Rollout
Scarlet & Violet
Power with each hit. Repeats for 5 turns.
- Power
- 30
- Accuracy
- 90%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Rollout changed from game to game, newest first.
- Gen VIII
… move is used for one turn.
dropped: If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends. - Gen VII
… move is used for one turn. added: If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Rollout here yet. Find Rollout on YouTube →
How it works in Gen IX
If this move is successful, the user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Talk, the move is used for one turn.
- Makes contact
“The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.”
In-game text, Scarlet & Violet
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Parental Bond doesn't make it hit twice.
- Can't be used through: Instruct.
- Its power changes with the situation; How it works gives the rule.
Works with or against it
Who learns Rollout
It isn’t in Pokémon Champions.