DexDB

No. 0658

Greninja

Ninja Pokémon

Greninja
Official art
Height
1.5 m 4′11″
Weight
40 kg 88.2 lbs
Base stat total
530 Higher than 82% of Pokémon
Introduced
Gen VI X & Y
Abilities
Champions#81 Doubles ▲1 · #28 Singles ▼2Usual set Greninjite · Timid · HP 2 / SpA 32 / Spe 32Full set →
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
See all 2 entries

Base stats

HP72147–179254–348
Atk95103–161175–317
Def6778–130125–256
SpA103110–170189–335
SpD7181–135132–265
Spe122127–191224–377
Total530Higher than 82% of Pokémon
HP72Atk95Def67Spe122SpD71SpA103

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

WaterDarkshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Dark)Electric (because of Water)Fairy (because of Dark)Fighting (because of Dark)Grass (because of Water)

Resists

½×
Dark (because of Dark)Fire (because of Water)Ghost (because of Dark)Ice (because of Water)Steel (because of Water)Water (because of Water)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 6 types
NormalFlyingPoisonGroundRockDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 122); Scarf and Tailwind use the Max+ value.

Max+191Max174No SP142Min127Scarf286Tailwind382

At max Speed, Greninja outspeeds 28 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 191Greninja · Max+32 SP, Speed-raising alignment
  4. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  5. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  6. 184WhimsicottTimid · 32 SP · #23 on Showdown
  7. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  8. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  9. 174Greninja · Max32 SP, neutral alignment
  10. 172SneaslerAdamant · 32 SP · #2 on Showdown
  11. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  12. 169GarchompJolly · 32 SP · #19 on Showdown
  13. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  14. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  15. 161IndeedeeTimid · 32 SP · #30 on Showdown
  16. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  17. 150ArchaludonTimid · 32 SP · #9 on Showdown
  18. 149GholdengoTimid · 32 SP · #8 on Showdown
  19. 143BasculegionJolly · 32 SP · #6 on Showdown
  20. 142Greninja · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 on Showdown
  22. 120VolcaronaBold · 0 SP · #25 on Showdown
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#81 of 262 used

▲ 1 place since Oct 22
Oct 22Oct 28
▲ 1 place since Oct 21
Oct 21Oct 28

Greninjite (59.5%) · (90.2%) · Timid (42.9%) · HP 2 / SpA 32 / Spe 32 (42.5%)

Moves Dark Pulse, Ice Beam, Protect, Water Shuriken

Singles

#28 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 2 places since Oct 21
Oct 21Oct 28

Greninjite (45.7%) · (80.7%) · Timid (48%) · HP 2 / SpA 32 / Spe 32 (59.2%)

Moves Ice Beam, Dark Pulse, Sludge Wave, Water Shuriken

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Smogon · Showdown On Showdown

Sep 2026

Mega Greninja: 0.12% of Champions VGC teams on Showdown →

6.48% of teams · rank #24 · Reg M-C · Singles · 1760+ rating · 69,462 battles · Sep 2026

Most common build

Item
Focus Sash
Ability
Stat Alignment
Timid
Stat Points
2 HP / 32 SpA / 32 Spe
  1. Ice Beam
  2. Sludge Wave
  3. Mud Shot
  4. Toxic Spikes

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.4%
  • Rated 1500+3.71%
  • Rated 1630+4.28%
  • Rated 1760+6.48%

Usage by month

Apr 20266.48%

Abilities

  • 77%
  • 23%

EV spreads

  • Timid 2 HP / 32 SpA / 32 Spe69%
  • Modest 2 HP / 32 SpA / 32 Spe19.9%
  • Naive 9 HP / 7 Atk / 32 SpA / 18 Spe2.1%
  • Modest 32 SpA / 32 Spe1.9%
  • Timid 1 HP / 32 SpA / 1 SpD / 32 Spe1.2%

Common teammates

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUUSV Doubles(DUU)National DexUUBL

Evolution

Moves

Level up 18

EvoWater ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpec15100%20
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1HazeEliminates all stat changes.IceStatus——30
1Night SlashHigh critical hit ratio.DarkPhys70100%15
1PoundNo additional effect.NormalPhys40100%35
1Quick AttackUsually goes first.NormalPhys40100%30
1Role PlayUser replaces its Ability with the target's.PsychicStatus——10
1Water GunNo additional effect.WaterSpec40100%25
10Lick30% chance to paralyze the target.GhostPhys30100%30
14Water Pulse20% chance to confuse the target.WaterSpec60100%20
19SmokescreenLowers the target's accuracy by 1.NormalStatus—100%20
23Shadow SneakUsually goes first.GhostPhys40100%30
28SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
33Aerial AceThis move does not check accuracy.FlyingPhys60—20
42SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
49Extrasensory10% chance to make the target flinch.PsychicSpec80100%20
56Double TeamRaises the user's evasiveness by 1.NormalStatus——15
68Hydro PumpNo additional effect.WaterSpec11080%5

TM / HM / TR 53

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM91Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM145Water PledgeUse with Grass or Fire Pledge for added effect.WaterSpec80100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM154Hydro CannonUser cannot move next turn.WaterSpec15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM174HazeEliminates all stat changes.IceStatus——30
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM214Sludge Wave10% chance to poison adjacent Pokémon.PoisonSpec95100%10
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Egg moves 5

EggCounterIf hit by physical attack, returns double damage.FightingPhys—100%20
EggRetaliatePower doubles if an ally fainted last turn.NormalPhys70100%5
EggSpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
EggSwitcherooUser switches its held item with the target's.DarkStatus—100%10
EggToxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20

Biology

As a ninja frog Pokémon, Greninja are able to create shurikens from water that can slice metal.

Design & origin

Greninja was designed by Yusuke Ohmura. Its name is a portmanteau of the French word for frog (grenouille) and "ninja".

Forms

Ash-Greninja

Ash-Greninja is a form of Greninja based on the change that occurs in the Pokémon XY anime series whenever Ash's Greninja has a strong connection with Ash.

Mega Greninja

Mega Greninja hangs upside down on a shuriken made of its own mucus, and uses its tongue to trap opponents.

Adapted from Wikipedia: List of generation VI Pokémon, List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Ninja Pokémon
Kalos · X & Y
Color
Blue
—
Central Kalos#009Blueberry#217Lumiose#211
  1. It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

    Y · Alpha Sapphire
  2. It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

    X · Omega Ruby

Names around the world

English
Greninja
Japanese
ゲッコウガ
Japanese (romaji)
Gekkouga
Korean
개굴닌자
Chinese (Traditional)
甲賀忍蛙
Chinese (Simplified)
甲贺忍蛙
French
Amphinobi
German
Quajutsu
Spanish
Greninja
Italian
Greninja

Sprites

Artwork and 3D models

Generation IX · animated models

Gen VII · Gen VI

Training

3 Spe
45 ≈5.9% with a Poké Ball at full HP
70
239
Medium Slow

Breeding

Water 1
♂ 87.5%♀ 12.5%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Frogadier: Level 36.

Ultra Moon 1 area
  • Poni WildsIsland Scan · Lv 44
Ultra Sun 1 area
  • Poni WildsIsland Scan · Lv 44

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.