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Reflect

In Pokémon ChampionsGen I
Game

Pokémon Champions

PsychicStatus

For 5 turns, physical damage to allies is halved.

Power
–
Accuracy
—
PP
20
Hits
The user’s side of the field
On Showdown
1.1% of Champions VGC Pokémon run it

Changes over time

How Reflect changed from game to game, newest first.

  1. Gen VII

    … 0.66× damage if in a Double dropped: or Triple Battle. added: Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It … ally is successfully hit by Brick dropped: Break added: Break, Psychic Fangs, or Defog. Lasts for 8 turns …

  2. Gen V

    For 5 turns, the user and its party members take dropped: 1/2 added: 0.5× damage from physical attacks, or dropped: 2/3 added: 0.66× damage if dropped: there are multiple active Pokémon on the user's side. added: in a Double or Triple Battle. Critical hits ignore this effect. It …

  3. Gen IV

    … ally is successfully hit by Brick dropped: Break. added: Break or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already …

  4. Gen III

    For 5 turns, the user and its party members dropped: have their Defense doubled. added: take 1/2 damage from physical attacks, or 2/3 damage if there are multiple active Pokémon on the user's side. Critical hits ignore this effect. added: It is removed from the user's side if the user or an ally is successfully hit by Brick Break. Fails if the effect is already …

  5. Gen II

    Before: While the user remains active, its Defense is doubled when taking damage. Critical hits ignore this protection. This effect can be removed by Haze.

    Now: For 5 turns, the user and its party members have their Defense doubled. Critical hits ignore this effect. Fails if the effect is already active on the user's side.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Reflect here yet. Find Reflect on YouTube →

How it works in Champions

For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.

“A wondrous wall of light is put up to reduce damage from physical moves for five turns.”

In-game text, Scarlet & Violet

Good to know

Works with or against it

Who runs Reflect on Showdown

  1. Grimmsnarl96.3% of its sets
  2. Sableye58.5% of its sets
  3. Klefki75.7% of its sets
  4. Mega Raichu X12.5% of its sets
  5. Meowstic19.2% of its sets
  6. Alakazam14.5% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Reflect among their most used moves.

Who learns Reflect

92 Pokémon can learn it in Pokémon Champions.

Show all 92 in Champions