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Wide Guard

In Pokémon ChampionsGen V
Game

Pokémon Champions

RockStatus

Protects allies from multi-target moves this turn.

Power
–
Accuracy
—
PP
10
Priority
+3
Hits
The user’s side of the field
On Showdown
2.7% of Champions VGC Pokémon run it

Changes over time

How Wide Guard changed from game to game, newest first.

  1. Gen IX

    … move used is not Baneful Bunker, added: Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, added: Silk Trap, Spiky Shield, or Wide Guard, or …

  2. Gen VIII

    … Baneful Bunker, Detect, Endure, King's Shield, added: Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or …

  3. Gen VII

    The user and its party members are protected from dropped: damaging attacks added: moves made by other Pokémon, including allies, … user's last move used is not added: Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick …

  4. Gen VI

    … foes or all adjacent Pokémon. This dropped: attack has a added: move modifies the same 1/X chance of being dropped: successful, added: successful used by other protection moves, where X starts at 1 and dropped: doubles added: triples each time this move is successfully dropped: used. added: used, but does not use the chance to check for failure. X resets to 1 if this dropped: attack fails or added: move fails, if the user's last added: move used dropped: move is not Detect, Endure, added: King's Shield, Protect, Quick Guard, added: Spiky Shield, or Wide dropped: Guard. If X is 256 added: Guard, or dropped: more, this move has a 1/(2^32) chance added: if it was one of dropped: being successful. added: those moves and the user's protection was broken. Fails if the user moves last …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Wide Guard here yet. Find Wide Guard on YouTube →

How it works in Champions

The user and its party members are protected from moves made by other Pokémon, including allies, during this turn that target all adjacent foes or all adjacent Pokémon. This move modifies the same 1/X chance of being successful used by other moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.

“The user and its allies are protected from wide-ranging attacks for one turn.”

In-game text, Scarlet & Violet

Good to know

Who runs Wide Guard on Showdown

  1. Pelipper62.1% of its sets
  2. Armarouge45.0% of its sets
  3. Mega Aerodactyl32.0% of its sets
  4. Aerodactyl48.7% of its sets
  5. Toxapex71.1% of its sets
  6. Aegislash66.0% of its sets
  7. Gallade57.7% of its sets
  8. Araquanid87.6% of its sets
  9. Swampert46.1% of its sets
  10. Torterra77.9% of its sets
  11. Mega Steelix62.3% of its sets
  12. Mr. Mime78.3% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Wide Guard among their most used moves.

Who learns Wide Guard

25 Pokémon can learn it in Pokémon Champions.