Triple Kick
Scarlet & Violet
Hits 3 times. Each hit can miss, but power rises.
- Power
- 10
- Accuracy
- 90%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Triple Kick changed from game to game, newest first.
- Gen V
… for the remaining hits. If the
dropped: targetadded: user hasdropped: a Focus Sash and had full HP whenadded: the Skill Link Ability, this movedropped: started, itwilldropped: not be knocked out regardless of the number of hits.added: always hit three times. - Gen IV
… take damage for the remaining hits. added: If the target has a Focus Sash and had full HP when this move started, it will not be knocked out regardless of the number of hits.
- Gen III
Hits
dropped: one tothreedropped: times, at random.added: times. Power increases to 20 for the second hit and 30 for the third. added: This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Triple Kick here yet. Find Triple Kick on YouTube →
How it works in Gen IX
Hits three times. Power increases to 20 for the second hit and 30 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit three times.
“A consecutive three-kick attack that becomes more powerful with each successful hit.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Triple Kick, block it, punish its user or change how it works.
Boosts it
2
- Tough Claws×1.3
- Poison Touch30% to poison
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
17
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
5
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Checks accuracy for every hit; it stops at the first miss.
- Its power changes with the situation; How it works gives the rule.
Who learns Triple Kick
It isn’t in Pokémon Champions.