Eerie Impulse
Pokémon Champions
Lowers the target's Sp. Atk by 2.
- Power
- –
- Accuracy
- 100%
- Hit chance
- PP
- 16 Scarlet & Violet: 15
- Cooldown
- Wind-up
- Hits
- One Pokémon next to the user
Changes over time
How Eerie Impulse changed from game to game, newest first.
- Champions
PP 15 → 16 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Eerie Impulse here yet. Find Eerie Impulse on YouTube →
How it works in Champions
“The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Eerie Impulse, block it, punish its user or change how it works.
Blocks or weakens it
1
- Magic Bouncebounces it back
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Magic Coat sends it back to the user too.
Who runs Eerie Impulse on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Eerie Impulse
25 Pokémon can learn it in Pokémon Champions.
All 64 Pokémon that learn it in any game → Filter the Pokédex to Champions →