Endure
Pokémon Champions
User survives attacks this turn with at least 1 HP.
- Power
- –
- Accuracy
- —
- PP
- 10
- Priority
- +4
- Hits
- The user
Changes over time
How Endure changed from game to game, newest first.
- Gen IX
… move used is not Baneful Bunker, added: Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, added: Silk Trap, Spiky Shield, or Wide Guard, or …
- Gen VIII
… Baneful Bunker, Detect, Endure, King's Shield, added: Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or …
- Gen VII
… user's last move used is not added: Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick …
- Gen VI
… where X starts at 1 and
dropped: doublesadded: triples each time this move is successfully used. X resets to 1 if this movedropped: fails oradded: fails, if the user's last move used is not Detect, Endure, added: King's Shield, Protect, Quick Guard, added: Spiky Shield, or Widedropped: Guard.added: Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. - Gen V
… each time this move is successfully
dropped: used, up to a maximum of 8.added: used. X resets to 1 if this … move used is not Detect, Endure, added: Protect, Quick Guard, ordropped: Protect.added: Wide Guard. Fails if the user moves last this turn. - Gen IV
… least 1 HP. This move has
dropped: an X/65536added: a 1/X chance of being successful, where X starts atdropped: 65535added: 1 anddropped: halves, rounded down,added: doubles each time this move is successfullydropped: used. After the fourth successful use inadded: used, up to adropped: row, X drops to 118 and continues with seemingly random values from 0-65535 on subsequent successful uses.added: maximum of 8. X resets todropped: 65535added: 1 if this move fails or if … - Gen III
The user will survive attacks made by
dropped: the opponentadded: other Pokémon during this turn with at least 1 HP. This move has andropped: X/255added: X/65536 chance of being successful, where X starts atdropped: 255added: 65535 and halves, rounded down, each time this move is successfully used. added: After the fourth successful use in a row, X drops to 118 and continues with seemingly random values from 0-65535 on subsequent successful uses. X resets todropped: 255added: 65535 if this move fails or if … or Protect. Fails if the userdropped: has a substitute ormoves last this turn.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
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How it works in Champions
The user will survive attacks made by other Pokémon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, , Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
“The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.”
In-game text, Scarlet & Violet
Good to know
- Priority +4: it goes before moves of lower priority, whatever the Speed.Priority moves
- Protect-like: using any of these in a row usually fails (each success makes the next a third as likely).Protect moves
- Can't be used through: Metronome, Assist, Copycat.
Who learns Endure
315 Pokémon can learn it in Pokémon Champions.
Show all 315 in Champions
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