Punching moves
Moves thrown with a fist. 25 moves, 16 of them in Pokémon Champions.
What cares about them
Abilities
Items
Type
Category
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- Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- Comet PunchHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 85%PP 15–
- Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
- Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
- Double ShockUser's Electric type: typeless; must be Electric.ElectricPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
- Drain PunchUser recovers 50% of the damage dealt.FightingPhysicalPower 75Acc. 100%PP 120.3% of Pokémon on Showdown
- Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 8–
- Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
- FightingPhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- Headlong RushLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1userGroundPhysicalPower 120Acc. 100%PP 8–
- IcePhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
- IcePhysicalPower 75Acc. 100%PP 161.6% of Pokémon on Showdown
- Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
- Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 200.1% of Pokémon on Showdown
- Mega PunchNo additional effect.NormalPhysicalPower 80Acc. 85%PP 20–
- SteelPhysicalPower 90Acc. 90%PP 120.1% of Pokémon on Showdown
- Plasma FistsNormal moves become Electric type this turn.ElectricPhysicalPower 100Acc. 100%PP 15–
- FightingPhysicalPower 40Acc. 100%PP 20–
- Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysicalPower 50Acc. 100%PP 120.2% of Pokémon on Showdown
- Shadow PunchThis move does not check accuracy.GhostPhysicalPower 60Acc. —PP 20–
- Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.FightingPhysicalPower 85Acc. 90%PP 15–
- Surging StrikesAlways results in a critical hit. Hits 3 times.WaterPhysicalPower 25Acc. 100%PP 5–
- Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
- Wicked BlowAlways results in a critical hit.DarkPhysicalPower 75Acc. 100%PP 5–
No moves match.