Double Iron Bash
Not in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game
Sword & Shield
SteelPhysical
Hits twice. 30% chance to make the target flinch.
- Power
- 60
- Accuracy
- 100%
- PP
- 5
- Hits
- One Pokémon next to the user
See it in the games
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How it works in Gen VIII
Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. Has a 30% chance to make the target flinch.
“The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.”
In-game text, Sword & Shield
What interacts
Abilities and items that boost Double Iron Bash, block it, punish its user or change how it works.
Boosts it
7
- Tough Claws×1.3
- Poison Touch30% to poison
- Iron Fist×1.2
Punching Glove×1.1, no contact- Sheer Force×1.3, loses the effect
- Serene Gracedoubles the chance
- Technician×1.5
Blocks or weakens it
4
- Fluffytakes ½
- Aura Guardtakes ½
- Shield Dustblocks the effect
Covert Cloakblocks the effect
Punishes the user
17
- Rough Skintakes ⅛ back
- Iron Barbstakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Tangling Hair−1 Speed
- Mummyreplaces its ability
- Lingering Aromareplaces its ability
- Wandering Spiritswaps abilities
- Perish Bodya 3-turn faint countdown for both
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Sticky Barbcan stick to it
Changes how it works
5
- Long Reachno contact
Protective Padsno contact effects- Unseen Fistgoes through Protect
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Can't be used through: Metronome.
Who learns Double Iron Bash
It isn’t in Pokémon Champions.