Tackle
Not in Pokémon ChampionsGen I
Game
Scarlet & Violet
NormalPhysical
No additional effect.
- Power
- 40
- Accuracy
- 100%
- PP
- 35
- Hits
- One Pokémon next to the user
Properties
Changes over time
How Tackle changed from game to game, newest first.
- Gen VII
Power 50 → 40 Nerfed
- Gen V
Power 35 → 50 Buffed
Accuracy 95% → 100% Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Tackle here yet. Find Tackle on YouTube →
How it works in Gen IX
“A physical attack in which the user charges and slams into the target with its whole body.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Tackle, block it, punish its user or change how it works.
Boosts it
3
- Tough Claws×1.3
- Poison Touch30% to poison
- Technician×1.5
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
17
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
10
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
- Pixilatebecomes Fairy-type, ×1.2
- Aerilatebecomes Flying-type, ×1.2
- Refrigeratebecomes Ice-type, ×1.2
- Galvanizebecomes Electric-type, ×1.2
- Dragonizebecomes Dragon-type, ×1.2
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Who learns Tackle
It isn’t in Pokémon Champions.