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Eerie Impulse

In Pokémon ChampionsGen VI
Game

Pokémon Champions

ElectricStatus

Lowers the target's Sp. Atk by 2.

Power
–
Accuracy
100%
PP
16 Scarlet & Violet: 15
Hits
One Pokémon next to the user
Properties

Changes over time

How Eerie Impulse changed from game to game, newest first.

  1. Champions

    PP 15 → 16 Buffed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Eerie Impulse here yet. Find Eerie Impulse on YouTube →

How it works in Champions

Lowers the target's Special Attack by 2 stages.

“The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Eerie Impulse, block it, punish its user or change how it works.

Boosts it

1

Blocks or weakens it

1

Changes how it works

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

Who runs Eerie Impulse on Showdown

  1. Mega Manectric22.4% of its sets
  2. Mow Rotom2.4% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

Who learns Eerie Impulse

25 Pokémon can learn it in Pokémon Champions.