Electro Ball
Pokémon Champions
More power the faster the user is than the target.
- Power
- –
- Accuracy
- 100%
- PP
- 12 Scarlet & Violet: 10
- Hits
- One Pokémon next to the user
Changes over time
How Electro Ball changed from game to game, newest first.
- Champions
PP 10 → 12 Buffed
- Gen VI
… the target's current Speed is 0,
dropped: itadded: this move's power isdropped: treated as 1 instead.added: 40.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Electro Ball here yet. Find Electro Ball on YouTube →
How it works in Champions
The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.
“The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Electro Ball, block it, punish its user or change how it works.
Blocks or weakens it
1
- Bulletproofimmune
Changes how it works
1
- Infiltratorgoes through Substitute
No ability or held item affected it in these games.
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Its power changes with the situation; How it works gives the rule.
Who learns Electro Ball
25 Pokémon can learn it in Pokémon Champions.
All 76 Pokémon that learn it in any game → Filter the Pokédex to Champions →