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Haze

In Pokémon ChampionsGen I
Game

Pokémon Champions

IceStatus

Eliminates all stat changes.

Power
–
Accuracy
—
PP
20 Scarlet & Violet: 30
Hits
The whole field
On Showdown
0.1% of Champions VGC Pokémon run it

Changes over time

How Haze changed from game to game, newest first.

  1. Champions

    PP 30 → 20 Nerfed

  2. Gen II

    Before: Resets the stat stages of both Pokémon to 0 and removes stat reductions due to burn and paralysis. Resets Toxic counters to 0 and removes the effect of confusion, Disable, Focus Energy, Leech Seed, Light Screen, Mist, and Reflect from both Pokémon. Removes the opponent's non-volatile status condition.

    Now: Resets the stat stages of all active Pokémon to 0.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Haze here yet. Find Haze on YouTube →

How it works in Champions

Resets the stat stages of all active Pokémon to 0.

“The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Haze, block it, punish its user or change how it works.

Boosts it

1

Who runs Haze on Showdown

  1. Milotic4.5% of its sets
  2. Primarina3.1% of its sets
  3. Toxapex1.7% of its sets
  4. Cofagrigus13.2% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

Who learns Haze

37 Pokémon can learn it in Pokémon Champions.