Reflect
Pokémon Champions
For 5 turns, physical damage to allies is halved.
- Power
- –
- Accuracy
- —
- PP
- 20
- Hits
- The user’s side of the field
- On Showdown
- 1.1% of Champions VGC Pokémon run it
Changes over time
How Reflect changed from game to game, newest first.
- Gen VII
… 0.66× damage if in a Double
dropped: or TripleBattle. added: Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It … ally is successfully hit by Brickdropped: Breakadded: Break, Psychic Fangs, or Defog. Lasts for 8 turns … - Gen V
For 5 turns, the user and its party members take
dropped: 1/2added: 0.5× damage from physical attacks, ordropped: 2/3added: 0.66× damage ifdropped: there are multiple active Pokémon on the user's side.added: in a Double or Triple Battle. Critical hits ignore this effect. It … - Gen IV
… ally is successfully hit by Brick
dropped: Break.added: Break or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already … - Gen III
For 5 turns, the user and its party members
dropped: have their Defense doubled.added: take 1/2 damage from physical attacks, or 2/3 damage if there are multiple active Pokémon on the user's side. Critical hits ignore this effect. added: It is removed from the user's side if the user or an ally is successfully hit by Brick Break. Fails if the effect is already … - Gen II
Before: While the user remains active, its Defense is doubled when taking damage. Critical hits ignore this protection. This effect can be removed by Haze.
Now: For 5 turns, the user and its party members have their Defense doubled. Critical hits ignore this effect. Fails if the effect is already active on the user's side.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Reflect here yet. Find Reflect on YouTube →
How it works in Champions
For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
“A wondrous wall of light is put up to reduce damage from physical moves for five turns.”
In-game text, Scarlet & Violet
Good to know
- Snatch can steal it.
- A screen: lasts 5 turns, 8 with Light Clay; Brick Break, Psychic Fangs and Defog remove it.
Works with or against it
Who runs Reflect on Showdown
Grimmsnarl96.3% of its sets
Sableye58.5% of its sets
Klefki75.7% of its sets
Mega Raichu X12.5% of its sets
Meowstic19.2% of its sets
Alakazam14.5% of its sets
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
On the ladder today
Ranked Doubles Pokémon with Reflect among their most used moves.
Who learns Reflect
92 Pokémon can learn it in Pokémon Champions.
Show all 92 in Champions
All 312 Pokémon that learn it in any game → Filter the Pokédex to Champions →