DexDB

No. 0479

Heat Rotom

Plasma Pokémon

Heat Rotom
Official art
Height
0.3 m 1′00″
Weight
0.3 kg 0.7 lbs
Base stat total
520 Higher than 78% of Pokémon
Introduced
Gen IV Platinum
Abilities
Champions#58 Doubles ▲1 · #26 Singles ▲1Usual set Choice Scarf · Timid · HP 2 / SpA 32 / Spe 32Full set →
This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.
See all 6 entries

Base stats

HP50125–157210–304
Atk6576–128121–251
Def107114–174197–344
SpA105112–172193–339
SpD107114–174197–344
Spe8695–151159–298
Total520Higher than 78% of Pokémon
HP50Atk65Def107Spe86SpD107SpA105

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricFireshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Electric and Fire)
2×
Rock (because of Fire)Water (because of Fire)

Resists

½×
Bug (because of Fire)Electric (because of Electric)Fairy (because of Fire)Fire (because of Fire)Flying (because of Electric)Grass (because of Fire)Ice (because of Fire)
¼×
Steel (because of Electric and Fire)
Takes normal damage from 7 types
NormalFightingPoisonGhostPsychicDragonDark

With : Ground becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 86); Scarf and Tailwind use the Max+ value.

Max+151Max138No SP106Min95Scarf226Tailwind302

At max Speed, Heat Rotom outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 151Heat Rotom · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 on Showdown
  17. 149GholdengoTimid · 32 SP · #8 on Showdown
  18. 143BasculegionJolly · 32 SP · #6 on Showdown
  19. 138Heat Rotom · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 106Heat Rotom · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#58 of 262 used

▲ 1 place since Oct 22
Oct 22Oct 28
▲ 1 place since Oct 21
Oct 21Oct 28

Choice Scarf (80.4%) · (100%) · Timid (75.1%) · HP 2 / SpA 32 / Spe 32 (38%)

Moves Overheat, Volt Switch, Discharge, Trick

Singles

#26 of 262 used

Same as Oct 22
Oct 22Oct 28
▲ 1 place since Oct 21
Oct 21Oct 28

Rocky Helmet (29.9%) · (100%) · Bold (43.9%) · HP 32 / Def 32 / SpD 2 (11.8%)

Moves Overheat, Volt Switch, Will-O-Wisp, Pain Split

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Smogon · Showdown On Showdown

Sep 2026

3.13% of teams · rank #45 · Reg M-C · Singles · 1760+ rating · 69,462 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Stat Alignment
Bold
Stat Points
32 HP / 32 Def / 2 SpA
  1. Overheat
  2. Volt Switch
  3. Will-O-Wisp
  4. Pain Split

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players2.64%
  • Rated 1500+2.69%
  • Rated 1630+2.53%
  • Rated 1760+3.13%

Usage by month

Apr 20263.13%

Abilities

  • 100%

EV spreads

  • Bold 32 HP / 32 Def / 2 SpA13.3%
  • Modest 32 HP / 32 SpA / 2 Spe12.1%
  • Calm 32 HP / 14 Def / 20 SpD10.6%
  • Bold 32 HP / 31 Def / 3 Spe10.3%
  • Timid 2 HP / 32 SpA / 32 Spe7.9%

Common teammates

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUBLSV Doubles(DUU)National DexRU

Evolution

Rotom does not evolve.

Moves

Level up 13

1Astonish30% chance to make the target flinch.GhostPhys30100%15
1Double TeamRaises the user's evasiveness by 1.NormalStatus——15
5Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
10Confuse RayConfuses the target.GhostStatus—100%10
15Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
20Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
25Thunder WaveParalyzes the target.ElectricStatus—90%20
30Shock WaveThis move does not check accuracy.ElectricSpec60—20
35HexPower doubles if the target has a status ailment.GhostSpec65100%10
40SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
45TrickUser switches its held item with the target's.PsychicStatus—100%10
50Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
55UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10

TM / HM / TR 39

TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM29HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM198PoltergeistFails if the target has no held item.GhostPhys11090%5
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15

Biology

Rotom has a body made of plasma, and it's known as a troublesome Pokémon, wreaking havoc upon others. Its electrical body can infiltrate machines and control them in battle or mischief. Research continues on it, as it could be the power source of a unique motor.

A boy's invention led to multiple different machines that take advantage of its strange capabilities. Rotom is capable of changing between six different forms by possessing various household appliances. It can also possess a special Pokédex used in Alola to assist trainers, and later smartphones, which are used worldwide.

Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Plasma Pokémon
Sinnoh · Diamond & Pearl
Color
Red
—
Pal Park area
Field

About its forms: Forms have different signature moves and types, and the appliance forms’ stats are different from the normal form’s. In Generation IV, all forms are Electric/Ghost type. When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. If Rotom only knows its signature move upon reverting to its default form, it learns Thunder Shock to avoid having no moves. Appliances for switching Rotom’s form can be found in the following locations, depending on the game: * Platinum: In the Team Galactic Eterna Building. Requires a Secret Key. * HeartGold and SoulSilver: In the Silph Co. Office Building. Enter the building when walking with Rotom and enter the broken elevator. * Black and White 1 & 2: In Shopping Mall Nine. Found in boxes in a storage room on the first floor on the far right.

Extended Sinnoh#152Mountain Kalos#068Galar#372Hisui#194Paldea#310Blueberry#041Hyperspace#022
  1. This bizarre Pokémon appears to be a will-o'-the-wisp powered by electricity. Be wary, as Rotom is both smart and mischievous.

    Legends: Arceus
  2. With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

    Shield
  3. One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

    Sword
  4. Research continues on this Pokémon, which could be the power source of a unique motor.

    HeartGold · SoulSilver · X · Omega Ruby
  5. Its electric-like body can enter some kinds of machines and take control in order to make mischief.

    Platinum · Black · White · Black 2 · White 2
  6. Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

    Diamond · Pearl · Y · Alpha Sapphire

Names around the world

English
Rotom
Japanese
ロトム
Japanese (romaji)
Rotom
Korean
로토무
Chinese (Traditional)
洛托姆
Chinese (Simplified)
洛托姆
French
Motisma
German
Rotom
Spanish
Rotom
Italian
Rotom

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V · Gen IV

Training

1 SpA, 1 Spe
45 ≈5.9% with a Poké Ball at full HP
70
182
Medium

Breeding

Amorphous
Genderless
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 1 area
  • Workout SeaSpecial overworld spawn in a fixed location. · Lv 50–60
Sword: The Isle of Armor 1 area
  • Workout SeaSpecial overworld spawn in a fixed location. · Lv 50–60
Shield 1 area
  • Hammerlocke Hills (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 1 area
  • Hammerlocke Hills (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.