Jump Kick
Sun & Moon and Ultra Sun & Ultra Moon
User is hurt by 50% of its max HP if it misses.
- Power
- 100
- Accuracy
- 95%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Jump Kick changed from game to game, newest first.
- Gen V
Power 85 → 100
PP 25 → 10
If this attack is not successful, the user loses
dropped: HP equal tohalfdropped: the target'sadded: of its maximumdropped: HP if the target was immune,added: HP, rounded down,dropped: otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP,as crash damage. Pokémon with the … - Gen IV
Power 70 → 85
If this attack is not
dropped: successful and the target was not immune,added: successful, the user loses HP equal to added: half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target … target's maximum HP, as crash damage. added: Pokémon with the Magic Guard Ability are unaffected by crash damage. - Gen III
… the user loses HP equal to
dropped: 1/8added: half of the damage the target would have taken, rounded down, butdropped: notadded: no less than 1 added: HP and no more than half of the target's maximum HP, as crash damage. - Gen II
Before: If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.
Now: If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Jump Kick here yet. Find Jump Kick on YouTube →
How it works in Gen VII
If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokémon with the Magic Guard Ability are unaffected by crash damage.
- Makes contact
“The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- If it misses or fails, the user loses half its max HP. Reckless boosts it.Recoil moves
- Can't be used while Gravity is in effect.
Who learns Jump Kick
It isn’t in Pokémon Champions.