Double Slap
Sun & Moon and Ultra Sun & Ultra Moon
Hits 2-5 times in one turn.
- Power
- 15
- Accuracy
- 85%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Double Slap changed from game to game, newest first.
- Gen V
Hits two to five times. Has a
dropped: 3/8added: 35% chance to hit two or threedropped: times,added: times and adropped: 1/8added: 15% chance to hit four or five … move will always hit five times.dropped: If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits. - Gen IV
… take damage for the remaining hits. added: If the user has the Skill Link Ability, this move will always hit five times. If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.
- Gen II
… to hit four or five times.
dropped: Damage is calculated once for the first hit and used for every hit.If one of the hits breaks the target's substitute, added: it will take damage for thedropped: move ends.added: remaining hits.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Double Slap here yet. Find Double Slap on YouTube →
How it works in Gen VII
Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.
“The target is slapped repeatedly, back and forth, two to five times in a row.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
What interacts
Abilities and items that boost Double Slap, block it, punish its user or change how it works.
Boosts it
4
- Tough Claws×1.3
- Poison Touch30% to poison
- Skill Linkalways hits 5 times
Loaded Dicehits 4–5 times- Technician×1.5
Blocks or weakens it
1
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
14
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
7
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
- Pixilatebecomes Fairy-type, ×1.2
- Aerilatebecomes Flying-type, ×1.2
- Refrigeratebecomes Ice-type, ×1.2
- Galvanizebecomes Electric-type, ×1.2
- Dragonizebecomes Dragon-type, ×1.2
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Who learns Double Slap
It isn’t in Pokémon Champions.