Skull Bash
Sword & Shield and Brilliant Diamond & Shining Pearl
user's Defense by 1 on turn 1. Hits turn 2.
- Power
- 130
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Skull Bash changed from game to game, newest first.
- Gen VI
Power 100 → 130
PP 15 → 10
- Gen IV
… 1 stage on the first turn. added: If the user is holding a Power Herb, the move completes in one turn.
- Gen II
… turn and executes on the second. added: Raises the user's Defense by 1 stage on the first turn.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Skull Bash here yet. Find Skull Bash on YouTube →
How it works in Gen VIII
This attack charges on the first turn and executes on the second. the user's Defense by 1 on the first turn. If the user is holding a Power Herb, the move completes in one turn.
- Makes contact
- Takes a turn to charge
“The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.”
In-game text, Sword & Shield
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Charges for a turn before attacking; Power Herb skips the wait once.Charging moves
- Can't be used through: Sleep Talk, Instruct.
Who learns Skull Bash
It isn’t in Pokémon Champions.