Priority moves
Moves with raised priority: they go before normal moves whatever the Speed. 41 moves, 29 of them in Pokémon Champions.
What cares about them
- AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
- Ally SwitchUser and ally swap positions; using again can fail.PsychicStatusPower –Acc. —PP 15–
- Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.3% of Pokémon on Showdown
- Baby-Doll EyesLowers the target's Attack by 1.FairyStatusPower –Acc. 100%PP 30–
- Baneful Bunker ChangedProtects from moves. Contact: poison.PoisonStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
- Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 300.2% of Pokémon on Showdown
- DetectPrevents moves from affecting the user this turn.FightingStatusPower –Acc. —PP 51.8% of Pokémon on Showdown
- EndureUser survives attacks this turn with at least 1 HP.NormalStatusPower –Acc. —PP 10–
- Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 51.9% of Pokémon on Showdown
- Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysicalPower 40Acc. 100%PP 1019.3% of Pokémon on Showdown
- FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysicalPower 30Acc. 100%PP 100.2% of Pokémon on Showdown
- First Impression ChangedNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 100.7% of Pokémon on Showdown
- Follow MeThe foes' moves target the user on the turn used.NormalStatusPower –Acc. —PP 203.9% of Pokémon on Showdown
- Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatusPower –Acc. —PP 205.2% of Pokémon on Showdown
- Ice ShardUsually goes first.IcePhysicalPower 40Acc. 100%PP 300.6% of Pokémon on Showdown
- Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 150.1% of Pokémon on Showdown
- King’s Shield ChangedProtects from damaging attacks. Contact: -1 Atk.SteelStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
- Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
- Protect ChangedPrevents moves from affecting the user this turn.NormalStatusPower –Acc. —PP 564.1% of Pokémon on Showdown
- Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 301.3% of Pokémon on Showdown
- Quick GuardProtects allies from priority attacks this turn.FightingStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
- Rage PowderThe foes' moves target the user on the turn used.BugStatusPower –Acc. —PP 202.2% of Pokémon on Showdown
- Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 300.4% of Pokémon on Showdown
- Spiky Shield ChangedProtects from moves. Contact: loses 1/8 max HP.GrassStatusPower –Acc. —PP 50.6% of Pokémon on Showdown
- Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 55.2% of Pokémon on Showdown
- Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 15–
- Vacuum WaveUsually goes first.FightingSpecialPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
- Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecialPower 15Acc. 100%PP 20–
- Wide GuardProtects allies from multi-target moves this turn.RockStatusPower –Acc. —PP 102.7% of Pokémon on Showdown
- BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
- Burning BulwarkProtects from damaging attacks. Contact: burn.FireStatusPower –Acc. —PP 10–
- Crafty ShieldProtects allies from Status moves this turn.FairyStatusPower –Acc. —PP 10–
- Ion DelugeNormal moves become Electric type this turn.ElectricStatusPower –Acc. —PP 25–
- Magic CoatBounces back certain non-damaging moves.PsychicStatusPower –Acc. —PP 15–
- Max GuardProtects user from moves & Max Moves this turn.NormalStatusPower –Acc. —PP 10–
- ObstructProtects from damaging attacks. Contact: -2 Def.DarkStatusPower –Acc. 100%PP 10–
- PowderIf using a Fire move, target loses 1/4 max HP.BugStatusPower –Acc. 100%PP 20–
- Silk TrapProtects from damaging attacks. Contact: -1 Spe.BugStatusPower –Acc. —PP 10–
- SnatchUser steals certain support moves to use itself.DarkStatusPower –Acc. —PP 10–
- SpotlightTarget's foes' moves are redirected to it this turn.NormalStatusPower –Acc. —PP 15–
- ThunderclapUsually goes first. Fails if target is not attacking.ElectricSpecialPower 70Acc. 100%PP 5–