Dizzy Punch
Not in Pokémon ChampionsGen INot in Scarlet & Violet
Game
Sun & Moon and Ultra Sun & Ultra Moon
NormalPhysical
20% chance to confuse the target.
- Power
- 70
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Dizzy Punch changed from game to game, newest first.
- Gen II
Before: No additional effect.
Now: Has a 20% chance to confuse the target.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Dizzy Punch here yet. Find Dizzy Punch on YouTube →
How it works in Gen VII
Has a 20% chance to confuse the target.
- Makes contact
- Punch: boosted by
“The target is hit with rhythmically launched punches. This may also leave the target confused.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Punching move: Iron Fist boosts it ×1.2; Punching Glove ×1.1.Punching moves
- Has a secondary effect: Sheer Force boosts it and removes the effect, Serene Grace doubles the chance, and Shield Dust and Covert Cloak block it.Moves with a secondary effect
Who learns Dizzy Punch
It isn’t in Pokémon Champions.