Pokémon moves
Every move’s type, power, accuracy and PP, what it does, whether it’s in Pokémon Champions and what Champions changed. Pick a type or a category to see its numbers, pick a number to list just those moves, or browse the move groups (punching, sound, contact…).
Numbers for all movesHideShow
Most used on Showdown
Smogon · Showdown Champions VGC · Sep 2026 · share of PokémonWhat Pokémon Champions changed
Compared with Scarlet & Violet: first the PP rule every move follows, then the moves with new numbers, a new type or a new category.
PP, every move. In Pokémon Champions a move’s PP is (PP ÷ 5 + 1) × 4, base PP over 20 counting as 20: 8, 12, 16 or 20. PP Ups don’t change it, and Revival Blessing keeps its 1.
- PP 5 → 8 (more)
- PP 10 → 12 (more)
- PP 15 → 16 (more)
- PP 20 → 20 (the same)
- PP 25–40 → 20 (fewer)
- GrassApple Acid BuffedPower 80 → 90
- PoisonBaneful Bunker NerfedPP 10 → 8
- Beak Blast ChangedPower 100 → 120PP 15 → 8
- GroundBone Rush BuffedPower 25 → 30
- DragonClangorous Soul BuffedAccuracy 100% → never misses
- WaterCrabhammer BuffedAccuracy 90% → 95%
- FireFire Lash BuffedPower 80 → 90
- BugFirst Impression BuffedPower 90 → 100
- GrassGrav Apple BuffedPower 80 → 90
- GrassGrowth ChangedType Normal → Grass
- GhostInfernal Parade BuffedPower 60 → 65
- SteelKing’s Shield NerfedPP 10 → 8
- SteelMake It Rain NerfedAccuracy 100% → 95%
- FightingMeteor Assault BuffedPower 150 → 170
- IceMountain Gale BuffedPower 100 → 120
- DarkNight Daze BuffedPower 85 → 90
- DarkNight Slash BuffedPP 15 → 20
- NormalProtect NerfedPP 10 → 8
- PsychicPsyshield Bash BuffedPower 70 → 90
- RockSandstorm NerfedPP 10 → 8
- NormalSlash BuffedPower 70 → 80
- SteelSnap Trap ChangedType Grass → Steel
- WaterSnipe Shot BuffedPower 80 → 85
- IceSnowscape NerfedPP 10 → 8
- GrassSpiky Shield NerfedPP 10 → 8
- GhostSpirit Shackle BuffedPower 80 → 90
- GrassStrength Sap NerfedPP 10 → 8
- GrassSyrup Bomb BuffedAccuracy 85% → 90%
- GrassTrop Kick BuffedPower 70 → 85
- NormalWish NerfedPP 10 → 8
No changes match.
Type
Category
Stat changes
Picks combine on one change: “Lowers”, “Speed” and “Target” find moves like Icy Wind and Electroweb. Add a type or a category to see which kinds of move do it.
Properties
No contact: Attacks that don't touch the target, so Rough Skin, Rocky Helmet and the rest never trigger.
Contact: The move physically touches the target, which sets off Rough Skin, Rocky Helmet, Static and similar. Protective Pads and Long Reach prevent it. More in the glossary →
Sound: Moves made of sound, like Hyper Voice and Boomburst. Soundproof blocks them, they hit through Substitute, and Punk Rock boosts them. Sound isn't a type. More in the glossary →
Punching: Moves thrown with a fist, like Drain Punch. Iron Fist boosts them ×1.2; Punching Glove boosts them and stops them making contact. More in the glossary →
Biting: Moves that use the teeth, like Crunch. Strong Jaw boosts them ×1.5. More in the glossary →
Slicing: Cutting moves, like Leaf Blade. Sharpness boosts them ×1.5. More in the glossary →
Pulse: Aura and pulse moves, like Dark Pulse and Aura Sphere. Mega Launcher boosts them ×1.5. More in the glossary →
Wind: Moves made of wind, like Tailwind and Hurricane. Wind Rider and Wind Power react to them. More in the glossary →
Powder: Powders and spores, like Spore and Rage Powder. Grass types, Overcoat and Safety Goggles are immune. More in the glossary →
Ball and bomb: Moves that throw balls or bombs, like Shadow Ball and Sludge Bomb. Bulletproof blocks them. More in the glossary →
Dance: Dances, like Dragon Dance and Quiver Dance. Dancer copies them. More in the glossary →
Multi-hit: Moves that strike more than once in one turn, like Bullet Seed (2–5 hits) or Dual Wingbeat (2 hits). Skill Link makes 2–5-hit moves hit 5 times, and every hit can set off Rough Skin or Rocky Helmet. Because each hit is separate, they get past Focus Sash and Sturdy. More in the glossary →
Recoil: Damage the user takes from its own attack, as a share of the damage it dealt: 33% recoil is a third of it. Rock Head and Magic Guard prevent it; Reckless boosts recoil moves. More in the glossary →
Drain: Heals the user by part of the damage it deals. Big Root heals more; Liquid Ooze hurts the user instead. More in the glossary →
Healing: Moves that restore HP, like Recover, Roost or Slack Off. Triage makes them go first (priority +3), and Heal Block stops them being used. More in the glossary →
Two-turn: Moves that spend a turn charging before they hit, like Solar Beam or Meteor Beam. A Power Herb skips the charge once, and Solar Beam fires at once in harsh sunlight. More in the glossary →
Recharge: Very strong moves like Hyper Beam and Giga Impact: after landing one, the user has to spend its next turn recharging and can't act. More in the glossary →
Pivot: Switches the user out after it hits, like U-turn and Volt Switch. More in the glossary →
Spread: Hits more than one Pokémon at once. In Doubles each target takes 0.75× damage. Moves like Earthquake also hit your own partner. More in the glossary →
Priority: Decides who moves first before Speed does. A higher-priority move (Quick Attack is +1, Fake Out +3) always goes before a lower one, whatever the Speed. Most moves are 0; Speed only decides between moves of the same priority. More in the glossary →
Goes last: Priority below 0: it moves after every normal move, whatever the Speed. Counter and Trick Room are examples. More in the glossary →
Through Protect: Attacks that Protect, Detect and similar can't stop, like Feint, which also lifts the protection. More in the glossary →
Through Substitute: A Substitute takes hits in its user's place, but sound-based moves and the moves of a Pokémon with Infiltrator go straight through it to the user. More in the glossary →
Reflectable: Status moves aimed at a foe, like Taunt, Spore or Stealth Rock, which Magic Bounce (an ability) and Magic Coat (a move) send straight back at the user. More in the glossary →
High crit: More likely than usual to land a critical hit (1.5× damage), like Stone Edge. More in the glossary →
Secondary effect: An extra chance on a damaging move, like Flamethrower's 10% chance to burn. Sheer Force removes it for more power; Serene Grace doubles the chance; Shield Dust and Covert Cloak block it. More in the glossary →
Hits
Generation
Also show
Hidden unless picked: the once-per-battle moves of Sun & Moon and Sword & Shield. No Pokémon learns them, and they aren’t in Pokémon Champions.
Show only
- 10,000,000 Volt Thunderbolt Z-MoveVery high critical hit ratio.ElectricSpecialPower 195Acc. —PP 1–
- AbsorbUser recovers 50% of the damage dealt.GrassSpecialPower 20Acc. 100%PP 25–
- AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- PoisonSpecialPower 40Acc. 100%PP 30–
- PoisonStatusPower –Acc. —PP 20–
- Acid Downpour Z-MovePower is equal to the base move's Z-Power.PoisonVariesPower variesAcc. —PP 1–
- PoisonSpecialPower 40Acc. 100%PP 20–
- AcrobaticsPower doubles if the user has no held item.PhysicalPower 55Acc. 100%PP 160.3% of Pokémon on Showdown
- AcupressureRaises a random stat of the user or an ally by 2.NormalStatusPower –Acc. —PP 20–
- Aerial AceThis move does not check accuracy.PhysicalPower 60Acc. —PP 20–
- AeroblastHigh critical hit ratio.SpecialPower 100Acc. 95%PP 5–
- After YouThe target makes its move right after the user.NormalStatusPower –Acc. —PP 160.1% of Pokémon on Showdown
- PsychicStatusPower –Acc. —PP 20–
- Air CutterHigh critical hit ratio. Hits adjacent foes.SpecialPower 60Acc. 95%PP 20–
- SpecialPower 75Acc. 95%PP 160.2% of Pokémon on Showdown
- All-Out Pummeling Z-MovePower is equal to the base move's Z-Power.FightingVariesPower variesAcc. —PP 1–
- Alluring Voice100% confuse target that had a stat rise this turn.FairySpecialPower 80Acc. 100%PP 120.1% of Pokémon on Showdown
- Ally SwitchUser and ally swap positions; using again can fail.PsychicStatusPower –Acc. —PP 160.2% of Pokémon on Showdown
- PsychicStatusPower –Acc. —PP 20–
- Anchor ShotPrevents the target from switching out.SteelPhysicalPower 80Acc. 100%PP 20–
- Ancient Power10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%RockSpecialPower 60Acc. 100%PP 81.0% of Pokémon on Showdown
- Apple Acid Changed in Pokémon Champions100% chance to lower the target's Sp. Def by 1.lowers Sp. Def by 1: SpD ▼1target100%GrassSpecialPower 90Acc. 100%PP 12–
- Aqua CutterHigh critical hit ratio.WaterPhysicalPower 70Acc. 100%PP 20–
- Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.5% of Pokémon on Showdown
- Aqua RingUser recovers 1/16 max HP per turn.WaterStatusPower –Acc. —PP 20–
- WaterPhysicalPower 80Acc. 100%PP 12–
- Aqua TailNo additional effect.WaterPhysicalPower 90Acc. 90%PP 12–
- Arm ThrustHits 2-5 times in one turn.FightingPhysicalPower 15Acc. 100%PP 20–
- Armor CannonLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userFireSpecialPower 120Acc. 100%PP 80.8% of Pokémon on Showdown
- AromatherapyCures the user's party of all status conditions.GrassStatusPower –Acc. —PP 5–
- FairyStatusPower –Acc. —PP 20–
- AssistUses a random move known by a team member.NormalStatusPower –Acc. —PP 20–
- DarkPhysicalPower 60Acc. 100%PP 120.1% of Pokémon on Showdown
- GhostPhysicalPower 30Acc. 100%PP 15–
- Astral BarrageNo additional effect. Hits adjacent foes.GhostSpecialPower 120Acc. 100%PP 5–
- Attack OrderHigh critical hit ratio.BugPhysicalPower 90Acc. 100%PP 15–
- NormalStatusPower –Acc. 100%PP 16–
- Aura SphereThis move does not check accuracy.FightingSpecialPower 80Acc. —PP 202.1% of Pokémon on Showdown
- ElectricPhysicalPower 110Acc. 100%PP 12–
- IceSpecialPower 65Acc. 100%PP 20–
- Aurora VeilFor 5 turns, damage to allies halved. Snow only.IceStatusPower –Acc. —PP 201.1% of Pokémon on Showdown
- SteelStatusPower –Acc. —PP 15–
- IcePhysicalPower 60Acc. 100%PP 12–
- FightingPhysicalPower 120Acc. 90%PP 12–
- FairyStatusPower –Acc. 100%PP 20–
- DarkSpecialPower 80Acc. 95%PP 15–
- Baneful Bunker Changed in Pokémon ChampionsProtects from moves. Contact: poison.PoisonStatusPower –Acc. —PP 80.1% of Pokémon on Showdown
- Barb Barrage50% psn. 2× power if target already poisoned.PoisonPhysicalPower 60Acc. 100%PP 12–
- BarrageHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 20–
- PsychicStatusPower –Acc. —PP 20–
- Baton PassUser switches, passing stat changes and more.NormalStatusPower –Acc. —PP 200.3% of Pokémon on Showdown
- Beak Blast Changed in Pokémon ChampionsBurns on contact with the user before it moves.PhysicalPower 120Acc. 100%PP 8–
- Beat UpAll healthy allies aid in damaging the target.DarkPhysicalPower –Acc. 100%PP 120.2% of Pokémon on Showdown
- Behemoth BashNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
- Behemoth BladeNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
- BelchCannot be selected until the user eats a Berry.PoisonSpecialPower 120Acc. 90%PP 12–
- Belly DrumUser loses 50% max HP. Maximizes Attack.raises Attack as far as it goes: Atk ▲maxuserfor half its HPNormalStatusPower –Acc. —PP 12–
- BestowUser passes its held item to the target.NormalStatusPower –Acc. —PP 15–
- BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
- BindTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 85%PP 20–
- DarkPhysicalPower 60Acc. 100%PP 20–
- Bitter BladeUser recovers 50% of the damage dealt.FirePhysicalPower 90Acc. 100%PP 120.4% of Pokémon on Showdown
- GhostSpecialPower 75Acc. 100%PP 12–
- Black Hole Eclipse Z-MovePower is equal to the base move's Z-Power.DarkVariesPower variesAcc. —PP 1–
- Blast BurnUser cannot move next turn.FireSpecialPower 150Acc. 90%PP 8–
- Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysicalPower 85Acc. 90%PP 12–
- Blazing Torque30% chance to burn the target.FirePhysicalPower 80Acc. 100%PP 10–
- Bleakwind Storm30% to lower foe(s) Speed by 1. Rain: can't miss.lowers Speed by 1: Spe ▼1both foes30%SpecialPower 100Acc. 80%PP 10–
- IceSpecialPower 110Acc. 70%PP 81.4% of Pokémon on Showdown
- BlockPrevents the target from switching out.NormalStatusPower –Acc. —PP 8–
- Blood MoonCannot be selected the turn after it's used.NormalSpecialPower 140Acc. 100%PP 5–
- Bloom Doom Z-MovePower is equal to the base move's Z-Power.GrassVariesPower variesAcc. —PP 1–
- Blue Flare20% chance to burn the target.FireSpecialPower 130Acc. 85%PP 5–
- Body PressUses user's Def stat as Atk in damage calculation.FightingPhysicalPower 80Acc. 100%PP 120.7% of Pokémon on Showdown
- NormalPhysicalPower 85Acc. 100%PP 16–
- ElectricPhysicalPower 85Acc. 100%PP 10–
- Bolt Strike20% chance to paralyze the target.ElectricPhysicalPower 130Acc. 85%PP 5–
- GroundPhysicalPower 65Acc. 85%PP 20–
- Bone Rush Changed in Pokémon ChampionsHits 2-5 times in one turn.GroundPhysicalPower 30Acc. 90%PP 12–
- BonemerangHits 2 times in one turn.GroundPhysicalPower 50Acc. 90%PP 10–
- BoomburstNo additional effect. Hits adjacent Pokémon.NormalSpecialPower 140Acc. 100%PP 120.1% of Pokémon on Showdown
- PhysicalPower 85Acc. 85%PP 8–
- Bouncy BubbleUser recovers 50% of the damage dealt.WaterSpecialPower 60Acc. 100%PP 20–
- Branch PokeNo additional effect.GrassPhysicalPower 40Acc. 100%PP 40–
- Brave BirdHas 33% recoil.PhysicalPower 120Acc. 100%PP 161.6% of Pokémon on Showdown
- DragonPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- Breakneck Blitz Z-MovePower is equal to the base move's Z-Power.NormalVariesPower variesAcc. —PP 1–
- Brick BreakDestroys screens, unless the target is immune.FightingPhysicalPower 75Acc. 100%PP 160.2% of Pokémon on Showdown
- WaterSpecialPower 65Acc. 100%PP 10–
- Brutal SwingNo additional effect. Hits adjacent Pokémon.DarkPhysicalPower 60Acc. 100%PP 20–
- WaterSpecialPower 40Acc. 100%PP 30–
- WaterSpecialPower 65Acc. 100%PP 20–
- Bug BiteUser steals and eats the target's Berry.BugPhysicalPower 60Acc. 100%PP 200.1% of Pokémon on Showdown
- BugSpecialPower 90Acc. 100%PP 120.2% of Pokémon on Showdown
- Bulk UpRaises the user's Attack and Defense by 1.raises Attack by 1; raises Defense by 1: Atk ▲1Def ▲1userFightingStatusPower –Acc. —PP 200.7% of Pokémon on Showdown
- GroundPhysicalPower 60Acc. 100%PP 200.1% of Pokémon on Showdown
- Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- Bullet SeedHits 2-5 times in one turn.GrassPhysicalPower 25Acc. 100%PP 20–
- FireSpecialPower 130Acc. 100%PP 8–
- Burning BulwarkProtects from damaging attacks. Contact: burn.FireStatusPower –Acc. —PP 10–
- Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecialPower 70Acc. 100%PP 8–
- Buzzy Buzz100% chance to paralyze the foe.ElectricSpecialPower 60Acc. 100%PP 20–
- Calm MindRaises the user's Sp. Atk and Sp. Def by 1.raises Sp. Atk by 1; raises Sp. Def by 1: SpA ▲1SpD ▲1userPsychicStatusPower –Acc. —PP 202.6% of Pokémon on Showdown
- CamouflageChanges user's type by terrain (default Normal).NormalStatusPower –Acc. —PP 20–
- NormalStatusPower –Acc. 100%PP 20–
- Catastropika Z-MoveNo additional effect.ElectricPhysicalPower 210Acc. —PP 1–
- Ceaseless EdgeSets a layer of Spikes on the opposing side.DarkPhysicalPower 65Acc. 90%PP 16–
- CelebrateDoes nothing.NormalStatusPower –Acc. —PP 40–
- ElectricStatusPower –Acc. —PP 20–
- ElectricSpecialPower 50Acc. 90%PP 12–
- FairyStatusPower –Acc. 100%PP 200.1% of Pokémon on Showdown
- Chatter100% chance to confuse the target.SpecialPower 65Acc. 100%PP 20–
- WaterSpecialPower 50Acc. 100%PP 20–
- Chilly ReceptionStarts Snow. User switches out.IceStatusPower –Acc. —PP 12–
- Chip AwayIgnores the target's stat stage changes.NormalPhysicalPower 70Acc. 100%PP 20–
- ChloroblastUser loses 50% max HP.GrassSpecialPower 150Acc. 95%PP 5–
- Circle ThrowForces the target to switch to a random ally.FightingPhysicalPower 60Acc. 90%PP 12–
- ClampTraps and damages the target for 4-5 turns.WaterPhysicalPower 35Acc. 85%PP 15–
- DragonSpecialPower 110Acc. 100%PP 80.7% of Pokémon on Showdown
- Clangorous Soul Changed in Pokémon ChampionsUser loses 33% of its max HP. +1 to all stats.raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1userDragonStatusPower –Acc. —PP 80.4% of Pokémon on Showdown
- Clangorous Soulblaze Z-MoveRaises the user's Atk/Def/SpAtk/SpDef/Spe by 1.raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1userDragonSpecialPower 185Acc. —PP 1–
- Clear SmogResets all of the target's stat stages to 0.PoisonSpecialPower 50Acc. —PP 16–
- Close CombatLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userFightingPhysicalPower 120Acc. 100%PP 89.9% of Pokémon on Showdown
- CoachingRaises an ally's Attack and Defense by 1.raises Attack by 1; raises Defense by 1: Atk ▲1Def ▲1allyFightingStatusPower –Acc. —PP 121.1% of Pokémon on Showdown
- CoilRaises user's Attack, Defense, accuracy by 1.raises Attack by 1; raises Defense by 1; raises Accuracy by 1: Atk ▲1Def ▲1Acc. ▲1userPoisonStatusPower –Acc. —PP 200.8% of Pokémon on Showdown
- Collision CourseDeals 1.3333× damage with supereffective hits.FightingPhysicalPower 100Acc. 100%PP 5–
- Combat Torque30% chance to paralyze the target.FightingPhysicalPower 100Acc. 100%PP 10–
- Comet PunchHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 85%PP 15–
- ComeuppanceIf hit by an attack, returns 1.5× damage.DarkPhysicalPower –Acc. 100%PP 12–
- NormalStatusPower –Acc. —PP 20–
- Confuse RayConfuses the target.GhostStatusPower –Acc. 100%PP 12–
- Confusion10% chance to confuse the target.PsychicSpecialPower 50Acc. 100%PP 25–
- NormalPhysicalPower 10Acc. 100%PP 35–
- Continental Crush Z-MovePower is equal to the base move's Z-Power.RockVariesPower variesAcc. —PP 1–
- ConversionChanges user's type to match its first move.NormalStatusPower –Acc. —PP 30–
- Conversion 2Changes user's type to resist target's last move.NormalStatusPower –Acc. —PP 30–
- CopycatUses the last move used in the battle.NormalStatusPower –Acc. —PP 20–
- Core EnforcerNullifies the foe(s) Ability if the foe(s) move first.DragonSpecialPower 100Acc. 100%PP 10–
- Corkscrew Crash Z-MovePower is equal to the base move's Z-Power.SteelVariesPower variesAcc. —PP 1–
- Corrosive GasRemoves adjacent Pokémon's held items.PoisonStatusPower –Acc. 100%PP 20–
- Cosmic PowerRaises the user's Defense and Sp. Def by 1.raises Defense by 1; raises Sp. Def by 1: Def ▲1SpD ▲1userPsychicStatusPower –Acc. —PP 20–
- GrassStatusPower –Acc. —PP 12–
- GrassStatusPower –Acc. 100%PP 20–
- CounterIf hit by physical attack, returns double damage.FightingPhysicalPower –Acc. 100%PP 20–
- Court ChangeSwaps user's field effects with the opposing side.NormalStatusPower –Acc. 100%PP 12–
- CovetIf the user has no item, it steals the target's.NormalPhysicalPower 60Acc. 100%PP 20–
- Crabhammer Changed in Pokémon ChampionsHigh critical hit ratio.WaterPhysicalPower 100Acc. 95%PP 12–
- Crafty ShieldProtects allies from Status moves this turn.FairyStatusPower –Acc. —PP 10–
- Cross ChopHigh critical hit ratio.FightingPhysicalPower 100Acc. 80%PP 8–
- Cross PoisonHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 70Acc. 100%PP 20–
- DarkPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- NormalPhysicalPower 75Acc. 95%PP 12–
- Crush GripMore power the more HP the target has left.NormalPhysicalPower –Acc. 100%PP 5–
- CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.raises Attack by 1; raises Defense by 1; lowers Speed by 1: Atk ▲1Def ▲1Spe ▼1userif it isn’t a Ghost typeGhostStatusPower –Acc. —PP 12–
- CutNo additional effect.NormalPhysicalPower 50Acc. 95%PP 30–
- Dark Pulse20% chance to make the target flinch.DarkSpecialPower 80Acc. 100%PP 160.8% of Pokémon on Showdown
- DarkStatusPower –Acc. 50%PP 10–
- Darkest LariatIgnores the target's stat stage changes.DarkPhysicalPower 85Acc. 100%PP 121.6% of Pokémon on Showdown
- Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecialPower 80Acc. 100%PP 123.0% of Pokémon on Showdown
- DecorateRaises the target's Attack and Sp. Atk by 2.raises Attack by 2; raises Sp. Atk by 2: Atk ▲2SpA ▲2targetFairyStatusPower –Acc. —PP 16–
- Defend OrderRaises the user's Defense and Sp. Def by 1.raises Defense by 1; raises Sp. Def by 1: Def ▲1SpD ▲1userBugStatusPower –Acc. —PP 10–
- NormalStatusPower –Acc. —PP 40–
- StatusPower –Acc. —PP 16–
- Destiny BondIf an opponent knocks out the user, it also faints.GhostStatusPower –Acc. —PP 80.1% of Pokémon on Showdown
- DetectPrevents moves from affecting the user this turn.FightingStatusPower –Acc. —PP 81.8% of Pokémon on Showdown
- Devastating Drake Z-MovePower is equal to the base move's Z-Power.DragonVariesPower variesAcc. —PP 1–
- RockPhysicalPower 100Acc. 95%PP 5–
- DigDigs underground turn 1, strikes turn 2.GroundPhysicalPower 80Acc. 100%PP 12–
- PoisonPhysicalPower 80Acc. 100%PP 165.5% of Pokémon on Showdown
- DisableFor 4 turns, disables the target's last move used.NormalStatusPower –Acc. 100%PP 200.3% of Pokémon on Showdown
- Disarming VoiceThis move does not check accuracy. Hits foes.FairySpecialPower 40Acc. —PP 15–
- ElectricSpecialPower 80Acc. 100%PP 16–
- DiveDives underwater turn 1, strikes turn 2.WaterPhysicalPower 80Acc. 100%PP 12–
- Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
- DoodleUser and ally's Abilities become target's Ability.NormalStatusPower –Acc. 100%PP 10–
- Doom DesireHits two turns after being used.SteelSpecialPower 140Acc. 100%PP 5–
- Double HitHits 2 times in one turn.NormalPhysicalPower 35Acc. 90%PP 12–
- Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
- Double KickHits 2 times in one turn.FightingPhysicalPower 30Acc. 100%PP 30–
- Double ShockUser's Electric type: typeless; must be Electric.ElectricPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
- Double SlapHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 10–
- NormalStatusPower –Acc. —PP 16–
- Double-EdgeHas 33% recoil.NormalPhysicalPower 120Acc. 100%PP 161.7% of Pokémon on Showdown
- DragonSpecialPower 130Acc. 90%PP 84.4% of Pokémon on Showdown
- Dragon AscentLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userPhysicalPower 120Acc. 100%PP 5–
- Dragon Breath30% chance to paralyze the target.DragonSpecialPower 60Acc. 100%PP 20–
- Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type.DragonStatusPower –Acc. —PP 160.1% of Pokémon on Showdown
- Dragon ClawNo additional effect.DragonPhysicalPower 80Acc. 100%PP 161.7% of Pokémon on Showdown
- Dragon DanceRaises the user's Attack and Speed by 1.raises Attack by 1; raises Speed by 1: Atk ▲1Spe ▲1userDragonStatusPower –Acc. —PP 200.6% of Pokémon on Showdown
- Dragon DartsHits twice. Doubles: Tries to hit each foe once.DragonPhysicalPower 50Acc. 100%PP 12–
- Dragon EnergyLess power as user's HP decreases. Hits foe(s).DragonSpecialPower 150Acc. 100%PP 5–
- Dragon HammerNo additional effect.DragonPhysicalPower 90Acc. 100%PP 15–
- Dragon PulseNo additional effect.DragonSpecialPower 85Acc. 100%PP 124.0% of Pokémon on Showdown
- Dragon RageDeals 40 HP of damage to the target.DragonSpecialPower –Acc. 100%PP 10–
- Dragon Rush20% chance to make the target flinch.DragonPhysicalPower 100Acc. 75%PP 12–
- Dragon TailForces the target to switch to a random ally.DragonPhysicalPower 60Acc. 90%PP 120.1% of Pokémon on Showdown
- Drain PunchUser recovers 50% of the damage dealt.FightingPhysicalPower 75Acc. 100%PP 120.3% of Pokémon on Showdown
- Draining KissUser recovers 75% of the damage dealt.FairySpecialPower 50Acc. 100%PP 120.7% of Pokémon on Showdown
- Dream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpecialPower 100Acc. 100%PP 15–
- Drill PeckNo additional effect.PhysicalPower 80Acc. 100%PP 20–
- Drill RunHigh critical hit ratio.GroundPhysicalPower 80Acc. 95%PP 120.2% of Pokémon on Showdown
- GrassPhysicalPower 80Acc. 100%PP 120.2% of Pokémon on Showdown
- Dual ChopHits 2 times in one turn.DragonPhysicalPower 40Acc. 90%PP 15–
- Dual WingbeatHits 2 times in one turn.PhysicalPower 40Acc. 90%PP 120.7% of Pokémon on Showdown
- Dynamax CannonNo additional effect.DragonSpecialPower 100Acc. 100%PP 5–
- Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 8–
- GroundSpecialPower 90Acc. 100%PP 122.5% of Pokémon on Showdown
- EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhysicalPower 100Acc. 100%PP 122.2% of Pokémon on Showdown
- Echoed VoicePower increases when used on consecutive turns.NormalSpecialPower 40Acc. 100%PP 15–
- ElectricStatusPower –Acc. 100%PP 16–
- Eerie SpellRemoves 3 PP from the target's last move.PsychicSpecialPower 80Acc. 100%PP 8–
- Egg BombNo additional effect.NormalPhysicalPower 100Acc. 75%PP 10–
- Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatusPower –Acc. —PP 12–
- ElectrifyChanges the target's move to Electric this turn.ElectricStatusPower –Acc. —PP 20–
- Electro BallMore power the faster the user is than the target.ElectricSpecialPower –Acc. 100%PP 12–
- Electro DriftDeals 1.3333× damage with supereffective hits.ElectricSpecialPower 100Acc. 100%PP 5–
- Electro ShotRaises Sp. Atk by 1, hits turn 2. Rain: no charge.raises Sp. Atk by 1: SpA ▲1useron the turn it chargesElectricSpecialPower 130Acc. 100%PP 122.8% of Pokémon on Showdown
- ElectricSpecialPower 55Acc. 95%PP 160.1% of Pokémon on Showdown
- EmbargoFor 5 turns, the target's item has no effect.DarkStatusPower –Acc. 100%PP 15–
- FireSpecialPower 40Acc. 100%PP 25–
- EncoreTarget repeats its last move for its next 3 turns.NormalStatusPower –Acc. 100%PP 82.8% of Pokémon on Showdown
- EndeavorLowers the target's HP to the user's HP.NormalPhysicalPower –Acc. 100%PP 80.1% of Pokémon on Showdown
- EndureUser survives attacks this turn with at least 1 HP.NormalStatusPower –Acc. —PP 12–
- GrassSpecialPower 90Acc. 100%PP 120.4% of Pokémon on Showdown
- EntrainmentThe target's Ability changes to match the user's.NormalStatusPower –Acc. 100%PP 16–
- EruptionLess power as user's HP decreases. Hits foe(s).FireSpecialPower 150Acc. 100%PP 81.0% of Pokémon on Showdown
- PsychicSpecialPower 80Acc. 100%PP 10–
- EternabeamUser cannot move next turn.DragonSpecialPower 160Acc. 90%PP 5–
- Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecialPower 80Acc. 100%PP 124.8% of Pokémon on Showdown
- ExplosionHits adjacent Pokémon. The user faints.NormalPhysicalPower 250Acc. 100%PP 8–
- Extrasensory10% chance to make the target flinch.PsychicSpecialPower 80Acc. 100%PP 20–
- Extreme Evoboost Z-MoveRaises user's Atk, Def, SpA, SpD, and Spe by 2.raises Attack by 2; raises Defense by 2; raises Sp. Atk by 2; raises Sp. Def by 2; raises Speed by 2: Atk ▲2Def ▲2SpA ▲2SpD ▲2Spe ▲2userNormalStatusPower –Acc. —PP 1–
- Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 81.9% of Pokémon on Showdown
- NormalPhysicalPower 70Acc. 100%PP 20–
- Fairy LockPrevents all Pokémon from switching next turn.FairyStatusPower –Acc. —PP 12–
- Fairy WindNo additional effect.FairySpecialPower 40Acc. 100%PP 30–
- NormalPhysicalPower 40Acc. 100%PP 1219.4% of Pokémon on Showdown
- DarkStatusPower –Acc. 100%PP 200.2% of Pokémon on Showdown
- False SurrenderThis move does not check accuracy.DarkPhysicalPower 80Acc. —PP 10–
- False SwipeAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
- StatusPower –Acc. 100%PP 16–
- FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysicalPower 30Acc. 100%PP 120.5% of Pokémon on Showdown
- Feint AttackThis move does not check accuracy.DarkPhysicalPower 60Acc. —PP 20–
- Fell StingerRaises user's Attack by 3 if this KOes the target.raises Attack by 3: Atk ▲3userif it knocks the target outBugPhysicalPower 50Acc. 100%PP 20–
- Fickle BeamHas a 30% chance this move's power is doubled.DragonSpecialPower 80Acc. 100%PP 8–
- FireSpecialPower 80Acc. 100%PP 120.2% of Pokémon on Showdown
- Fiery Wrath20% chance to make the foe(s) flinch.DarkSpecialPower 90Acc. 100%PP 10–
- Fillet Away+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.raises Attack by 2; raises Sp. Atk by 2; raises Speed by 2: Atk ▲2SpA ▲2Spe ▲2userNormalStatusPower –Acc. —PP 10–
- Final GambitDoes damage equal to the user's HP. User faints.FightingSpecialPower –Acc. 100%PP 80.2% of Pokémon on Showdown
- Fire Blast10% chance to burn the target.FireSpecialPower 110Acc. 85%PP 80.1% of Pokémon on Showdown
- FirePhysicalPower 65Acc. 95%PP 16–
- Fire Lash Changed in Pokémon Champions100% chance to lower the target's Defense by 1.lowers Defense by 1: Def ▼1target100%FirePhysicalPower 90Acc. 100%PP 16–
- Fire PledgeUse with Grass or Water Pledge for added effect.FireSpecialPower 80Acc. 100%PP 10–
- Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- Fire SpinTraps and damages the target for 4-5 turns.FireSpecialPower 35Acc. 85%PP 16–
- First Impression Changed in Pokémon ChampionsNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 120.7% of Pokémon on Showdown
- Fishious RendPower doubles if user moves before the target.WaterPhysicalPower 85Acc. 100%PP 10–
- FissureOHKOs the target. Fails if user is a lower level.GroundPhysicalPower –Acc. 30%PP 8–
- FlailMore power the less HP the user has left.NormalPhysicalPower –Acc. 100%PP 16–
- Flame BurstDamages Pokémon next to the target as well.FireSpecialPower 70Acc. 100%PP 15–
- FirePhysicalPower 50Acc. 100%PP 20–
- Flame Wheel10% chance to burn the target. Thaws user.FirePhysicalPower 60Acc. 100%PP 25–
- Flamethrower10% chance to burn the target.FireSpecialPower 90Acc. 100%PP 162.3% of Pokémon on Showdown
- Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysicalPower 120Acc. 100%PP 167.2% of Pokémon on Showdown
- NormalStatusPower –Acc. 100%PP 20–
- SteelSpecialPower 80Acc. 100%PP 123.1% of Pokémon on Showdown
- DarkStatusPower –Acc. 100%PP 16–
- FairySpecialPower 130Acc. 90%PP 5–
- FlingFlings the user's item at the target. Power varies.DarkPhysicalPower –Acc. 100%PP 12–
- Flip TurnUser switches out after damaging the target.WaterPhysicalPower 60Acc. 100%PP 201.6% of Pokémon on Showdown
- Floaty Fall30% chance to make the target flinch.PhysicalPower 90Acc. 95%PP 15–
- Floral HealingHeals the target by 50% of its max HP.FairyStatusPower –Acc. —PP 10–
- Flower ShieldRaises Defense by 1 of all active Grass types.raises Defense by 1: Def ▲1every PokémonGrass types onlyFairyStatusPower –Acc. —PP 10–
- Flower TrickAlways results in a critical hit; no accuracy check.GrassPhysicalPower 70Acc. —PP 120.1% of Pokémon on Showdown
- FlyFlies up on first turn, then strikes the next turn.PhysicalPower 90Acc. 95%PP 16–
- Flying PressCombines Flying in its type effectiveness.FightingPhysicalPower 100Acc. 95%PP 12–
- FightingSpecialPower 120Acc. 70%PP 82.3% of Pokémon on Showdown
- Focus EnergyRaises the user's critical hit ratio by 2.NormalStatusPower –Acc. —PP 20–
- Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
- Follow MeThe foes' moves target the user on the turn used.NormalStatusPower –Acc. —PP 203.9% of Pokémon on Showdown
- Force Palm30% chance to paralyze the target.FightingPhysicalPower 60Acc. 100%PP 10–
- ForesightFighting, Normal hit Ghost. Evasiveness ignored.NormalStatusPower –Acc. —PP 40–
- Forest’s CurseAdds Grass to the target's type(s).GrassStatusPower –Acc. 100%PP 20–
- Foul PlayUses target's Attack stat in damage calculation.DarkPhysicalPower 95Acc. 100%PP 160.3% of Pokémon on Showdown
- Freeze ShockCharges turn 1. Hits turn 2. 30% paralyze.IcePhysicalPower 140Acc. 90%PP 5–
- Freeze-Dry10% chance to freeze. Super effective on Water.IceSpecialPower 70Acc. 100%PP 200.3% of Pokémon on Showdown
- Freezing Glare10% chance to freeze the target.PsychicSpecialPower 90Acc. 100%PP 10–
- Freezy FrostEliminates all stat changes.IceSpecialPower 100Acc. 90%PP 10–
- Frenzy PlantUser cannot move next turn.GrassSpecialPower 150Acc. 90%PP 8–
- Frost BreathAlways results in a critical hit.IceSpecialPower 60Acc. 90%PP 12–
- FrustrationMax 102 power at minimum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
- Fury AttackHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 20–
- Fury CutterPower doubles with each hit, up to 160.BugPhysicalPower 40Acc. 95%PP 20–
- Fury SwipesHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 80%PP 15–
- Fusion BoltPower doubles if used after Fusion Flare this turn.ElectricPhysicalPower 100Acc. 100%PP 5–
- Fusion FlarePower doubles if used after Fusion Bolt this turn.FireSpecialPower 100Acc. 100%PP 5–
- Future SightHits two turns after being used.PsychicSpecialPower 120Acc. 100%PP 12–
- G-Max Befuddle G-Max MoveFoes: asleep or poisoned or paralyzed.BugVariesPower variesAcc. —PP ––
- G-Max Cannonade G-Max MoveNon-Water foes lose 1/6 of their HP each turn for 4 turns.WaterVariesPower variesAcc. —PP ––
- G-Max Centiferno G-Max MoveFoes: trapped and hurt for 4–5 turns.FireVariesPower variesAcc. —PP ––
- G-Max Chi Strike G-Max MoveAllies: +1 critical-hit ratio.FightingVariesPower variesAcc. —PP ––
- G-Max Cuddle G-Max MoveFoes: infatuated.NormalVariesPower variesAcc. —PP ––
- G-Max Depletion G-Max MoveFoes: their last move loses 2 PP.DragonVariesPower variesAcc. —PP ––
- G-Max Drum Solo G-Max MoveAlways 160 power. Ignores Abilities.GrassVariesPower variesAcc. —PP ––
- G-Max Finale G-Max MoveAllies: heal 1/6 of their max HP.FairyVariesPower variesAcc. —PP ––
- G-Max Fireball G-Max MoveAlways 160 power. Ignores Abilities.FireVariesPower variesAcc. —PP ––
- G-Max Foam Burst G-Max MoveFoes: -2 Speed.WaterVariesPower variesAcc. —PP ––
- G-Max Gold Rush G-Max MoveFoes: confused.NormalVariesPower variesAcc. —PP ––
- G-Max Gravitas G-Max MoveStarts Gravity.PsychicVariesPower variesAcc. —PP ––
- G-Max Hydrosnipe G-Max MoveAlways 160 power. Ignores Abilities.WaterVariesPower variesAcc. —PP ––
- G-Max Malodor G-Max MoveFoes: poisoned.PoisonVariesPower variesAcc. —PP ––
- G-Max Meltdown G-Max MoveFoes: can't use a move twice in a row (Torment).SteelVariesPower variesAcc. —PP ––
- G-Max One Blow G-Max MoveBypasses Max Guard.DarkVariesPower variesAcc. —PP ––
- G-Max Rapid Flow G-Max MoveBypasses Max Guard.WaterVariesPower variesAcc. —PP ––
- G-Max Replenish G-Max Move50% restores Berries.NormalVariesPower variesAcc. —PP ––
- G-Max Resonance G-Max MoveAllies: Aurora Veil.IceVariesPower variesAcc. —PP ––
- G-Max Sandblast G-Max MoveFoes: trapped and hurt for 4–5 turns.GroundVariesPower variesAcc. —PP ––
- G-Max Smite G-Max MoveFoes: confused.FairyVariesPower variesAcc. —PP ––
- G-Max Snooze G-Max MoveTarget: made drowsy half the time (Yawn).DarkVariesPower variesAcc. —PP ––
- G-Max Steelsurge G-Max MoveFoes: Steel hazard.SteelVariesPower variesAcc. —PP ––
- G-Max Stonesurge G-Max MoveFoes: Stealth Rock.WaterVariesPower variesAcc. —PP ––
- G-Max Stun Shock G-Max MoveFoes: poisoned or paralyzed.ElectricVariesPower variesAcc. —PP ––
- G-Max Sweetness G-Max MoveAllies: status cured.GrassVariesPower variesAcc. —PP ––
- G-Max Tartness G-Max MoveFoes: -1 evasiveness.GrassVariesPower variesAcc. —PP ––
- G-Max Terror G-Max MoveFoes: trapped.GhostVariesPower variesAcc. —PP ––
- G-Max Vine Lash G-Max MoveNon-Grass foes lose 1/6 of their HP each turn for 4 turns.GrassVariesPower variesAcc. —PP ––
- G-Max Volcalith G-Max MoveNon-Rock foes lose 1/6 of their HP each turn for 4 turns.RockVariesPower variesAcc. —PP ––
- G-Max Volt Crash G-Max MoveFoes: paralyzed.ElectricVariesPower variesAcc. —PP ––
- G-Max Wildfire G-Max MoveNon-Fire foes lose 1/6 of their HP each turn for 4 turns.FireVariesPower variesAcc. —PP ––
- G-Max Wind Rage G-Max MoveEnds Terrain, hazards.VariesPower variesAcc. —PP ––
- Gastro AcidNullifies the target's Ability.PoisonStatusPower –Acc. 100%PP 12–
- Gear GrindHits 2 times in one turn.SteelPhysicalPower 50Acc. 85%PP 15–
- Gear UpRaises Atk, Sp. Atk of allies with Plus/Minus by 1.raises Attack by 1; raises Sp. Atk by 1: Atk ▲1SpA ▲1user and allywith Plus or MinusSteelStatusPower –Acc. —PP 20–
- Genesis Supernova Z-MoveSummons Psychic Terrain.PsychicSpecialPower 185Acc. —PP 1–
- GeomancyCharges, then raises SpA, SpD, Spe by 2 turn 2.raises Sp. Atk by 2; raises Sp. Def by 2; raises Speed by 2: SpA ▲2SpD ▲2Spe ▲2userFairyStatusPower –Acc. —PP 10–
- Giga DrainUser recovers 50% of the damage dealt.GrassSpecialPower 75Acc. 100%PP 120.5% of Pokémon on Showdown
- Giga ImpactUser cannot move next turn.NormalPhysicalPower 150Acc. 90%PP 8–
- Gigaton HammerCannot be selected the turn after it's used.SteelPhysicalPower 160Acc. 100%PP 8–
- Gigavolt Havoc Z-MovePower is equal to the base move's Z-Power.ElectricVariesPower variesAcc. —PP 1–
- Glacial LanceNo additional effect. Hits adjacent foes.IcePhysicalPower 120Acc. 100%PP 5–
- IceSpecialPower 65Acc. 95%PP 10–
- Glaive RushUser takes sure-hit 2× damage until its next turn.DragonPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
- NormalStatusPower –Acc. 100%PP 20–
- Glitzy GlowSummons Light Screen.PsychicSpecialPower 80Acc. 95%PP 15–
- Grass KnotMore power the heavier the target.GrassSpecialPower –Acc. 100%PP 200.2% of Pokémon on Showdown
- Grass PledgeUse with Fire or Water Pledge for added effect.GrassSpecialPower 80Acc. 100%PP 10–
- Grass WhistleCauses the target to fall asleep.GrassStatusPower –Acc. 55%PP 15–
- Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhysicalPower 55Acc. 100%PP 207.7% of Pokémon on Showdown
- Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatusPower –Acc. —PP 12–
- Grav Apple Changed in Pokémon ChampionsTarget: 100% -1 Def. During Gravity: 1.5× power.lowers Defense by 1: Def ▼1target100%GrassPhysicalPower 90Acc. 100%PP 12–
- Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatusPower –Acc. —PP 8–
- NormalStatusPower –Acc. 100%PP 40–
- Growth Changed in Pokémon ChampionsRaises user's Attack and Sp. Atk by 1; 2 in Sun.raises Attack by 1; raises Sp. Atk by 1: Atk ▲1SpA ▲1user+2 each in sunGrassStatusPower –Acc. —PP 20–
- GrudgeIf the user faints, the attack used loses all its PP.GhostStatusPower –Acc. —PP 5–
- Guard SplitAverages Defense and Sp. Def stats with target.PsychicStatusPower –Acc. —PP 12–
- Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatusPower –Acc. —PP 12–
- Guardian of Alola Z-MoveDoes damage equal to 3/4 target's current HP.FairySpecialPower –Acc. —PP 1–
- GuillotineOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 8–
- PoisonPhysicalPower 120Acc. 80%PP 80.3% of Pokémon on Showdown
- SpecialPower 40Acc. 100%PP 35–
- Gyro BallMore power the slower the user than the target.SteelPhysicalPower –Acc. 100%PP 8–
- HailFor 5 turns, hail crashes down.IceStatusPower –Acc. —PP 10–
- FightingPhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- Happy HourGives twice the prize money.NormalStatusPower –Acc. —PP 30–
- Hard PressMore power the more HP the target has left.SteelPhysicalPower –Acc. 100%PP 12–
- NormalStatusPower –Acc. —PP 30–
- HazeEliminates all stat changes.IceStatusPower –Acc. —PP 200.1% of Pokémon on Showdown
- Head ChargeHas 1/4 recoil.NormalPhysicalPower 120Acc. 100%PP 15–
- Head SmashHas 1/2 recoil.RockPhysicalPower 150Acc. 80%PP 81.8% of Pokémon on Showdown
- NormalPhysicalPower 70Acc. 100%PP 15–
- Headlong RushLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userGroundPhysicalPower 120Acc. 100%PP 8–
- Heal BellCures the user's party of all status conditions.NormalStatusPower –Acc. —PP 8–
- Heal BlockFor 5 turns, the foe(s) is prevented from healing.PsychicStatusPower –Acc. 100%PP 15–
- Heal OrderHeals the user by 50% of its max HP.BugStatusPower –Acc. —PP 10–
- Heal PulseHeals the target by 50% of its max HP.PsychicStatusPower –Acc. —PP 120.2% of Pokémon on Showdown
- Healing WishUser faints. Next hurt Pokémon is fully healed.PsychicStatusPower –Acc. —PP 120.1% of Pokémon on Showdown
- Heart Stamp30% chance to make the target flinch.PsychicPhysicalPower 60Acc. 100%PP 25–
- Heart SwapSwaps all stat changes with target.PsychicStatusPower –Acc. —PP 10–
- Heat CrashMore power the heavier the user than the target.FirePhysicalPower –Acc. 100%PP 12–
- FireSpecialPower 95Acc. 90%PP 125.1% of Pokémon on Showdown
- Heavy SlamMore power the heavier the user than the target.SteelPhysicalPower –Acc. 100%PP 120.1% of Pokémon on Showdown
- Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatusPower –Acc. —PP 205.5% of Pokémon on Showdown
- GhostSpecialPower 65Acc. 100%PP 12–
- Hidden PowerVaries in type based on the user's IVs.NormalSpecialPower 60Acc. 100%PP 15–
- High HorsepowerNo additional effect.GroundPhysicalPower 95Acc. 95%PP 125.2% of Pokémon on Showdown
- High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 130Acc. 90%PP 120.1% of Pokémon on Showdown
- Hold BackAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
- Hold HandsDoes nothing.NormalStatusPower –Acc. —PP 40–
- Hone ClawsRaises the user's Attack and accuracy by 1.raises Attack by 1; raises Accuracy by 1: Atk ▲1Acc. ▲1userDarkStatusPower –Acc. —PP 15–
- Horn AttackNo additional effect.NormalPhysicalPower 65Acc. 100%PP 25–
- Horn DrillOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 8–
- Horn LeechUser recovers 50% of the damage dealt.GrassPhysicalPower 75Acc. 100%PP 12–
- NormalStatusPower –Acc. —PP 20–
- SpecialPower 110Acc. 70%PP 123.1% of Pokémon on Showdown
- Hydro CannonUser cannot move next turn.WaterSpecialPower 150Acc. 90%PP 8–
- Hydro PumpNo additional effect.WaterSpecialPower 110Acc. 80%PP 80.3% of Pokémon on Showdown
- Hydro SteamDuring Sun: 1.5× damage instead of half.WaterSpecialPower 80Acc. 100%PP 15–
- Hydro Vortex Z-MovePower is equal to the base move's Z-Power.WaterVariesPower variesAcc. —PP 1–
- Hyper BeamUser cannot move next turn.NormalSpecialPower 150Acc. 90%PP 81.5% of Pokémon on Showdown
- Hyper DrillBypasses protection without breaking it.NormalPhysicalPower 100Acc. 100%PP 5–
- Hyper Fang10% chance to make the target flinch.NormalPhysicalPower 80Acc. 90%PP 15–
- Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecialPower 90Acc. 100%PP 129.2% of Pokémon on Showdown
- DarkPhysicalPower 100Acc. —PP 5–
- Hyperspace HoleBreaks the target's protection for this turn.PsychicSpecialPower 80Acc. —PP 5–
- PsychicStatusPower –Acc. 60%PP 200.9% of Pokémon on Showdown
- IcePhysicalPower 30Acc. 90%PP 20–
- IceSpecialPower 90Acc. 100%PP 122.3% of Pokémon on Showdown
- IceSpecialPower 140Acc. 90%PP 5–
- IcePhysicalPower 65Acc. 95%PP 160.2% of Pokémon on Showdown
- IcePhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- IcePhysicalPower 75Acc. 100%PP 161.6% of Pokémon on Showdown
- Ice ShardUsually goes first.IcePhysicalPower 40Acc. 100%PP 200.6% of Pokémon on Showdown
- Ice SpinnerEnds the effects of terrain.IcePhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- Icicle Crash30% chance to make the target flinch.IcePhysicalPower 85Acc. 90%PP 120.4% of Pokémon on Showdown
- Icicle SpearHits 2-5 times in one turn.IcePhysicalPower 25Acc. 100%PP 20–
- IceSpecialPower 55Acc. 95%PP 161.5% of Pokémon on Showdown
- ImprisonNo foe can use any move known by the user.PsychicStatusPower –Acc. —PP 121.0% of Pokémon on Showdown
- IncinerateDestroys the foe(s) Berry/Gem.FireSpecialPower 60Acc. 100%PP 15–
- Infernal Parade Changed in Pokémon Champions30% burn. 2× power if target is already statused.GhostSpecialPower 65Acc. 100%PP 16–
- FireSpecialPower 100Acc. 50%PP 8–
- Inferno Overdrive Z-MovePower is equal to the base move's Z-Power.FireVariesPower variesAcc. —PP 1–
- InfestationTraps and damages the target for 4-5 turns.BugSpecialPower 20Acc. 100%PP 200.2% of Pokémon on Showdown
- IngrainTraps/grounds user; heals 1/16 max HP per turn.GrassStatusPower –Acc. —PP 20–
- InstructThe target immediately uses its last used move.PsychicStatusPower –Acc. —PP 16–
- Ion DelugeNormal moves become Electric type this turn.ElectricStatusPower –Acc. —PP 25–
- SteelStatusPower –Acc. —PP 160.2% of Pokémon on Showdown
- SteelPhysicalPower 80Acc. 100%PP 167.1% of Pokémon on Showdown
- SteelPhysicalPower 100Acc. 75%PP 16–
- Ivy CudgelHigh critical hit ratio. Type depends on user's form.GrassPhysicalPower 100Acc. 100%PP 10–
- Jaw LockPrevents both user and target from switching out.DarkPhysicalPower 80Acc. 100%PP 12–
- Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- JudgmentType varies based on the held Plate.NormalSpecialPower 100Acc. 100%PP 10–
- Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 100Acc. 95%PP 10–
- Jungle HealingUser and allies: healed 1/4 max HP, status cured.GrassStatusPower –Acc. —PP 10–
- Karate ChopHigh critical hit ratio.FightingPhysicalPower 50Acc. 100%PP 25–
- PsychicStatusPower –Acc. 80%PP 15–
- King’s Shield Changed in Pokémon ChampionsProtects from damaging attacks. Contact: -1 Atk.lowers Attack by 1: Atk ▼1foe that touches itif it makes contactSteelStatusPower –Acc. —PP 80.1% of Pokémon on Showdown
- Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysicalPower 65Acc. 100%PP 201.9% of Pokémon on Showdown
- Kowtow CleaveThis move does not check accuracy.DarkPhysicalPower 85Acc. —PP 124.2% of Pokémon on Showdown
- Land’s WrathNo additional effect. Hits adjacent foes.GroundPhysicalPower 90Acc. 100%PP 10–
- Laser FocusUntil the end of the next turn, user's moves crit.NormalStatusPower –Acc. —PP 30–
- Lash Out2× power if the user had a stat lowered this turn.DarkPhysicalPower 75Acc. 100%PP 8–
- Last ResortFails unless each known move has been used.NormalPhysicalPower 140Acc. 100%PP 8–
- Last Respects+50 power for each time a party member fainted.GhostPhysicalPower 50Acc. 100%PP 123.5% of Pokémon on Showdown
- Lava Plume30% chance to burn adjacent Pokémon.FireSpecialPower 80Acc. 100%PP 16–
- Leaf BladeHigh critical hit ratio.GrassPhysicalPower 90Acc. 100%PP 160.1% of Pokémon on Showdown
- GrassSpecialPower 130Acc. 90%PP 80.4% of Pokémon on Showdown
- GrassSpecialPower 65Acc. 90%PP 10–
- LeafageNo additional effect.GrassPhysicalPower 40Acc. 100%PP 40–
- Leech LifeUser recovers 50% of the damage dealt.BugPhysicalPower 80Acc. 100%PP 122.4% of Pokémon on Showdown
- Leech Seed1/8 of target's HP is restored to user every turn.GrassStatusPower –Acc. 90%PP 120.1% of Pokémon on Showdown
- NormalStatusPower –Acc. 100%PP 30–
- Let’s Snuggle Forever Z-MoveNo additional effect.FairyPhysicalPower 190Acc. —PP 1–
- GhostPhysicalPower 30Acc. 100%PP 30–
- Life DewHeals the user and its allies by 1/4 their max HP.WaterStatusPower –Acc. —PP 120.7% of Pokémon on Showdown
- Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatusPower –Acc. —PP 201.4% of Pokémon on Showdown
- Light That Burns the Sky Z-MovePhysical if user's Atk > Sp. Atk. Ignores Abilities.PsychicSpecialPower 200Acc. —PP 1–
- Light of RuinHas 1/2 recoil.FairySpecialPower 140Acc. 90%PP 80.5% of Pokémon on Showdown
- WaterPhysicalPower 85Acc. 100%PP 121.0% of Pokémon on Showdown
- Lock-OnUser's next move will not miss the target.NormalStatusPower –Acc. —PP 8–
- Lovely KissCauses the target to fall asleep.NormalStatusPower –Acc. 75%PP 10–
- Low KickMore power the heavier the target.FightingPhysicalPower –Acc. 100%PP 203.4% of Pokémon on Showdown
- FightingPhysicalPower 65Acc. 100%PP 20–
- Lucky ChantFor 5 turns, shields user's party from critical hits.NormalStatusPower –Acc. —PP 30–
- PsychicSpecialPower 80Acc. 100%PP 120.3% of Pokémon on Showdown
- Lunar BlessingUser and allies: healed 1/4 max HP, status cured.PsychicStatusPower –Acc. —PP 5–
- Lunar DanceUser faints. Next hurt Pkmn is cured, max HP/PP.PsychicStatusPower –Acc. —PP 10–
- BugPhysicalPower 80Acc. 100%PP 16–
- PsychicSpecialPower 95Acc. 100%PP 5–
- Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 200.1% of Pokémon on Showdown
- Magic CoatBounces back certain non-damaging moves.PsychicStatusPower –Acc. —PP 15–
- Magic PowderChanges the target's type to Psychic.PsychicStatusPower –Acc. 100%PP 20–
- Magic RoomFor 5 turns, all held items have no effect.PsychicStatusPower –Acc. —PP 12–
- Magical LeafThis move does not check accuracy.GrassSpecialPower 60Acc. —PP 20–
- Magical Torque30% chance to confuse the target.FairyPhysicalPower 100Acc. 100%PP 10–
- Magma StormTraps and damages the target for 4-5 turns.FireSpecialPower 100Acc. 75%PP 5–
- Magnet BombThis move does not check accuracy.SteelPhysicalPower 60Acc. —PP 20–
- Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatusPower –Acc. —PP 12–
- Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.raises Defense by 1; raises Sp. Def by 1: Def ▲1SpD ▲1user and allywith Plus or MinusElectricStatusPower –Acc. —PP 20–
- GroundPhysicalPower –Acc. 100%PP 30–
- Make It Rain Changed in Pokémon ChampionsLowers the user's Sp. Atk by 1. Hits foe(s).lowers Sp. Atk by 2: SpA ▼2userScarlet & Violet: SpA ▼1SteelSpecialPower 120Acc. 95%PP 83.2% of Pokémon on Showdown
- Malicious Moonsault Z-MoveDamage doubles if the target used Minimize.DarkPhysicalPower 180Acc. —PP 1–
- Malignant Chain50% chance to badly poison the target.PoisonSpecialPower 100Acc. 100%PP 5–
- Mat BlockProtects allies from damaging attacks. Turn 1 only.FightingStatusPower –Acc. —PP 10–
- Matcha Gotcha20% burn. Recovers 50% dmg dealt. Thaws foe(s).GrassSpecialPower 80Acc. 90%PP 161.2% of Pokémon on Showdown
- Max Airstream Max MoveBase move affects power. Allies: +1 Speed.VariesPower variesAcc. —PP 10–
- Max Darkness Max MoveBase move affects power. Foes: -1 Sp. Def.DarkVariesPower variesAcc. —PP 10–
- FireVariesPower variesAcc. —PP 10–
- Max Flutterby Max MoveBase move affects power. Foes: -1 Sp. Atk.BugVariesPower variesAcc. —PP 10–
- Max Geyser Max MoveBase move affects power. Starts Rain.WaterVariesPower variesAcc. —PP 10–
- Max Guard Max MoveProtects user from moves & Max Moves this turn.NormalStatusPower –Acc. —PP 10–
- Max Hailstorm Max MoveBase move affects power. Starts Hail.IceVariesPower variesAcc. —PP 10–
- Max Knuckle Max MoveBase move affects power. Allies: +1 Attack.FightingVariesPower variesAcc. —PP 10–
- Max Lightning Max MoveBase move affects power. Starts Electric Terrain.ElectricVariesPower variesAcc. —PP 10–
- Max Mindstorm Max MoveBase move affects power. Starts Psychic Terrain.PsychicVariesPower variesAcc. —PP 10–
- Max Ooze Max MoveBase move affects power. Allies: +1 Sp. Atk.PoisonVariesPower variesAcc. —PP 10–
- Max Overgrowth Max MoveBase move affects power. Starts Grassy Terrain.GrassVariesPower variesAcc. —PP 10–
- Max Phantasm Max MoveBase move affects power. Foes: -1 Defense.GhostVariesPower variesAcc. —PP 10–
- Max Quake Max MoveBase move affects power. Allies: +1 Sp. Def.GroundVariesPower variesAcc. —PP 10–
- Max Rockfall Max MoveBase move affects power. Starts Sandstorm.RockVariesPower variesAcc. —PP 10–
- Max Starfall Max MoveBase move affects power. Starts Misty Terrain.FairyVariesPower variesAcc. —PP 10–
- Max Steelspike Max MoveBase move affects power. Allies: +1 Defense.SteelVariesPower variesAcc. —PP 10–
- Max Strike Max MoveBase move affects power. Foes: -1 Speed.NormalVariesPower variesAcc. —PP 10–
- Max Wyrmwind Max MoveBase move affects power. Foes: -1 Attack.DragonVariesPower variesAcc. —PP 10–
- Me FirstCopies a foe at 1.5× power. User must be faster.NormalStatusPower –Acc. —PP 20–
- Mean LookPrevents the target from switching out.NormalStatusPower –Acc. —PP 8–
- PsychicStatusPower –Acc. —PP 40–
- Mega DrainUser recovers 50% of the damage dealt.GrassSpecialPower 40Acc. 100%PP 15–
- Mega KickNo additional effect.NormalPhysicalPower 120Acc. 75%PP 8–
- Mega PunchNo additional effect.NormalPhysicalPower 80Acc. 85%PP 20–
- MegahornNo additional effect.BugPhysicalPower 120Acc. 85%PP 12–
- MementoLowers target's Attack, Sp. Atk by 2. User faints.lowers Attack by 2; lowers Sp. Atk by 2: Atk ▼2SpA ▼2targetDarkStatusPower –Acc. 100%PP 12–
- Menacing Moonraze Maelstrom Z-MoveIgnores the Abilities of other Pokémon.GhostSpecialPower 200Acc. —PP 1–
- Metal BurstIf hit by an attack, returns 1.5× damage.SteelPhysicalPower –Acc. 100%PP 12–
- SteelPhysicalPower 50Acc. 95%PP 35–
- SteelStatusPower –Acc. 85%PP 20–
- Meteor Assault Changed in Pokémon ChampionsUser cannot move next turn.FightingPhysicalPower 170Acc. 100%PP 80.1% of Pokémon on Showdown
- Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.raises Sp. Atk by 1: SpA ▲1useron the turn it chargesRockSpecialPower 120Acc. 90%PP 12–
- SteelPhysicalPower 90Acc. 90%PP 120.1% of Pokémon on Showdown
- MetronomePicks a random move.NormalStatusPower –Acc. —PP 10–
- Mighty CleaveBypasses protection without breaking it.RockPhysicalPower 95Acc. 100%PP 5–
- Milk DrinkHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 8–
- MimicThe last move the target used replaces this one.NormalStatusPower –Acc. —PP 10–
- Mind BlownUser loses 50% max HP. Hits adjacent Pokémon.FireSpecialPower 150Acc. 100%PP 5–
- Mind ReaderUser's next move will not miss the target.NormalStatusPower –Acc. —PP 5–
- NormalStatusPower –Acc. —PP 12–
- Miracle EyePsychic hits Dark. Evasiveness ignored.PsychicStatusPower –Acc. —PP 40–
- Mirror CoatIf hit by special attack, returns double damage.PsychicSpecialPower –Acc. 100%PP 20–
- Mirror MoveUser uses the target's last used move against it.StatusPower –Acc. —PP 20–
- SteelSpecialPower 65Acc. 85%PP 10–
- MistFor 5 turns, protects user's party from stat drops.IceStatusPower –Acc. —PP 30–
- PsychicSpecialPower 95Acc. 100%PP 5–
- Misty ExplosionUser faints. User on Misty Terrain: 1.5× power.FairySpecialPower 100Acc. 100%PP 8–
- Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatusPower –Acc. —PP 12–
- Moonblast30% chance to lower the target's Sp. Atk by 1.lowers Sp. Atk by 1: SpA ▼1target10%Scarlet & Violet: SpA ▼1 (30%)FairySpecialPower 95Acc. 100%PP 163.4% of Pokémon on Showdown
- Moongeist BeamIgnores the Abilities of other Pokémon.GhostSpecialPower 100Acc. 100%PP 5–
- MoonlightHeals the user by a weather-dependent amount.FairyStatusPower –Acc. —PP 8–
- Morning SunHeals the user by a weather-dependent amount.NormalStatusPower –Acc. —PP 8–
- Mortal SpinPoisons foes, frees user from hazards/bind/leech.PoisonPhysicalPower 30Acc. 100%PP 16–
- Mountain Gale Changed in Pokémon Champions30% chance to make the target flinch.IcePhysicalPower 120Acc. 85%PP 12–
- GroundSpecialPower 65Acc. 85%PP 10–
- GroundSpecialPower 55Acc. 95%PP 16–
- GroundStatusPower –Acc. —PP 15–
- GroundSpecialPower 20Acc. 100%PP 12–
- WaterSpecialPower 90Acc. 85%PP 122.0% of Pokémon on Showdown
- Multi-AttackType varies based on the held Memory.NormalPhysicalPower 120Acc. 100%PP 10–
- FireSpecialPower 75Acc. 100%PP 121.0% of Pokémon on Showdown
- PsychicSpecialPower 70Acc. 90%PP 10–
- DarkStatusPower –Acc. —PP 203.7% of Pokémon on Showdown
- Natural GiftPower and type depends on the user's Berry.NormalPhysicalPower –Acc. 100%PP 15–
- Nature PowerAttack depends on terrain (default Tri Attack).NormalStatusPower –Acc. —PP 20–
- Nature’s MadnessDoes damage equal to 1/2 target's current HP.FairySpecialPower –Acc. 90%PP 10–
- Needle Arm30% chance to make the target flinch.GrassPhysicalPower 60Acc. 100%PP 15–
- Never-Ending Nightmare Z-MovePower is equal to the base move's Z-Power.GhostVariesPower variesAcc. —PP 1–
- Night Daze Changed in Pokémon Champions40% chance to lower the target's accuracy by 1.lowers Accuracy by 1: Acc. ▼1target40%DarkSpecialPower 90Acc. 95%PP 12–
- Night ShadeDoes damage equal to the user's level.GhostSpecialPower –Acc. 100%PP 16–
- Night Slash Changed in Pokémon ChampionsHigh critical hit ratio.DarkPhysicalPower 70Acc. 100%PP 200.4% of Pokémon on Showdown
- NightmareA sleeping target is hurt by 1/4 max HP per turn.GhostStatusPower –Acc. 100%PP 15–
- No RetreatRaises all stats by 1 (not acc/eva). Traps user.raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1userFightingStatusPower –Acc. —PP 8–
- Noble RoarLowers the target's Attack and Sp. Atk by 1.lowers Attack by 1; lowers Sp. Atk by 1: Atk ▼1SpA ▼1targetNormalStatusPower –Acc. 100%PP 20–
- Noxious Torque30% chance to poison the target.PoisonPhysicalPower 100Acc. 100%PP 10–
- ElectricPhysicalPower 20Acc. 100%PP 20–
- Oblivion WingUser recovers 75% of the damage dealt.SpecialPower 80Acc. 100%PP 10–
- ObstructProtects from damaging attacks. Contact: -2 Def.lowers Defense by 2: Def ▼2foe that touches itif it makes contactDarkStatusPower –Acc. 100%PP 10–
- Oceanic Operetta Z-MoveNo additional effect.WaterSpecialPower 195Acc. —PP 1–
- WaterSpecialPower 65Acc. 85%PP 10–
- OctolockTraps target, lowers Def and SpD by 1 each turn.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1targeteach turn it’s trappedFightingStatusPower –Acc. 100%PP 16–
- Odor SleuthFighting, Normal hit Ghost. Evasiveness ignored.NormalStatusPower –Acc. —PP 40–
- Ominous Wind10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%GhostSpecialPower 60Acc. 100%PP 5–
- Order UpCurly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.DragonPhysicalPower 80Acc. 100%PP 10–
- Origin PulseNo additional effect. Hits adjacent foes.WaterSpecialPower 110Acc. 85%PP 10–
- DragonPhysicalPower 120Acc. 100%PP 12–
- OverdriveNo additional effect. Hits foe(s).ElectricSpecialPower 80Acc. 100%PP 120.1% of Pokémon on Showdown
- FireSpecialPower 130Acc. 90%PP 81.1% of Pokémon on Showdown
- Pain SplitShares HP of user and target equally.NormalStatusPower –Acc. —PP 20–
- Parabolic ChargeUser recovers 50% of the damage dealt.ElectricSpecialPower 65Acc. 100%PP 200.1% of Pokémon on Showdown
- Parting ShotLowers target's Atk, Sp. Atk by 1. User switches.lowers Attack by 1; lowers Sp. Atk by 1: Atk ▼1SpA ▼1targetDarkStatusPower –Acc. 100%PP 205.9% of Pokémon on Showdown
- Pay DayScatters coins.NormalPhysicalPower 40Acc. 100%PP 20–
- DarkPhysicalPower 50Acc. 100%PP 12–
- PeckNo additional effect.PhysicalPower 35Acc. 100%PP 35–
- Perish SongAll active Pokémon will faint in 3 turns.NormalStatusPower –Acc. —PP 81.5% of Pokémon on Showdown
- Petal BlizzardNo additional effect. Hits adjacent Pokémon.GrassPhysicalPower 90Acc. 100%PP 16–
- Petal DanceLasts 2-3 turns. Confuses the user afterwards.GrassSpecialPower 120Acc. 100%PP 12–
- Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 90Acc. 100%PP 120.2% of Pokémon on Showdown
- Photon GeyserPhysical if user's Atk > Sp. Atk. Ignores Abilities.PsychicSpecialPower 100Acc. 100%PP 5–
- Pika PapowMax happiness: 102 power. Can't miss.ElectricSpecialPower –Acc. —PP 20–
- Pin MissileHits 2-5 times in one turn.BugPhysicalPower 25Acc. 95%PP 20–
- Plasma FistsNormal moves become Electric type this turn.ElectricPhysicalPower 100Acc. 100%PP 15–
- NormalStatusPower –Acc. —PP 20–
- FairyPhysicalPower 90Acc. 90%PP 120.4% of Pokémon on Showdown
- PluckUser steals and eats the target's Berry.PhysicalPower 60Acc. 100%PP 20–
- Poison Fang50% chance to badly poison the target.PoisonPhysicalPower 50Acc. 100%PP 16–
- Poison GasPoisons the foe(s).PoisonStatusPower –Acc. 90%PP 40–
- Poison Jab30% chance to poison the target.PoisonPhysicalPower 80Acc. 100%PP 200.5% of Pokémon on Showdown
- Poison PowderPoisons the target.PoisonStatusPower –Acc. 75%PP 20–
- Poison Sting30% chance to poison the target.PoisonPhysicalPower 15Acc. 100%PP 35–
- Poison TailHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 50Acc. 100%PP 25–
- Pollen PuffIf the target is an ally, heals 50% of its max HP.BugSpecialPower 90Acc. 100%PP 16–
- PoltergeistFails if the target has no held item.GhostPhysicalPower 110Acc. 90%PP 80.2% of Pokémon on Showdown
- Population BombHits 10 times. Each hit can miss.NormalPhysicalPower 20Acc. 90%PP 120.2% of Pokémon on Showdown
- BugPhysicalPower 50Acc. 100%PP 20–
- PoundNo additional effect.NormalPhysicalPower 40Acc. 100%PP 20–
- BugStatusPower –Acc. 100%PP 20–
- Powder Snow10% chance to freeze the foe(s).IceSpecialPower 40Acc. 100%PP 25–
- Power GemNo additional effect.RockSpecialPower 80Acc. 100%PP 202.0% of Pokémon on Showdown
- Power ShiftSwitches user's Attack and Defense stats.NormalStatusPower –Acc. —PP 12–
- Power SplitAverages Attack and Sp. Atk stats with target.PsychicStatusPower –Acc. —PP 12–
- Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatusPower –Acc. —PP 12–
- Power TrickSwitches user's Attack and Defense stats.PsychicStatusPower –Acc. —PP 12–
- Power Trip + 20 power for each of the user's stat boosts.DarkPhysicalPower 20Acc. 100%PP 120.1% of Pokémon on Showdown
- Power WhipNo additional effect.GrassPhysicalPower 120Acc. 85%PP 120.1% of Pokémon on Showdown
- FightingPhysicalPower 40Acc. 100%PP 20–
- Precipice BladesNo additional effect. Hits adjacent foes.GroundPhysicalPower 120Acc. 85%PP 10–
- Present40, 80, 120 power, or heals target 1/4 max HP.NormalPhysicalPower –Acc. 90%PP 15–
- Prismatic LaserUser cannot move next turn.PsychicSpecialPower 160Acc. 100%PP 10–
- Protect Changed in Pokémon ChampionsPrevents moves from affecting the user this turn.NormalStatusPower –Acc. —PP 864.1% of Pokémon on Showdown
- Psybeam10% chance to confuse the target.PsychicSpecialPower 65Acc. 100%PP 20–
- PsybladeDuring Electric Terrain: 1.5× power.PsychicPhysicalPower 80Acc. 100%PP 15–
- Psych UpCopies the target's current stat stages.NormalStatusPower –Acc. —PP 120.2% of Pokémon on Showdown
- PsychicSpecialPower 90Acc. 100%PP 124.8% of Pokémon on Showdown
- Psychic FangsDestroys screens, unless the target is immune.PsychicPhysicalPower 85Acc. 100%PP 121.1% of Pokémon on Showdown
- Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecialPower 75Acc. 100%PP 120.1% of Pokémon on Showdown
- Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatusPower –Acc. —PP 120.2% of Pokémon on Showdown
- PsychicSpecialPower 140Acc. 90%PP 5–
- Psycho CutHigh critical hit ratio.PsychicPhysicalPower 70Acc. 100%PP 200.3% of Pokémon on Showdown
- Psycho ShiftTransfers the user's status ailment to the target.PsychicStatusPower –Acc. 100%PP 10–
- Psyshield Bash Changed in Pokémon Champions100% chance to raise the user's Defense by 1.raises Defense by 1: Def ▲1user100%PsychicPhysicalPower 90Acc. 90%PP 12–
- PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecialPower 80Acc. 100%PP 120.2% of Pokémon on Showdown
- PsystrikeDamages target based on Defense, not Sp. Def.PsychicSpecialPower 100Acc. 100%PP 10–
- PsywaveRandom damage equal to 0.5×-1.5× user's level.PsychicSpecialPower –Acc. 100%PP 15–
- Pulverizing Pancake Z-MoveNo additional effect.NormalPhysicalPower 210Acc. —PP 1–
- Punishment60 power +20 for each of the target's stat boosts.DarkPhysicalPower –Acc. 100%PP 5–
- PurifyCures target's status; heals user 1/2 max HP if so.PoisonStatusPower –Acc. —PP 20–
- PursuitIf a foe is switching out, hits it at 2× power.DarkPhysicalPower 40Acc. 100%PP 20–
- Pyro Ball10% chance to burn the target. Thaws user.FirePhysicalPower 120Acc. 90%PP 8–
- QuashForces the target to move last this turn.DarkStatusPower –Acc. 100%PP 160.1% of Pokémon on Showdown
- Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 201.3% of Pokémon on Showdown
- Quick GuardProtects allies from priority attacks this turn.FightingStatusPower –Acc. —PP 160.3% of Pokémon on Showdown
- Quiver DanceRaises the user's Sp. Atk, Sp. Def, Speed by 1.raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: SpA ▲1SpD ▲1Spe ▲1userBugStatusPower –Acc. —PP 200.5% of Pokémon on Showdown
- RageRaises the user's Attack by 1 if hit during use.raises Attack by 1: Atk ▲1usereach time it’s hitNormalPhysicalPower 20Acc. 100%PP 20–
- Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysicalPower 50Acc. 100%PP 120.2% of Pokémon on Showdown
- Rage PowderThe foes' moves target the user on the turn used.BugStatusPower –Acc. —PP 202.2% of Pokémon on Showdown
- Raging BullDestroys screens. Type depends on user's form.NormalPhysicalPower 90Acc. 100%PP 12–
- Raging FuryLasts 2-3 turns. Confuses the user afterwards.FirePhysicalPower 120Acc. 100%PP 12–
- Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatusPower –Acc. —PP 80.9% of Pokémon on Showdown
- NormalPhysicalPower 50Acc. 100%PP 20–
- Razor LeafHigh critical hit ratio. Hits adjacent foes.GrassPhysicalPower 55Acc. 95%PP 25–
- WaterPhysicalPower 75Acc. 95%PP 12–
- Razor WindCharges, then hits foe(s) turn 2. High crit ratio.NormalSpecialPower 80Acc. 100%PP 10–
- RecoverHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 80.7% of Pokémon on Showdown
- RecycleRestores the item the user last used.NormalStatusPower –Acc. —PP 12–
- ReflectFor 5 turns, physical damage to allies is halved.PsychicStatusPower –Acc. —PP 201.2% of Pokémon on Showdown
- Reflect TypeUser becomes the same type as the target.NormalStatusPower –Acc. —PP 16–
- NormalStatusPower –Acc. —PP 20–
- Relic Song10% chance to sleep foe(s). Meloetta transforms.NormalSpecialPower 75Acc. 100%PP 10–
- RestUser sleeps 2 turns and restores HP and status.PsychicStatusPower –Acc. —PP 8–
- NormalPhysicalPower 70Acc. 100%PP 5–
- ReturnMax 102 power at maximum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
- Revelation DanceType varies based on the user's primary type.NormalSpecialPower 90Acc. 100%PP 15–
- FightingPhysicalPower 60Acc. 100%PP 10–
- ReversalMore power the less HP the user has left.FightingPhysicalPower –Acc. 100%PP 16–
- Revival BlessingRevives a fainted Pokémon to 50% HP.NormalStatusPower –Acc. —PP 10.4% of Pokémon on Showdown
- Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecialPower 70Acc. 100%PP 200.2% of Pokémon on Showdown
- RoarForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 200.3% of Pokémon on Showdown
- Roar of TimeUser cannot move next turn.DragonSpecialPower 150Acc. 90%PP 5–
- Rock BlastHits 2-5 times in one turn.RockPhysicalPower 25Acc. 90%PP 12–
- Rock Climb20% chance to confuse the target.NormalPhysicalPower 90Acc. 85%PP 20–
- RockStatusPower –Acc. —PP 20–
- Rock Slide30% chance to make the foe(s) flinch.RockPhysicalPower 75Acc. 90%PP 126.6% of Pokémon on Showdown
- FightingPhysicalPower 40Acc. 100%PP 15–
- Rock ThrowNo additional effect.RockPhysicalPower 50Acc. 90%PP 15–
- RockPhysicalPower 60Acc. 95%PP 161.0% of Pokémon on Showdown
- Rock WreckerUser cannot move next turn.RockPhysicalPower 150Acc. 90%PP 8–
- Role PlayUser replaces its Ability with the target's.PsychicStatusPower –Acc. —PP 12–
- Rolling Kick30% chance to make the target flinch.FightingPhysicalPower 60Acc. 85%PP 15–
- RockPhysicalPower 30Acc. 90%PP 20–
- StatusPower –Acc. —PP 80.8% of Pokémon on Showdown
- RototillerRaises Atk/Sp. Atk of grounded Grass types by 1.raises Attack by 1; raises Sp. Atk by 1: Atk ▲1SpA ▲1every Pokémongrounded Grass types onlyGroundStatusPower –Acc. —PP 10–
- NormalSpecialPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- RuinationDoes damage equal to 1/2 target's current HP.DarkSpecialPower –Acc. 90%PP 10–
- Sacred Fire50% chance to burn the target. Thaws user.FirePhysicalPower 100Acc. 95%PP 5–
- Sacred SwordIgnores the target's stat stage changes.FightingPhysicalPower 90Acc. 100%PP 160.3% of Pokémon on Showdown
- SafeguardFor 5 turns, protects user's party from status.NormalStatusPower –Acc. —PP 20–
- Salt CureDeals 1/8 max HP each turn; 1/4 on Steel, Water.RockPhysicalPower 40Acc. 100%PP 16–
- GroundStatusPower –Acc. 100%PP 15–
- Sand TombTraps and damages the target for 4-5 turns.GroundPhysicalPower 35Acc. 85%PP 16–
- Sandsear Storm20% chance to burn foe(s). Can't miss in rain.GroundSpecialPower 100Acc. 80%PP 10–
- Sandstorm Changed in Pokémon ChampionsFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatusPower –Acc. —PP 8–
- Sappy SeedSummons Leech Seed.GrassPhysicalPower 100Acc. 90%PP 10–
- Savage Spin-Out Z-MovePower is equal to the base move's Z-Power.BugVariesPower variesAcc. —PP 1–
- Scald30% chance to burn the target. Thaws target.WaterSpecialPower 80Acc. 100%PP 161.2% of Pokémon on Showdown
- Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.raises Speed by 1; lowers Defense by 1: Spe ▲1Def ▼1userDragonPhysicalPower 25Acc. 90%PP 200.1% of Pokémon on Showdown
- NormalStatusPower –Acc. 100%PP 12–
- Scorching Sands30% chance to burn the target. Thaws target.GroundSpecialPower 70Acc. 100%PP 120.1% of Pokémon on Showdown
- ScratchNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
- NormalStatusPower –Acc. 85%PP 20–
- Searing Shot30% chance to burn adjacent Pokémon.FireSpecialPower 100Acc. 100%PP 5–
- Searing Sunraze Smash Z-MoveIgnores the Abilities of other Pokémon.SteelPhysicalPower 200Acc. —PP 1–
- Secret PowerEffect varies with terrain. (30% paralysis chance)NormalPhysicalPower 70Acc. 100%PP 20–
- Secret SwordDamages target based on Defense, not Sp. Def.FightingSpecialPower 85Acc. 100%PP 10–
- Seed BombNo additional effect.GrassPhysicalPower 80Acc. 100%PP 16–
- GrassSpecialPower 120Acc. 85%PP 5–
- Seismic TossDoes damage equal to the user's level.FightingPhysicalPower –Acc. 100%PP 20–
- Self-DestructHits adjacent Pokémon. The user faints.NormalPhysicalPower 200Acc. 100%PP 8–
- GhostSpecialPower 80Acc. 100%PP 166.1% of Pokémon on Showdown
- GhostPhysicalPower 85Acc. 100%PP 10–
- Shadow ClawHigh critical hit ratio.GhostPhysicalPower 70Acc. 100%PP 160.4% of Pokémon on Showdown
- Shadow ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 120Acc. 100%PP 5–
- Shadow PunchThis move does not check accuracy.GhostPhysicalPower 60Acc. —PP 20–
- Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 200.5% of Pokémon on Showdown
- NormalStatusPower –Acc. —PP 30–
- Shattered Psyche Z-MovePower is equal to the base move's Z-Power.PsychicVariesPower variesAcc. —PP 1–
- Shed TailUser takes 1/2 its max HP to pass a substitute.NormalStatusPower –Acc. —PP 12–
- Sheer ColdOHKOs non-Ice targets. Fails if user's lower level.IceSpecialPower –Acc. 30%PP 8–
- Shell Side Arm20% psn. Physical+contact if it would be stronger.PoisonSpecialPower 90Acc. 100%PP 12–
- Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2.raises Attack by 2; raises Sp. Atk by 2; raises Speed by 2; lowers Defense by 1; lowers Sp. Def by 1: Atk ▲2SpA ▲2Spe ▲2Def ▼1SpD ▼1userNormalStatusPower –Acc. —PP 160.4% of Pokémon on Showdown
- Shell TrapUser must take physical damage before moving.FireSpecialPower 150Acc. 100%PP 5–
- SteelStatusPower –Acc. —PP 12–
- Shift GearRaises the user's Speed by 2 and Attack by 1.raises Attack by 1; raises Speed by 2: Atk ▲1Spe ▲2userSteelStatusPower –Acc. —PP 12–
- Shock WaveThis move does not check accuracy.ElectricSpecialPower 60Acc. —PP 20–
- GroundStatusPower –Acc. —PP 5–
- Signal Beam10% chance to confuse the target.BugSpecialPower 75Acc. 100%PP 15–
- Silk TrapProtects from damaging attacks. Contact: -1 Spe.lowers Speed by 1: Spe ▼1foe that touches itif it makes contactBugStatusPower –Acc. —PP 10–
- Silver Wind10% chance to raise all stats by 1 (not acc/eva).raises Attack by 1; raises Defense by 1; raises Sp. Atk by 1; raises Sp. Def by 1; raises Speed by 1: Atk ▲1Def ▲1SpA ▲1SpD ▲1Spe ▲1user10%BugSpecialPower 60Acc. 100%PP 5–
- Simple BeamThe target's Ability becomes Simple.NormalStatusPower –Acc. 100%PP 16–
- NormalStatusPower –Acc. 55%PP 16–
- Sinister Arrow Raid Z-MoveNo additional effect.GhostPhysicalPower 180Acc. —PP 1–
- Sizzly Slide100% chance to burn the foe.FirePhysicalPower 60Acc. 100%PP 20–
- SketchPermanently copies the last move target used.NormalStatusPower –Acc. —PP 1–
- Skill SwapThe user and the target trade Abilities.PsychicStatusPower –Acc. —PP 120.1% of Pokémon on Showdown
- BugPhysicalPower 70Acc. 90%PP 12–
- Skull BashRaises user's Defense by 1 on turn 1. Hits turn 2.raises Defense by 1: Def ▲1useron the turn it chargesNormalPhysicalPower 130Acc. 100%PP 10–
- Sky AttackCharges, then hits turn 2. 30% flinch. High crit.PhysicalPower 140Acc. 90%PP 8–
- Sky DropUser and foe fly up turn 1. Damages on turn 2.PhysicalPower 60Acc. 100%PP 10–
- Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.FightingPhysicalPower 85Acc. 90%PP 15–
- Slack OffHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 80.1% of Pokémon on Showdown
- SlamNo additional effect.NormalPhysicalPower 80Acc. 75%PP 20–
- Slash Changed in Pokémon ChampionsHigh critical hit ratio.NormalPhysicalPower 80Acc. 100%PP 20–
- Sleep PowderCauses the target to fall asleep.GrassStatusPower –Acc. 75%PP 160.7% of Pokémon on Showdown
- Sleep TalkUser must be asleep. Uses another known move.NormalStatusPower –Acc. —PP 12–
- PoisonSpecialPower 65Acc. 100%PP 20–
- Sludge Bomb30% chance to poison the target.PoisonSpecialPower 90Acc. 100%PP 122.2% of Pokémon on Showdown
- Sludge Wave10% chance to poison adjacent Pokémon.PoisonSpecialPower 95Acc. 100%PP 120.1% of Pokémon on Showdown
- Smack DownRemoves the target's Ground immunity.RockPhysicalPower 50Acc. 100%PP 16–
- Smart StrikeThis move does not check accuracy.SteelPhysicalPower 70Acc. —PP 12–
- Smelling SaltsPower doubles if target is paralyzed, and cures it.NormalPhysicalPower 70Acc. 100%PP 10–
- PoisonSpecialPower 30Acc. 70%PP 20–
- NormalStatusPower –Acc. 100%PP 20–
- Snap Trap Changed in Pokémon ChampionsTraps and damages the target for 4-5 turns.SteelPhysicalPower 35Acc. 100%PP 16–
- DarkSpecialPower 55Acc. 95%PP 161.0% of Pokémon on Showdown
- SnatchUser steals certain support moves to use itself.DarkStatusPower –Acc. —PP 10–
- Snipe Shot Changed in Pokémon ChampionsHigh critical hit ratio. Cannot be redirected.WaterSpecialPower 85Acc. 100%PP 16–
- NormalSpecialPower 50Acc. 100%PP 16–
- IceStatusPower –Acc. —PP 8–
- SoakChanges the target's type to Water.WaterStatusPower –Acc. 100%PP 200.1% of Pokémon on Showdown
- Soft-BoiledHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 8–
- Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecialPower 120Acc. 100%PP 121.3% of Pokémon on Showdown
- Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight.GrassPhysicalPower 125Acc. 100%PP 12–
- Sonic BoomAlways does 20 HP of damage.NormalSpecialPower –Acc. 90%PP 20–
- Soul-Stealing 7-Star Strike Z-MoveNo additional effect.GhostPhysicalPower 195Acc. —PP 1–
- Spacial RendHigh critical hit ratio.DragonSpecialPower 100Acc. 95%PP 5–
- ElectricPhysicalPower 65Acc. 100%PP 20–
- Sparkling AriaThe target is cured of its burn.WaterSpecialPower 90Acc. 100%PP 12–
- Sparkly SwirlCures the user's party of all status conditions.FairySpecialPower 120Acc. 85%PP 5–
- Spectral ThiefSteals target's boosts before dealing damage.GhostPhysicalPower 90Acc. 100%PP 10–
- Speed SwapSwaps Speed stat with target.PsychicStatusPower –Acc. —PP 12–
- Spicy ExtractRaises target's Atk by 2 and lowers its Def by 2.raises Attack by 2; lowers Defense by 2: Atk ▲2Def ▼2targetGrassStatusPower –Acc. —PP 16–
- Spider WebPrevents the target from switching out.BugStatusPower –Acc. —PP 10–
- Spike CannonHits 2-5 times in one turn.NormalPhysicalPower 20Acc. 100%PP 15–
- GroundStatusPower –Acc. —PP 20–
- Spiky Shield Changed in Pokémon ChampionsProtects from moves. Contact: loses 1/8 max HP.GrassStatusPower –Acc. —PP 80.6% of Pokémon on Showdown
- SteelPhysicalPower 100Acc. 100%PP 5–
- FairyPhysicalPower 75Acc. 100%PP 160.7% of Pokémon on Showdown
- Spirit Shackle Changed in Pokémon ChampionsPrevents the target from switching out.GhostPhysicalPower 90Acc. 100%PP 12–
- NormalSpecialPower –Acc. 100%PP 12–
- SpiteLowers the PP of the target's last move by 4.GhostStatusPower –Acc. 100%PP 12–
- SplashDoes nothing.NormalStatusPower –Acc. —PP 40–
- Splintered Stormshards Z-MoveEnds the effects of terrain.RockPhysicalPower 190Acc. —PP 1–
- Splishy Splash30% chance to paralyze the target.WaterSpecialPower 90Acc. 100%PP 15–
- GrassStatusPower –Acc. 100%PP 16–
- SpotlightTarget's foes' moves are redirected to it this turn.NormalStatusPower –Acc. —PP 15–
- FairySpecialPower 100Acc. 80%PP 5–
- Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatusPower –Acc. —PP 20–
- Steam Eruption30% chance to burn the target. Thaws target.WaterSpecialPower 110Acc. 95%PP 5–
- Steamroller30% chance to make the target flinch.BugPhysicalPower 65Acc. 100%PP 20–
- Steel BeamUser loses 50% max HP.SteelSpecialPower 140Acc. 95%PP 80.1% of Pokémon on Showdown
- Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysicalPower 130Acc. 100%PP 80.4% of Pokémon on Showdown
- SteelPhysicalPower 70Acc. 90%PP 20–
- Sticky WebLowers Speed of grounded foes by 1 on switch-in.lowers Speed by 1: Spe ▼1both foesas each switches inBugStatusPower –Acc. —PP 20–
- StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses.raises Defense by 1; raises Sp. Def by 1: Def ▲1SpD ▲1userup to 3 timesNormalStatusPower –Acc. —PP 200.1% of Pokémon on Showdown
- Stoked Sparksurfer Z-Move100% chance to paralyze the target.ElectricSpecialPower 175Acc. —PP 1–
- NormalPhysicalPower 65Acc. 100%PP 20–
- Stomping TantrumPower doubles if the user's last move failed.GroundPhysicalPower 75Acc. 100%PP 121.7% of Pokémon on Showdown
- Stone AxeSets Stealth Rock on the target's side.RockPhysicalPower 65Acc. 90%PP 160.1% of Pokémon on Showdown
- Stone EdgeHigh critical hit ratio.RockPhysicalPower 100Acc. 80%PP 8–
- Stored Power + 20 power for each of the user's stat boosts.PsychicSpecialPower 20Acc. 100%PP 120.1% of Pokémon on Showdown
- Storm ThrowAlways results in a critical hit.FightingPhysicalPower 60Acc. 100%PP 120.1% of Pokémon on Showdown
- Strange Steam20% chance to confuse the target.FairySpecialPower 90Acc. 95%PP 10–
- StrengthNo additional effect.NormalPhysicalPower 80Acc. 100%PP 15–
- Strength Sap Changed in Pokémon ChampionsUser heals HP=target's Atk stat. Lowers Atk by 1.lowers Attack by 1: Atk ▼1targetGrassStatusPower –Acc. 100%PP 80.1% of Pokémon on Showdown
- BugStatusPower –Acc. 95%PP 20–
- StruggleUser loses 1/4 of its max HP.NormalPhysicalPower 50Acc. —PP 1–
- BugSpecialPower 50Acc. 100%PP 200.5% of Pokémon on Showdown
- Stuff CheeksMust hold Berry to use. User eats Berry, Def +2.raises Defense by 2: Def ▲2useras it eats its BerryNormalStatusPower –Acc. —PP 12–
- Stun SporeParalyzes the target.GrassStatusPower –Acc. 75%PP 20–
- SubmissionHas 1/4 recoil.FightingPhysicalPower 80Acc. 80%PP 20–
- SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatusPower –Acc. —PP 120.3% of Pokémon on Showdown
- Subzero Slammer Z-MovePower is equal to the base move's Z-Power.IceVariesPower variesAcc. —PP 1–
- Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 85.2% of Pokémon on Showdown
- FireStatusPower –Acc. —PP 80.4% of Pokémon on Showdown
- Sunsteel StrikeIgnores the Abilities of other Pokémon.SteelPhysicalPower 100Acc. 100%PP 5–
- Super FangDoes damage equal to 1/2 target's current HP.NormalPhysicalPower –Acc. 90%PP 120.2% of Pokémon on Showdown
- Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysicalPower 100Acc. 95%PP 16–
- SuperpowerLowers the user's Attack and Defense by 1.lowers Attack by 1; lowers Defense by 1: Atk ▼1Def ▼1userFightingPhysicalPower 120Acc. 100%PP 80.4% of Pokémon on Showdown
- SupersonicCauses the target to become confused.NormalStatusPower –Acc. 55%PP 20–
- Supersonic Skystrike Z-MovePower is equal to the base move's Z-Power.VariesPower variesAcc. —PP 1–
- WaterSpecialPower 90Acc. 100%PP 160.1% of Pokémon on Showdown
- Surging StrikesAlways results in a critical hit. Hits 3 times.WaterPhysicalPower 25Acc. 100%PP 5–
- NormalStatusPower –Acc. 85%PP 16–
- NormalStatusPower –Acc. —PP 12–
- Sweet KissCauses the target to become confused.FairyStatusPower –Acc. 75%PP 12–
- NormalStatusPower –Acc. 100%PP 20–
- SwiftThis move does not check accuracy. Hits foes.NormalSpecialPower 60Acc. —PP 20–
- SwitcherooUser switches its held item with the target's.DarkStatusPower –Acc. 100%PP 12–
- NormalStatusPower –Acc. —PP 202.9% of Pokémon on Showdown
- SynchronoiseHits adjacent Pokémon sharing the user's type.PsychicSpecialPower 120Acc. 100%PP 10–
- SynthesisHeals the user by a weather-dependent amount.GrassStatusPower –Acc. —PP 8–
- Syrup Bomb Changed in Pokémon ChampionsTarget's Speed is lowered by 1 stage for 3 turns.lowers Speed by 1: Spe ▼1targeteach turn for 3 turnsGrassSpecialPower 60Acc. 90%PP 12–
- Tachyon CutterHits twice. This move does not check accuracy.SteelSpecialPower 50Acc. —PP 10–
- TackleNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
- BugStatusPower –Acc. —PP 20–
- Tail SlapHits 2-5 times in one turn.NormalPhysicalPower 25Acc. 85%PP 12–
- NormalStatusPower –Acc. 100%PP 30–
- TailwindFor 4 turns, allies' Speed is doubled.StatusPower –Acc. —PP 169.1% of Pokémon on Showdown
- NormalPhysicalPower 90Acc. 85%PP 20–
- Take HeartCures user's status, raises Sp. Atk, Sp. Def by 1.raises Sp. Atk by 1; raises Sp. Def by 1: SpA ▲1SpD ▲1userPsychicStatusPower –Acc. —PP 10–
- RockStatusPower –Acc. 100%PP 15–
- TauntTarget can't use status moves its next 3 turns.DarkStatusPower –Acc. 100%PP 200.9% of Pokémon on Showdown
- Tearful LookLowers the target's Attack and Sp. Atk by 1.lowers Attack by 1; lowers Sp. Atk by 1: Atk ▼1SpA ▼1targetNormalStatusPower –Acc. —PP 20–
- TeatimeAll active Pokémon consume held Berries.NormalStatusPower –Acc. —PP 12–
- Techno BlastType varies based on the held Drive.NormalSpecialPower 120Acc. 100%PP 5–
- Tectonic Rage Z-MovePower is equal to the base move's Z-Power.GroundVariesPower variesAcc. —PP 1–
- Teeter DanceConfuses adjacent Pokémon.NormalStatusPower –Acc. 100%PP 20–
- TelekinesisFor 3 turns, target floats but moves can't miss it.PsychicStatusPower –Acc. —PP 15–
- TeleportUser switches out.PsychicStatusPower –Acc. —PP 20–
- Temper FlarePower doubles if the user's last move failed.FirePhysicalPower 75Acc. 100%PP 12–
- Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecialPower 80Acc. 100%PP 10–
- Tera StarstormTerapagos-Stellar: Stellar type, hits both foes.NormalSpecialPower 120Acc. 100%PP 5–
- Terrain PulseUser on terrain: power doubles, type varies.NormalSpecialPower 50Acc. 100%PP 120.7% of Pokémon on Showdown
- ThiefIf the user has no item, it steals the target's.DarkPhysicalPower 60Acc. 100%PP 20–
- Thousand ArrowsGrounds adjacent foes. First hit neutral on Flying.GroundPhysicalPower 90Acc. 100%PP 10–
- Thousand WavesHits adjacent foes. Prevents them from switching.GroundPhysicalPower 90Acc. 100%PP 10–
- NormalPhysicalPower 120Acc. 100%PP 12–
- Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysicalPower 80Acc. 100%PP 162.8% of Pokémon on Showdown
- ElectricSpecialPower 110Acc. 70%PP 120.1% of Pokémon on Showdown
- Thunder CageTraps and damages the target for 4-5 turns.ElectricSpecialPower 80Acc. 90%PP 15–
- Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysicalPower 65Acc. 95%PP 16–
- Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- Thunder Shock10% chance to paralyze the target.ElectricSpecialPower 40Acc. 100%PP 30–
- Thunder WaveParalyzes the target.ElectricStatusPower –Acc. 90%PP 200.1% of Pokémon on Showdown
- Thunderbolt10% chance to paralyze the target.ElectricSpecialPower 90Acc. 100%PP 161.8% of Pokémon on Showdown
- ThunderclapUsually goes first. Fails if target is not attacking.ElectricSpecialPower 70Acc. 100%PP 5–
- FightingPhysicalPower 90Acc. 100%PP 10–
- TickleLowers the target's Attack and Defense by 1.lowers Attack by 1; lowers Defense by 1: Atk ▼1Def ▼1targetNormalStatusPower –Acc. 100%PP 20–
- Tidy UpUser +1 Atk, Spe. Clears all substitutes/hazards.raises Attack by 1; raises Speed by 1: Atk ▲1Spe ▲1userNormalStatusPower –Acc. —PP 12–
- Topsy-TurvyInverts the target's stat stages.DarkStatusPower –Acc. —PP 20–
- FireSpecialPower 80Acc. 100%PP 12–
- TormentTarget can't select the same move twice in a row.DarkStatusPower –Acc. 100%PP 16–
- ToxicBadly poisons the target. Poison types can't miss.PoisonStatusPower –Acc. 90%PP 120.2% of Pokémon on Showdown
- Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatusPower –Acc. —PP 20–
- Toxic ThreadLowers the target's Speed by 1 and poisons it.lowers Speed by 2: Spe ▼2targetScarlet & Violet: Spe ▼1PoisonStatusPower –Acc. 100%PP 20–
- GrassPhysicalPower 50Acc. 100%PP 20–
- TransformCopies target's stats, moves, types, and Ability.NormalStatusPower –Acc. —PP 12–
- Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecialPower 80Acc. 100%PP 12–
- TrickUser switches its held item with the target's.PsychicStatusPower –Acc. 100%PP 120.7% of Pokémon on Showdown
- Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatusPower –Acc. —PP 88.4% of Pokémon on Showdown
- Trick-or-TreatAdds Ghost to the target's type(s).GhostStatusPower –Acc. 100%PP 20–
- FightingPhysicalPower 90Acc. 100%PP 12–
- Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysicalPower 20Acc. 90%PP 120.3% of Pokémon on Showdown
- Triple DiveHits 3 times.WaterPhysicalPower 30Acc. 95%PP 10–
- Triple KickHits 3 times. Each hit can miss, but power rises.FightingPhysicalPower 10Acc. 90%PP 10–
- Trop Kick Changed in Pokémon Champions100% chance to lower the target's Attack by 1.lowers Attack by 1: Atk ▼1target100%GrassPhysicalPower 85Acc. 100%PP 16–
- Trump CardMore power the fewer PP this move has left.NormalSpecialPower –Acc. —PP 5–
- Twin BeamHits 2 times in one turn.PsychicSpecialPower 40Acc. 100%PP 120.4% of Pokémon on Showdown
- BugPhysicalPower 25Acc. 100%PP 20–
- Twinkle Tackle Z-MovePower is equal to the base move's Z-Power.FairyVariesPower variesAcc. —PP 1–
- DragonSpecialPower 40Acc. 100%PP 20–
- U-turnUser switches out after damaging the target.BugPhysicalPower 70Acc. 100%PP 204.5% of Pokémon on Showdown
- Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 160.1% of Pokémon on Showdown
- NormalSpecialPower 90Acc. 100%PP 12–
- V-createLowers the user's Defense, Sp. Def, Speed by 1.lowers Defense by 1; lowers Sp. Def by 1; lowers Speed by 1: Def ▼1SpD ▼1Spe ▼1userFirePhysicalPower 180Acc. 95%PP 5–
- Vacuum WaveUsually goes first.FightingSpecialPower 40Acc. 100%PP 200.1% of Pokémon on Showdown
- Veevee VolleyMax happiness: 102 power. Can't miss.NormalPhysicalPower –Acc. —PP 20–
- Venom DrenchLowers Atk/Sp. Atk/Speed of poisoned foes by 1.lowers Attack by 1; lowers Sp. Atk by 1; lowers Speed by 1: Atk ▼1SpA ▼1Spe ▼1both foesif poisonedPoisonStatusPower –Acc. 100%PP 20–
- PoisonSpecialPower 65Acc. 100%PP 12–
- Victory DanceRaises the user's Attack, Defense, Speed by 1.raises Attack by 1; raises Defense by 1; raises Speed by 1: Atk ▲1Def ▲1Spe ▲1userFightingStatusPower –Acc. —PP 10–
- Vine WhipNo additional effect.GrassPhysicalPower 45Acc. 100%PP 25–
- Vise GripNo additional effect.NormalPhysicalPower 55Acc. 100%PP 30–
- Vital ThrowThis move does not check accuracy. Goes last.FightingPhysicalPower 70Acc. —PP 10–
- Volt SwitchUser switches out after damaging the target.ElectricSpecialPower 70Acc. 100%PP 200.4% of Pokémon on Showdown
- Volt TackleHas 33% recoil. 10% chance to paralyze target.ElectricPhysicalPower 120Acc. 100%PP 160.2% of Pokémon on Showdown
- Wake-Up SlapPower doubles if target is asleep, and wakes it.FightingPhysicalPower 70Acc. 100%PP 10–
- Water GunNo additional effect.WaterSpecialPower 40Acc. 100%PP 25–
- Water PledgeUse with Grass or Fire Pledge for added effect.WaterSpecialPower 80Acc. 100%PP 10–
- Water Pulse20% chance to confuse the target.WaterSpecialPower 60Acc. 100%PP 20–
- Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecialPower 15Acc. 100%PP 20–
- Water SportFor 5 turns, Fire-type attacks have 1/3 power.WaterStatusPower –Acc. —PP 15–
- Water SpoutLess power as user's HP decreases. Hits foe(s).WaterSpecialPower 150Acc. 100%PP 80.5% of Pokémon on Showdown
- WaterPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- Wave CrashHas 33% recoil.WaterPhysicalPower 120Acc. 100%PP 124.1% of Pokémon on Showdown
- Weather BallPower doubles and type varies in each weather.NormalSpecialPower 50Acc. 100%PP 126.1% of Pokémon on Showdown
- WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecialPower 35Acc. 85%PP 16–
- WhirlwindForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
- Wicked BlowAlways results in a critical hit.DarkPhysicalPower 75Acc. 100%PP 5–
- Wicked Torque10% chance to cause the target to fall asleep.DarkPhysicalPower 80Acc. 100%PP 10–
- Wide GuardProtects allies from multi-target moves this turn.RockStatusPower –Acc. —PP 122.8% of Pokémon on Showdown
- Wild ChargeHas 1/4 recoil.ElectricPhysicalPower 90Acc. 100%PP 16–
- Wildbolt Storm20% chance to paralyze foe(s). Rain: can't miss.ElectricSpecialPower 100Acc. 80%PP 10–
- Will-O-WispBurns the target.FireStatusPower –Acc. 85%PP 161.0% of Pokémon on Showdown
- Wing AttackNo additional effect.PhysicalPower 60Acc. 100%PP 35–
- Wish Changed in Pokémon ChampionsNext turn, 50% of the user's max HP is restored.NormalStatusPower –Acc. —PP 8–
- WaterStatusPower –Acc. —PP 40–
- Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatusPower –Acc. —PP 12–
- Wood HammerHas 33% recoil.GrassPhysicalPower 120Acc. 100%PP 166.7% of Pokémon on Showdown
- Work UpRaises the user's Attack and Sp. Atk by 1.raises Attack by 1; raises Sp. Atk by 1: Atk ▲1SpA ▲1userNormalStatusPower –Acc. —PP 30–
- Worry SeedThe target's Ability becomes Insomnia.GrassStatusPower –Acc. 100%PP 12–
- WrapTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 90%PP 20–
- Wring OutMore power the more HP the target has left.NormalSpecialPower –Acc. 100%PP 5–
- X-ScissorNo additional effect.BugPhysicalPower 80Acc. 100%PP 160.1% of Pokémon on Showdown
- NormalStatusPower –Acc. —PP 120.5% of Pokémon on Showdown
- Zap Cannon100% chance to paralyze the target.ElectricSpecialPower 120Acc. 50%PP 82.1% of Pokémon on Showdown
- Zen Headbutt20% chance to make the target flinch.PsychicPhysicalPower 80Acc. 90%PP 16–
- ElectricPhysicalPower 80Acc. 100%PP 12–
- ElectricPhysicalPower 80Acc. 100%PP 10–
No moves match.
Moves and effects: PokéAPI. Champions rules and changes, and the stats each move raises or lowers: Pokémon Showdown. Use: Smogon’s Champions VGC stats from Pokémon Showdown, not the in-game ladder.