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Punching moves

Moves thrown with a fist. 25 moves, 16 of them in Pokémon Champions.

What cares about them

Abilities

25 moves
  1. Bullet PunchUsually goes first.
    SteelPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
  2. NormalPhysicalPower 18Acc. 85%PP 15–
  3. Dizzy Punch20% chance to confuse the target.
    NormalPhysicalPower 70Acc. 100%PP 10–
  4. Double Iron BashHits twice. 30% chance to make the target flinch.
    SteelPhysicalPower 60Acc. 100%PP 5–
  5. Double ShockUser's Electric type: typeless; must be Electric.
    ElectricPhysicalPower 120Acc. 100%PP 80.5% of Pokémon on Showdown
  6. Drain PunchUser recovers 50% of the damage dealt.
    FightingPhysicalPower 75Acc. 100%PP 120.3% of Pokémon on Showdown
  7. Dynamic Punch100% chance to confuse the target.
    FightingPhysicalPower 100Acc. 50%PP 8–
  8. Fire Punch10% chance to burn the target.
    FirePhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
  9. Focus PunchFails if the user takes damage before it hits.
    FightingPhysicalPower 150Acc. 100%PP 20–
  10. Hammer ArmLowers the user's Speed by 1.lowers Speed by 1: Spe ▼1user
    FightingPhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
  11. Headlong RushLowers the user's Defense and Sp. Def by 1.lowers Defense by 1; lowers Sp. Def by 1: Def ▼1SpD ▼1user
    GroundPhysicalPower 120Acc. 100%PP 8–
  12. Ice HammerLowers the user's Speed by 1.lowers Speed by 1: Spe ▼1user
    IcePhysicalPower 100Acc. 90%PP 120.1% of Pokémon on Showdown
  13. Ice Punch10% chance to freeze the target.
    IcePhysicalPower 75Acc. 100%PP 161.6% of Pokémon on Showdown
  14. Jet PunchUsually goes first.
    WaterPhysicalPower 60Acc. 100%PP 160.1% of Pokémon on Showdown
  15. Mach PunchUsually goes first.
    FightingPhysicalPower 40Acc. 100%PP 200.1% of Pokémon on Showdown
  16. Mega PunchNo additional effect.
    NormalPhysicalPower 80Acc. 85%PP 20–
  17. Meteor Mash20% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user20%
    SteelPhysicalPower 90Acc. 90%PP 120.1% of Pokémon on Showdown
  18. Plasma FistsNormal moves become Electric type this turn.
    ElectricPhysicalPower 100Acc. 100%PP 15–
  19. Power-Up Punch100% chance to raise the user's Attack by 1.raises Attack by 1: Atk ▲1user100%
    FightingPhysicalPower 40Acc. 100%PP 20–
  20. Rage Fist+50 power for each time user was hit. Max 6 hits.
    GhostPhysicalPower 50Acc. 100%PP 120.2% of Pokémon on Showdown
  21. Shadow PunchThis move does not check accuracy.
    GhostPhysicalPower 60Acc. —PP 20–
  22. Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.
    FightingPhysicalPower 85Acc. 90%PP 15–
  23. Surging StrikesAlways results in a critical hit. Hits 3 times.
    WaterPhysicalPower 25Acc. 100%PP 5–
  24. Thunder Punch10% chance to paralyze the target.
    ElectricPhysicalPower 75Acc. 100%PP 160.1% of Pokémon on Showdown
  25. Wicked BlowAlways results in a critical hit.
    DarkPhysicalPower 75Acc. 100%PP 5–