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Take Down

Not in Pokémon ChampionsGen I
Game

Scarlet & Violet

NormalPhysical

Has 1/4 recoil.

Power
90
Accuracy
85%
PP
20
Hits
One Pokémon next to the user
Properties

Changes over time

How Take Down changed from game to game, newest first.

  1. Gen V

    … HP lost by the target, rounded dropped: down, added: half up, but not less than 1 HP.

  2. Gen III

    … HP lost by the target, rounded dropped: half up, added: down, but not less than 1 HP. dropped: If this move hits a substitute, the recoil damage is always 1 HP.

  3. Gen II

    … HP lost by the target, rounded dropped: down, added: half up, but not less than 1 HP. If this move dropped: breaks the target's added: hits a substitute, the dropped: user does not take any recoil dropped: damage. added: damage is always 1 HP.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Take Down here yet. Find Take Down on YouTube →

How it works in Gen IX

If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.

“A reckless full-body charge attack for slamming into the target. This also damages the user a little.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Take Down, block it, punish its user or change how it works.

Boosts it

3

Blocks or weakens it

2

Punishes the user

17

Changes how it works

12

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Who learns Take Down

It isn’t in Pokémon Champions.