DexDB

Priority moves

Moves with raised priority: they go before normal moves whatever the Speed. 41 moves, 29 of them in Pokémon Champions.

What cares about them

41 moves
  1. AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
  2. Ally SwitchUser and ally swap positions; using again can fail.PsychicStatusPower –Acc. —PP 15–
  3. Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.3% of Pokémon on Showdown
  4. Baby-Doll EyesLowers the target's Attack by 1.FairyStatusPower –Acc. 100%PP 30–
  5. Baneful Bunker ChangedProtects from moves. Contact: poison.PoisonStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  6. Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 300.2% of Pokémon on Showdown
  7. DetectPrevents moves from affecting the user this turn.FightingStatusPower –Acc. —PP 51.8% of Pokémon on Showdown
  8. EndureUser survives attacks this turn with at least 1 HP.NormalStatusPower –Acc. —PP 10–
  9. Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 51.9% of Pokémon on Showdown
  10. Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysicalPower 40Acc. 100%PP 1019.3% of Pokémon on Showdown
  11. FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysicalPower 30Acc. 100%PP 100.2% of Pokémon on Showdown
  12. First Impression ChangedNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 100.7% of Pokémon on Showdown
  13. Follow MeThe foes' moves target the user on the turn used.NormalStatusPower –Acc. —PP 203.9% of Pokémon on Showdown
  14. Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatusPower –Acc. —PP 205.2% of Pokémon on Showdown
  15. Ice ShardUsually goes first.IcePhysicalPower 40Acc. 100%PP 300.6% of Pokémon on Showdown
  16. Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 150.1% of Pokémon on Showdown
  17. King’s Shield ChangedProtects from damaging attacks. Contact: -1 Atk.SteelStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  18. Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  19. Protect ChangedPrevents moves from affecting the user this turn.NormalStatusPower –Acc. —PP 564.1% of Pokémon on Showdown
  20. Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 301.3% of Pokémon on Showdown
  21. Quick GuardProtects allies from priority attacks this turn.FightingStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
  22. Rage PowderThe foes' moves target the user on the turn used.BugStatusPower –Acc. —PP 202.2% of Pokémon on Showdown
  23. Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 300.4% of Pokémon on Showdown
  24. Spiky Shield ChangedProtects from moves. Contact: loses 1/8 max HP.GrassStatusPower –Acc. —PP 50.6% of Pokémon on Showdown
  25. Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 55.2% of Pokémon on Showdown
  26. Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 15–
  27. Vacuum WaveUsually goes first.FightingSpecialPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  28. Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecialPower 15Acc. 100%PP 20–
  29. Wide GuardProtects allies from multi-target moves this turn.RockStatusPower –Acc. —PP 102.7% of Pokémon on Showdown
  30. BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
  31. Burning BulwarkProtects from damaging attacks. Contact: burn.FireStatusPower –Acc. —PP 10–
  32. Crafty ShieldProtects allies from Status moves this turn.FairyStatusPower –Acc. —PP 10–
  33. Ion DelugeNormal moves become Electric type this turn.ElectricStatusPower –Acc. —PP 25–
  34. Magic CoatBounces back certain non-damaging moves.PsychicStatusPower –Acc. —PP 15–
  35. Max GuardProtects user from moves & Max Moves this turn.NormalStatusPower –Acc. —PP 10–
  36. ObstructProtects from damaging attacks. Contact: -2 Def.DarkStatusPower –Acc. 100%PP 10–
  37. PowderIf using a Fire move, target loses 1/4 max HP.BugStatusPower –Acc. 100%PP 20–
  38. Silk TrapProtects from damaging attacks. Contact: -1 Spe.BugStatusPower –Acc. —PP 10–
  39. SnatchUser steals certain support moves to use itself.DarkStatusPower –Acc. —PP 10–
  40. SpotlightTarget's foes' moves are redirected to it this turn.NormalStatusPower –Acc. —PP 15–
  41. ThunderclapUsually goes first. Fails if target is not attacking.ElectricSpecialPower 70Acc. 100%PP 5–