Infernal Parade
Pokémon Champions
30% burn. 2× power if target is already statused.
- Power
- 65 Scarlet & Violet: 60
- Accuracy
- 100%
- PP
- 16 Scarlet & Violet: 15
- Hits
- One Pokémon next to the user
Changes over time
How Infernal Parade changed from game to game, newest first.
- Champions
Power 60 → 65 Buffed
PP 15 → 16 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Infernal Parade here yet. Find Infernal Parade on YouTube →
How it works in Champions
Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.
“The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Infernal Parade, block it, punish its user or change how it works.
Boosts it
1
- Sheer Force×1.3, loses the effect
- Serene Gracedoubles the chance
Blocks or weakens it
1
- Shield Dustblocks the effect
Covert Cloakblocks the effect
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Its power changes with the situation; How it works gives the rule.
Works with or against it
On the ladder today
Ranked Doubles Pokémon with Infernal Parade among their most used moves.
Who learns Infernal Parade
1 Pokémon can learn it in Pokémon Champions.
All 1 Pokémon that learn it in any game → Filter the Pokédex to Champions →
How many times it can be used. PP Ups don’t change it in Pokémon Champions.
- Base PPIn Champions
- 58
- 1012
- 1516
- 20 or more20