Parabolic Charge
Pokémon Champions
User recovers 50% of the damage dealt.
- Power
- 65
- Accuracy
- 100%
- Hit chance
- PP
- 20
- Cooldown
- Wind-up
- Hits
- Everyone next to the user, ally too (spread move)
- On Showdown
- 0.1% of Champions VGC Pokémon run it
Changes over time
How Parabolic Charge changed from game to game, newest first.
- Gen VII
Power 50 → 65 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Parabolic Charge here yet. Find Parabolic Charge on YouTube →
How it works in Champions
The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
“The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Parabolic Charge, block it, punish its user or change how it works.
Blocks or weakens it
1
- Telepathyan ally with it takes no damage
Punishes the user
1
- Liquid Oozehurts the user instead
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Heal Block stops the healing.
- Heal Block stops the healing.
Who runs Parabolic Charge on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
On the ladder today
Ranked Doubles Pokémon with Parabolic Charge among their most used moves.
Who learns Parabolic Charge
5 Pokémon can learn it in Pokémon Champions.
All 7 Pokémon that learn it in any game → Filter the Pokédex to Champions →
How many times it can be used. PP Ups don’t change it in Pokémon Champions.
- Base PPIn Champions
- 58
- 1012
- 1516
- 20 or more20