.BugPhysicalPower 80Acc. 100%PP 122.4% of Pokémon on Showdown
- Let’s Snuggle Forever Z-MoveNo additional effect.FairyPhysicalPower 190Acc. —PP 1–
- GhostPhysicalPower 30Acc. 100%PP 30–
- WaterPhysicalPower 85Acc. 100%PP 121.0% of Pokémon on Showdown
- Low KickMore power the heavier the target.FightingPhysicalPower –Acc. 100%PP 203.4% of Pokémon on Showdown
- FightingPhysicalPower 65Acc. 100%PP 20–
- BugPhysicalPower 80Acc. 100%PP 16–
- Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 200.1% of Pokémon on Showdown
- Malicious Moonsault Z-MoveDamage doubles if the target used Minimize.DarkPhysicalPower 180Acc. —PP 1–
- Mega KickNo additional effect.NormalPhysicalPower 120Acc. 75%PP 8–
- Mega PunchNo additional effect.NormalPhysicalPower 80Acc. 85%PP 20–
- MegahornNo additional effect.BugPhysicalPower 120Acc. 85%PP 12–
- SteelPhysicalPower 50Acc. 95%PP 35–
- SteelPhysicalPower 90Acc. 90%PP 120.1% of Pokémon on Showdown
- Mighty CleaveBypasses protection without breaking it.RockPhysicalPower 95Acc. 100%PP 5–
- Mortal SpinPoisons foes, frees user from hazards/bind/leech.PoisonPhysicalPower 30Acc. 100%PP 16–
- Multi-AttackType varies based on the held Memory.NormalPhysicalPower 120Acc. 100%PP 10–
- Needle Arm30% chance to make the target flinch.GrassPhysicalPower 60Acc. 100%PP 15–
- Night Slash Changed in Pokémon ChampionsHigh critical hit ratio.DarkPhysicalPower 70Acc. 100%PP 200.4% of Pokémon on Showdown
- ElectricPhysicalPower 20Acc. 100%PP 20–
- DragonPhysicalPower 120Acc. 100%PP 12–
- DarkPhysicalPower 50Acc. 100%PP 12–
- PeckNo additional effect.PhysicalPower 35Acc. 100%PP 35–
- Petal DanceLasts 2-3 turns. Confuses the user afterwards.GrassSpecialPower 120Acc. 100%PP 12–
- Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 90Acc. 100%PP 120.2% of Pokémon on Showdown
- Plasma FistsNormal moves become Electric type this turn.ElectricPhysicalPower 100Acc. 100%PP 15–
- FairyPhysicalPower 90Acc. 90%PP 120.4% of Pokémon on Showdown
- PluckUser steals and eats the target's Berry.PhysicalPower 60Acc. 100%PP 20–
- Poison Fang50% chance to badly poison the target.PoisonPhysicalPower 50Acc. 100%PP 16–
- Poison Jab30% chance to poison the target.PoisonPhysicalPower 80Acc. 100%PP 200.5% of Pokémon on Showdown
- Poison TailHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 50Acc. 100%PP 25–
- Population BombHits 10 times. Each hit can miss.NormalPhysicalPower 20Acc. 90%PP 120.2% of Pokémon on Showdown
- BugPhysicalPower 50Acc. 100%PP 20–
- PoundNo additional effect.NormalPhysicalPower 40Acc. 100%PP 20–
- Power Trip + 20 power for each of the user's stat boosts.DarkPhysicalPower 20Acc. 100%PP 120.1% of Pokémon on Showdown
- Power WhipNo additional effect.GrassPhysicalPower 120Acc. 85%PP 120.1% of Pokémon on Showdown
- FightingPhysicalPower 40Acc. 100%PP 20–
- PsybladeDuring Electric Terrain: 1.5× power.PsychicPhysicalPower 80Acc. 100%PP 15–
- Psychic FangsDestroys screens, unless the target is immune.PsychicPhysicalPower 85Acc. 100%PP 121.1% of Pokémon on Showdown
- Psyshield Bash Changed in Pokémon Champions100% chance to raise the user's Defense by 1.raises Defense by 1: Def ▲1user100%PsychicPhysicalPower 90Acc. 90%PP 12–
- Pulverizing Pancake Z-MoveNo additional effect.NormalPhysicalPower 210Acc. —PP 1–
- Punishment60 power +20 for each of the target's stat boosts.DarkPhysicalPower –Acc. 100%PP 5–
- PursuitIf a foe is switching out, hits it at 2× power.DarkPhysicalPower 40Acc. 100%PP 20–
- Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 201.3% of Pokémon on Showdown
- RageRaises the user's Attack by 1 if hit during use.raises Attack by 1: Atk ▲1usereach time it’s hitNormalPhysicalPower 20Acc. 100%PP 20–
- Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysicalPower 50Acc. 100%PP 120.2% of Pokémon on Showdown
- Raging BullDestroys screens. Type depends on user's form.NormalPhysicalPower 90Acc. 100%PP 12–
- NormalPhysicalPower 50Acc. 100%PP 20–
- WaterPhysicalPower 75Acc. 95%PP 12–
- NormalPhysicalPower 70Acc. 100%PP 5–
- ReturnMax 102 power at maximum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
- FightingPhysicalPower 60Acc. 100%PP 10–
- ReversalMore power the less HP the user has left.FightingPhysicalPower –Acc. 100%PP 16–
- Rock Climb20% chance to confuse the target.NormalPhysicalPower 90Acc. 85%PP 20–
- FightingPhysicalPower 40Acc. 100%PP 15–
- Rolling Kick30% chance to make the target flinch.FightingPhysicalPower 60Acc. 85%PP 15–
- RockPhysicalPower 30Acc. 90%PP 20–
- Sacred SwordIgnores the target's stat stage changes.FightingPhysicalPower 90Acc. 100%PP 160.3% of Pokémon on Showdown
- ScratchNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
- Searing Sunraze Smash Z-MoveIgnores the Abilities of other Pokémon.SteelPhysicalPower 200Acc. —PP 1–
- Seismic TossDoes damage equal to the user's level.FightingPhysicalPower –Acc. 100%PP 20–
- Shadow ClawHigh critical hit ratio.GhostPhysicalPower 70Acc. 100%PP 160.4% of Pokémon on Showdown
- Shadow ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 120Acc. 100%PP 5–
- Shadow PunchThis move does not check accuracy.GhostPhysicalPower 60Acc. —PP 20–
- Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 200.5% of Pokémon on Showdown
- BugPhysicalPower 70Acc. 90%PP 12–
- Skull BashRaises user's Defense by 1 on turn 1. Hits turn 2.raises Defense by 1: Def ▲1useron the turn it chargesNormalPhysicalPower 130Acc. 100%PP 10–
- Sky DropUser and foe fly up turn 1. Damages on turn 2.PhysicalPower 60Acc. 100%PP 10–
- Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.FightingPhysicalPower 85Acc. 90%PP 15–
- SlamNo additional effect.NormalPhysicalPower 80Acc. 75%PP 20–
- Slash Changed in Pokémon ChampionsHigh critical hit ratio.NormalPhysicalPower 80Acc. 100%PP 20–
- Smart StrikeThis move does not check accuracy.SteelPhysicalPower 70Acc. —PP 12–
- Smelling SaltsPower doubles if target is paralyzed, and cures it.NormalPhysicalPower 70Acc. 100%PP 10–
- Snap Trap Changed in Pokémon ChampionsTraps and damages the target for 4-5 turns.SteelPhysicalPower 35Acc. 100%PP 16–
- Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight.GrassPhysicalPower 125Acc. 100%PP 12–
- Soul-Stealing 7-Star Strike Z-MoveNo additional effect.GhostPhysicalPower 195Acc. —PP 1–
- ElectricPhysicalPower 65Acc. 100%PP 20–
- Spectral ThiefSteals target's boosts before dealing damage.GhostPhysicalPower 90Acc. 100%PP 10–
- SteelPhysicalPower 100Acc. 100%PP 5–
- FairyPhysicalPower 75Acc. 100%PP 160.7% of Pokémon on Showdown
- Steamroller30% chance to make the target flinch.BugPhysicalPower 65Acc. 100%PP 20–
- Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysicalPower 130Acc. 100%PP 80.4% of Pokémon on Showdown
- SteelPhysicalPower 70Acc. 90%PP 20–
- NormalPhysicalPower 65Acc. 100%PP 20–
- Stomping TantrumPower doubles if the user's last move failed.GroundPhysicalPower 75Acc. 100%PP 121.7% of Pokémon on Showdown
- Stone AxeSets Stealth Rock on the target's side.RockPhysicalPower 65Acc. 90%PP 160.1% of Pokémon on Showdown
- Storm ThrowAlways results in a critical hit.FightingPhysicalPower 60Acc. 100%PP 120.1% of Pokémon on Showdown
- StrengthNo additional effect.NormalPhysicalPower 80Acc. 100%PP 15–
- StruggleUser loses 1/4 of its max HP.NormalPhysicalPower 50Acc. —PP 1–
- SubmissionHas 1/4 recoil.FightingPhysicalPower 80Acc. 80%PP 20–
- Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 85.2% of Pokémon on Showdown
- Sunsteel StrikeIgnores the Abilities of other Pokémon.SteelPhysicalPower 100Acc. 100%PP 5–
- Super FangDoes damage equal to 1/2 target's current HP.NormalPhysicalPower –Acc. 90%PP 120.2% of Pokémon on Showdown
- Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysicalPower 100Acc. 95%PP 16–
- SuperpowerLowers the user's Attack and Defense by 1.lowers Attack by 1; lowers Defense by 1: Atk ▼1Def ▼1userFightingPhysicalPower 120Acc. 100%PP 80.4% of Pokémon on Showdown
- Surging StrikesAlways results in a critical hit. Hits 3 times.WaterPhysicalPower 25Acc. 100%PP 5–
- TackleNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
- Tail SlapHits 2-5 times in one turn.NormalPhysicalPower 25Acc. 85%PP 12–
- NormalPhysicalPower 90Acc. 85%PP 20–
- Temper FlarePower doubles if the user's last move failed.FirePhysicalPower 75Acc. 100%PP 12–
- ThiefIf the user has no item, it steals the target's.DarkPhysicalPower 60Acc. 100%PP 20–
- NormalPhysicalPower 120Acc. 100%PP 12–
- Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysicalPower 80Acc. 100%PP 162.8% of Pokémon on Showdown
- Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysicalPower 65Acc. 95%PP 16–
- Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- FightingPhysicalPower 90Acc. 100%PP 10–
- GrassPhysicalPower 50Acc. 100%PP 20–
- Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysicalPower 20Acc. 90%PP 120.3% of Pokémon on Showdown
- Triple DiveHits 3 times.WaterPhysicalPower 30Acc. 95%PP 10–
- Triple KickHits 3 times. Each hit can miss, but power rises.FightingPhysicalPower 10Acc. 90%PP 10–
- Trop Kick Changed in Pokémon Champions100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%GrassPhysicalPower 85Acc. 100%PP 16–
- Trump CardMore power the fewer PP this move has left.NormalSpecialPower –Acc. —PP 5–
- U-turnUser switches out after damaging the target.BugPhysicalPower 70Acc. 100%PP 204.5% of Pokémon on Showdown
- Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 160.1% of Pokémon on Showdown
- V-createLowers the user's Defense, Sp. Def, Speed by 1.lowers Defense by 1; lowers Sp. Def by 1; lowers Speed by 1: Def ▼1SpD ▼1Spe ▼1userFirePhysicalPower 180Acc. 95%PP 5–
- Vine WhipNo additional effect.GrassPhysicalPower 45Acc. 100%PP 25–
- Vise GripNo additional effect.NormalPhysicalPower 55Acc. 100%PP 30–
- Vital ThrowThis move does not check accuracy. Goes last.FightingPhysicalPower 70Acc. —PP 10–
- Volt TackleHas 33% recoil. 10% chance to paralyze target.ElectricPhysicalPower 120Acc. 100%PP 160.2% of Pokémon on Showdown
- Wake-Up SlapPower doubles if target is asleep, and wakes it.FightingPhysicalPower 70Acc. 100%PP 10–
- WaterPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- Wave CrashHas 33% recoil.WaterPhysicalPower 120Acc. 100%PP 124.1% of Pokémon on Showdown
- Wicked BlowAlways results in a critical hit.DarkPhysicalPower 75Acc. 100%PP 5–
- Wild ChargeHas 1/4 recoil.ElectricPhysicalPower 90Acc. 100%PP 16–
- Wing AttackNo additional effect.PhysicalPower 60Acc. 100%PP 35–
- Wood HammerHas 33% recoil.GrassPhysicalPower 120Acc. 100%PP 166.7% of Pokémon on Showdown
- WrapTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 90%PP 20–
- Wring OutMore power the more HP the target has left.NormalSpecialPower –Acc. 100%PP 5–
- X-ScissorNo additional effect.BugPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- Zen Headbutt20% chance to make the target flinch.PsychicPhysicalPower 80Acc. 90%PP 16–
- ElectricPhysicalPower 80Acc. 100%PP 12–
No moves match.