Swallow
Pokémon Champions
Heals the user based on uses of Stockpile.
- Power
- –
- Accuracy
- —
- PP
- 12 Scarlet & Violet: 10
- Hits
- The user
Changes over time
How Swallow changed from game to game, newest first.
- Champions
PP 10 → 12 Buffed
- Gen V
… HP if it's 2, both rounded added: half down, and all of its HP …
- Gen IV
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Swallow here yet. Find Swallow on YouTube →
How it works in Champions
The user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
“The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Swallow, block it, punish its user or change how it works.
Good to know
- Heal Block stops the healing.
- Snatch can steal it.
Who learns Swallow
13 Pokémon can learn it in Pokémon Champions.
All 47 Pokémon that learn it in any game → Filter the Pokédex to Champions →