Punishment
Sun & Moon and Ultra Sun & Ultra Moon
60 power +20 for each of the target's stat boosts.
- Power
- –
- Accuracy
- 100%
- PP
- 5
- Hits
- One Pokémon next to the user
Changes over time
How Punishment changed from game to game, newest first.
- Gen V
Power 60 → – Nerfed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Punishment here yet. Find Punishment on YouTube →
How it works in Gen VII
Power is equal to 60+(X × 20), where X is the target's total stat stage changes that are greater than 0, but not more than 200 power.
“The more the target has powered up with stat changes, the greater the move’s power.”
In-game text, Sun & Moon and Ultra Sun & Ultra Moon
What interacts
Abilities and items that boost Punishment, block it, punish its user or change how it works.
Boosts it
2
- Tough Claws×1.3
- Poison Touch30% to poison
Blocks or weakens it
1
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
14
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
3
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Its power changes with the situation; How it works gives the rule.
Who learns Punishment
It isn’t in Pokémon Champions.