Pursuit
Sun & Moon and Ultra Sun & Ultra Moon
If a foe is switching out, hits it at 2× power.
- Power
- 40
- Accuracy
- 100%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Pursuit changed from game to game, newest first.
- Gen VI
… user moves after an opponent using
dropped: U-turnadded: Parting Shot, U-turn, or Volt Switch, but not Baton … - Gen V
If an added: adjacent opposing Pokémon switches out this turn, … user moves after an opponent using
dropped: U-turn,added: U-turn or Volt Switch, but not Baton Pass, it will … faints from this, the replacement Pokémondropped: becomesadded: does not become activedropped: immediately.added: until the end of the turn. - Gen IV
Became Physical (the physical/special split)
If
dropped: the target isan opposing Pokémondropped: and itswitches out this turn, this move hits that Pokémon added: before it leaves the field, even if it was not the original target. If the user moves after an opponent using U-turn, but not Baton Pass, it will hit that opponent before it leaves the field. Power … - Gen III
If the target added: is an opposing Pokémon and it switches out this turn, this move hits
dropped: itadded: that Pokémon before it leaves thedropped: field with doubled poweradded: field. Power doubles and no accuracy check is done if the user hits an opponent switching out, and the user's turn isdropped: over.added: over; if an opponent faints from this, the replacement Pokémon becomes active immediately.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Pursuit here yet. Find Pursuit on YouTube →
How it works in Gen VII
If an adjacent opposing Pokémon switches out this turn, this move hits that Pokémon before it leaves the field, even if it was not the original target. If the user moves after an opponent using Parting Shot, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field. Power and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over; if an opponent faints from this, the replacement Pokémon does not become active until the end of the turn.
- Makes contact
“The power of this attack move is doubled if it’s used on a target that’s switching out of battle.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Its power changes with the situation; How it works gives the rule.
Who learns Pursuit
It isn’t in Pokémon Champions.