Core Enforcer
Sword & Shield
Nullifies the foe(s) Ability if the foe(s) move first.
- Power
- 100
- Accuracy
- 100%
- PP
- 10
- Hits
- Both foes (spread move)
Changes over time
How Core Enforcer changed from game to game, newest first.
- Gen VIII
… effect. If the target's Ability is added: As One, Battle Bond, Comatose, Disguise, added: Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, …
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Core Enforcer here yet. Find Core Enforcer on YouTube →
How it works in Gen VIII
If the user moves after the target, the target's Ability is rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, or Zen Mode, this effect does not happen, and receiving the effect through Baton Pass ends the effect immediately.
“If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.”
In-game text, Sword & Shield
What interacts
Abilities and items that boost Core Enforcer, block it, punish its user or change how it works.
Changes how it works
1
- Infiltratorgoes through Substitute
Who learns Core Enforcer
It isn’t in Pokémon Champions.