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Power Trip

In Pokémon ChampionsGen VII
Game

Pokémon Champions

DarkPhysical

+ 20 power for each of the user's stat boosts.

Power
20
Accuracy
100%
PP
12 Scarlet & Violet: 10
Hits
One Pokémon next to the user
On Showdown
0.1% of Champions VGC Pokémon run it
Properties

Changes over time

How Power Trip changed from game to game, newest first.

  1. Champions

    PP 10 → 12 Buffed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Power Trip here yet. Find Power Trip on YouTube →

How it works in Champions

Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0.

“The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Power Trip, block it, punish its user or change how it works.

Boosts it

2

Blocks or weakens it

2

Punishes the user

12

Changes how it works

4

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

  • Its power changes with the situation; How it works gives the rule.

Who runs Power Trip on Showdown

  1. Corviknight40.3% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Power Trip among their most used moves.

Who learns Power Trip

6 Pokémon can learn it in Pokémon Champions.