Haze
Pokémon Champions
Eliminates all stat changes.
- Power
- –
- Accuracy
- —
- PP
- 20 Scarlet & Violet: 30
- Hits
- The whole field
- On Showdown
- 0.1% of Champions VGC Pokémon run it
Changes over time
How Haze changed from game to game, newest first.
- Champions
PP 30 → 20 Nerfed
- Gen II
Before: Resets the stat stages of both Pokémon to 0 and removes stat reductions due to burn and paralysis. Resets Toxic counters to 0 and removes the effect of confusion, Disable, Focus Energy, Leech Seed, Light Screen, Mist, and Reflect from both Pokémon. Removes the opponent's non-volatile status condition.
Now: Resets the stat stages of all active Pokémon to 0.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Haze here yet. Find Haze on YouTube →
How it works in Champions
Resets the stat stages of all active Pokémon to 0.
“The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Haze, block it, punish its user or change how it works.
Boosts it
1
- Prankster+1 priority
Who runs Haze on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Haze
37 Pokémon can learn it in Pokémon Champions.
All 115 Pokémon that learn it in any game → Filter the Pokédex to Champions →