Take Down
Scarlet & Violet
Has 1/4 recoil.
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Take Down changed from game to game, newest first.
- Gen V
… HP lost by the target, rounded
dropped: down,added: half up, but not less than 1 HP. - Gen III
… HP lost by the target, rounded
dropped: half up,added: down, but not less than 1 HP.dropped: If this move hits a substitute, the recoil damage is always 1 HP. - Gen II
… HP lost by the target, rounded
dropped: down,added: half up, but not less than 1 HP. If this movedropped: breaks the target'sadded: hits a substitute, thedropped: user does not take anyrecoildropped: damage.added: damage is always 1 HP.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Take Down here yet. Find Take Down on YouTube →
How it works in Gen IX
If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
“A reckless full-body charge attack for slamming into the target. This also damages the user a little.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Take Down, block it, punish its user or change how it works.
Boosts it
3
- Tough Claws×1.3
- Poison Touch30% to poison
- Reckless×1.2
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
17
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
12
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Rock Headno recoil
- Magic Guardno recoil
- Infiltratorgoes through Substitute
- Pixilatebecomes Fairy-type, ×1.2
- Aerilatebecomes Flying-type, ×1.2
- Refrigeratebecomes Ice-type, ×1.2
- Galvanizebecomes Electric-type, ×1.2
- Dragonizebecomes Dragon-type, ×1.2
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Who learns Take Down
It isn’t in Pokémon Champions.