Moves that go last
Moves with lowered priority. 14 moves, 10 of them in Pokémon Champions.
What cares about them
Abilities
Items
Type
Category
Show only
- AvalanchePower doubles if user is damaged by the target.IcePhysicalPower 60Acc. 100%PP 10–
- Beak Blast ChangedBurns on contact with the user before it moves.PhysicalPower 120Acc. 100%PP 5–
- Circle ThrowForces the target to switch to a random ally.FightingPhysicalPower 60Acc. 90%PP 10–
- CounterIf hit by physical attack, returns double damage.FightingPhysicalPower –Acc. 100%PP 20–
- Dragon TailForces the target to switch to a random ally.DragonPhysicalPower 60Acc. 90%PP 10–
- Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
- Mirror CoatIf hit by special attack, returns double damage.PsychicSpecialPower –Acc. 100%PP 20–
- RevengePower doubles if user is damaged by the target.FightingPhysicalPower 60Acc. 100%PP 10–
- RoarForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
- Shell TrapUser must take physical damage before moving.FireSpecialPower 150Acc. 100%PP 5–
- TeleportUser switches out.PsychicStatusPower –Acc. —PP 20–
- Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatusPower –Acc. —PP 58.4% of Pokémon on Showdown
- Vital ThrowThis move does not check accuracy. Goes last.FightingPhysicalPower 70Acc. —PP 10–
- WhirlwindForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
No moves match.