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Electro Ball

In Pokémon ChampionsGen V
Game

Pokémon Champions

ElectricSpecial

More power the faster the user is than the target.

Power
–
Accuracy
100%
PP
12 Scarlet & Violet: 10
Hits
One Pokémon next to the user

Changes over time

How Electro Ball changed from game to game, newest first.

  1. Champions

    PP 10 → 12 Buffed

  2. Gen VI

    … the target's current Speed is 0, dropped: it added: this move's power is dropped: treated as 1 instead. added: 40.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Electro Ball here yet. Find Electro Ball on YouTube →

How it works in Champions

The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.

“The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Electro Ball, block it, punish its user or change how it works.

Blocks or weakens it

1

Changes how it works

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

  • Its power changes with the situation; How it works gives the rule.

Who learns Electro Ball

25 Pokémon can learn it in Pokémon Champions.