DexDB

No. 0080

Galarian Slowbro

Hermit Crab Pokémon

Galarian Slowbro
Official art
Height
1.6 m 5′03″
Weight
70.5 kg 155.4 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Champions#149 Doubles ▲3 · #98 Singles ▲7Usual set Quick Claw · Quiet · HP 32 / SpA 32 / SpD 2Full set →
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
See all 16 entries

Base stats

HP95170–202300–394
Atk100108–167184–328
Def95103–161175–317
SpA100108–167184–328
SpD7081–134130–262
Spe3045–9058–174
Total490Higher than 65% of Pokémon
HP95Atk100Def95Spe30SpD70SpA100

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

PoisonPsychicshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Psychic)Ghost (because of Psychic)Ground (because of Poison)

Resists

½×
Fairy (because of Poison)Grass (because of Poison)Poison (because of Poison)
¼×
Fighting (because of Poison and Psychic)
Takes normal damage from 11 types
NormalFlyingRockBugSteelFireWaterElectricPsychicIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.

Max+90Max82No SP50Min45Scarf135Tailwind180

At max Speed, Slowbro outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 105RillaboomAdamant · 0 SP · #1 on Showdown
  21. 101MiloticCalm · 0 SP · #15 on Showdown
  22. 95SylveonModest · 15 SP · #18 on Showdown
  23. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  24. 90Slowbro · Max+32 SP, Speed-raising alignment
  25. 90PolitoedCalm · 0 SP · #22 on Showdown
  26. 90SinistchaBold · 0 SP · #24 on Showdown
  27. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  28. 82Slowbro · Max32 SP, neutral alignment
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 70KingambitAdamant · 0 SP · #5 on Showdown
  32. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown
  33. 50Slowbro · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#149 of 262 used

▲ 2 places since Oct 22
Oct 22Oct 28
▲ 3 places since Oct 21
Oct 21Oct 28

Quick Claw (54%) · (84%) · Quiet (49.2%) · HP 32 / SpA 32 / SpD 2 (21.6%)

Moves Shell Side Arm, Expanding Force, Ice Beam, Psychic

Singles

#98 of 262 used

▲ 5 places since Oct 22
Oct 22Oct 28
▲ 7 places since Oct 21
Oct 21Oct 28

Quick Claw (88.2%) · (95.6%) · Modest (59%) · HP 32 / Def 2 / SpA 32 (31.3%)

Moves Ice Beam, Shell Side Arm, Psychic, Flamethrower

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Smogon · Showdown On Showdown

Sep 2026

0.18% of teams · rank #158 · Reg M-C · Singles · 1760+ rating · 69,462 battles · Sep 2026

Most common build

Item
Quick Claw
Ability
Stat Alignment
Brave
Stat Points
32 HP / 32 Atk / 2 Def
  1. Shell Side Arm
  2. Ice Beam
  3. Earthquake
  4. Psychic

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.35%
  • Rated 1500+0.22%
  • Rated 1630+0.15%
  • Rated 1760+0.18%

Usage by month

Apr 20260.18%

Abilities

  • 99.5%
  • 0.5%
  • 0%

EV spreads

  • Brave 32 HP / 32 Atk / 2 Def45.2%
  • Bold 2 HP / 22 Def / 32 SpA / 10 SpD32.7%
  • Quiet 32 HP / 32 SpA / 2 SpD10.2%
  • Adamant 14 HP / 32 Atk / 9 Def / 11 SpD4.4%
  • Quiet 31 HP / 32 SpA / 3 SpD1.7%
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 18

1CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1TackleNo additional effect.NormalPhys40100%35
1Water GunNo additional effect.WaterSpec40100%25
1WithdrawRaises the user's Defense by 1.WaterStatus——40
9YawnPuts the target to sleep after 1 turn.NormalStatus——10
12Confusion10% chance to confuse the target.PsychicSpec50100%25
15DisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
18Water Pulse20% chance to confuse the target.WaterSpec60100%20
21Headbutt30% chance to make the target flinch.NormalPhys70100%15
24Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
27AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
30SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
33Slack OffHeals the user by 50% of its max HP.NormalStatus——5
36Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
41Psych UpCopies the target's current stat stages.NormalStatus——10
46Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
51Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10

TM / HM / TR 68

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM46AvalanchePower doubles if user is damaged by the target.IcePhys60100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM188Scald30% chance to burn the target. Thaws target.WaterSpec80100%15
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Egg moves 1

EggFuture SightHits two turns after being used.PsychicSpec120100%10

Biology

Slowpoke has fished up a Shellder with its tail, which shocked it into evolving and made it stand on two legs. The Shellder has transformed into a spiral-shaped shell to suck more sweet fluids from the Slowbro's tail. If the Shellder were to detach itself from Slowbro in any way, it would devolve back to Slowpoke.

Being slow-witted to begin with, the Slowbro does not feel pain in its tail because of Shellder's seeping poison. Since its tail has been bitten by Shellder, it has to grudgingly swim for prey instead. Whenever Shellder bites harder on its tail, it gives Slowbro a flash of inspiration, which it forgets a moment later.

Forms

Mega Slowbro

The original form of Slowbro consisted of a Shellder latched onto a Slowpoke's tail. With Shellder now taking up the majority of Slowpoke's body, it is apparently under Shellder's digestive fluid and it acts like a comfortable iron defense for it.

Adapted from Wikipedia: List of generation VIII Pokémon, List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Hermit Crab Pokémon
Kanto · Red & Green (JP)
Color
Pink
Water's Edge
Pal Park area
Pond
Kanto#080Original Johto#081Updated Johto#081Coastal Kalos#134Original Alola#038Original Melemele#038Original Ula’ula#019Updated Alola#045Updated Melemele#045Updated Ula’ula#019Let’s Go Kanto#080Isle of Armor#002Paldea#325Blueberry#076Lumiose#138
  1. Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

    Shield
  2. Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.

    Sword
  3. Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.

    Ultra Moon
  4. Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.

    Ultra Sun
  5. Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.

    Moon
  6. It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.

    Sun
  7. Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  8. The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.

    LeafGreen
  9. When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.

    FireRed · Y
  10. Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This forces it to reluctantly swim and catch prey.

    Emerald
  11. SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  12. An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.

    Crystal · X
  13. Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.

    Silver · SoulSilver
  14. If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.

    Gold · HeartGold
  15. Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  16. The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

    Red · Blue

Names around the world

English
Slowbro
Japanese
ヤドラン
Japanese (romaji)
Yadoran
Korean
야도란
Chinese (Traditional)
呆殼獸
Chinese (Simplified)
呆壳兽
French
Flagadoss
German
Lahmus
Spanish
Slowbro
Italian
Slowbro

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Training

2 Atk
75 ≈9.8% with a Poké Ball at full HP
70
172
Medium

Breeding

MonsterWater 1
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Galarian Slowpoke: Use Galarica Cuff.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.