Vine Whip
Not in Pokémon ChampionsGen I
Game
Scarlet & Violet
GrassPhysical
No additional effect.
- Power
- 45
- Accuracy
- 100%
- Hit chance
- PP
- 25
- Cooldown
- Wind-up
- Hits
- One Pokémon next to the user
Properties
Changes over time
How Vine Whip changed from game to game, newest first.
- Gen VI
Power 35 → 45 Buffed
PP 15 → 25 Buffed
- Gen IV
Became Physical (the physical/special split)
PP 10 → 15 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Vine Whip here yet. Find Vine Whip on YouTube →
How it works in Gen IX
“The target is struck with slender, whiplike vines to inflict damage.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Vine Whip, block it, punish its user or change how it works.
Boosts it
3
- Tough Claws×1.3
- Poison Touch30% to poison
- Technician×1.5
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
17
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
5
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Who learns Vine Whip
It isn’t in Pokémon Champions.