Thunder Cage
Scarlet & Violet
Traps and damages the target for 4-5 turns.
- Power
- 80
- Accuracy
- 90%
- PP
- 15
- Hits
- One Pokémon next to the user
Changes over time
How Thunder Cage changed from game to game, newest first.
- Gen IX
… Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, added: Shed Tail, Teleport, U-turn, or Volt Switch. The effect … field, or if the target uses
dropped: Rapid Spinadded: Mortal Spin, Rapid Spin, or Substitute successfully. This effect is …
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Thunder Cage here yet. Find Thunder Cage on YouTube →
How it works in Gen IX
Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
“The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Thunder Cage, block it, punish its user or change how it works.
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Good to know
- Can't be used through: Metronome.
Who learns Thunder Cage
It isn’t in Pokémon Champions.