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Infernal Parade

In Pokémon ChampionsGen VIIIChanged in Champions
Game

Pokémon Champions

GhostSpecial

30% burn. 2× power if target is already statused.

Power
65 Scarlet & Violet: 60
Accuracy
100%
PP
16 Scarlet & Violet: 15
Hits
One Pokémon next to the user

Changes over time

How Infernal Parade changed from game to game, newest first.

  1. Champions

    Power 60 → 65 Buffed

    PP 15 → 16 Buffed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Infernal Parade here yet. Find Infernal Parade on YouTube →

How it works in Champions

Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.

“The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Infernal Parade, block it, punish its user or change how it works.

Boosts it

1

Blocks or weakens it

1

Changes how it works

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

  • Its power changes with the situation; How it works gives the rule.

Works with or against it

On the ladder today

Ranked Doubles Pokémon with Infernal Parade among their most used moves.

Who learns Infernal Parade

1 Pokémon can learn it in Pokémon Champions.