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Quick Guard

In Pokémon ChampionsGen V
Game

Pokémon Champions

FightingStatus

Protects allies from priority attacks this turn.

Power
–
Accuracy
—
PP
16 Scarlet & Violet: 15
Priority
+3
Hits
The user’s side of the field
On Showdown
0.3% of Champions VGC Pokémon run it

Changes over time

How Quick Guard changed from game to game, newest first.

  1. Champions

    PP 15 → 16 Buffed

  2. Gen IX

    … last move used is not Baneful Bunker, added: Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, added: Silk Trap, Spiky Shield, or Wide Guard, or if it …

  3. Gen VIII

    … is not Baneful Bunker, Detect, Endure, King's Shield, added: Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or …

  4. Gen VII

    … user's last move used is not added: Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, …

  5. Gen VI

    … are protected from attacks with original added: or altered priority greater than 0 made by other Pokémon, including allies, during this turn. This dropped: attack has a added: move modifies the same 1/X chance of being dropped: successful, added: successful used by other protection moves, where X starts at 1 and dropped: doubles added: triples each time this move is successfully dropped: used. added: used, but does not use the chance to check for failure. X resets to 1 if this dropped: attack fails or added: move fails, if the user's last added: move used dropped: move is not Detect, Endure, added: King's Shield, Protect, Quick Guard, added: Spiky Shield, or dropped: Wide Guard. If X is 256 added: Wide Guard, or dropped: more, this move has a 1/(2^32) chance added: if it was one of dropped: being successful. added: those moves and the user's protection was broken. Fails if the user moves last …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Quick Guard here yet. Find Quick Guard on YouTube →

How it works in Champions

The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokémon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.

“The user protects itself and its allies from priority moves.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Quick Guard, block it, punish its user or change how it works.

Boosts it

1

Good to know

Who runs Quick Guard on Showdown

  1. Talonflame16.0% of its sets
  2. Mr. Mime15.7% of its sets
  3. Mega Hawlucha10.3% of its sets
  4. Hawlucha7.6% of its sets
  5. Chesnaught7.9% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Quick Guard among their most used moves.

Who learns Quick Guard

30 Pokémon can learn it in Pokémon Champions.