Water Pledge
Scarlet & Violet
Use with Grass or Fire Pledge for added effect.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Water Pledge changed from game to game, newest first.
- Gen VI
Power 50 → 80 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Water Pledge here yet. Find Water Pledge on YouTube →
How it works in Gen IX
If one of the user's allies chose to use Fire Pledge or Grass Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Water Pledge with 150 power and a rainbow appears on the user's side for 4 turns, which doubles secondary effect chances and stacks with the Serene Grace Ability, except effects that cause flinching can only have their chance doubled once. If combined with Grass Pledge, the ally uses Grass Pledge with 150 power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokémon on that side. When used as a combined move, this move gains STAB no matter what the user's type is. This move does not consume the user's Water Gem, and cannot be redirected by the Storm Drain Ability.
“A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Water Pledge, block it, punish its user or change how it works.
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Good to know
- Combines with another Pledge move used in the same turn for a stronger effect.
- Its power changes with the situation; How it works gives the rule.
Works with or against it
Who learns Water Pledge
It isn’t in Pokémon Champions.