Ice Ball
Sun & Moon and Ultra Sun & Ultra Moon
Power doubles with each hit. Repeats for 5 turns.
- Power
- 30
- Accuracy
- 90%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Ice Ball changed from game to game, newest first.
- Gen VII
… move is used for one turn. added: If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends.
- Gen IV
Became Physical (the physical/special split)
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Ice Ball here yet. Find Ice Ball on YouTube →
How it works in Gen VII
If this move is successful, the user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power doubles with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Sleep Talk, the move is used for one turn. If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends.
“The user attacks the target for five turns. The move’s power increases each time it hits.”
In-game text, Sun & Moon and Ultra Sun & Ultra Moon
What interacts
Abilities and items that boost Ice Ball, block it, punish its user or change how it works.
Boosts it
2
- Tough Claws×1.3
- Poison Touch30% to poison
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
- Bulletproofimmune
Punishes the user
14
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
3
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Parental Bond doesn't make it hit twice.
- Can't be used through: Instruct.
- Its power changes with the situation; How it works gives the rule.
Works with or against it
Who learns Ice Ball
It isn’t in Pokémon Champions.