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No. 0740

Crabominable

Woolly Crab Pokémon

Crabominable official artwork
Official art

Crabominable is a Fighting/Ice-type Pokémon, 2× weak to Fighting, Flying, Steel, Fire, Psychic and Fairy, with a base stat total of 478. In Pokémon Champions it’s #157 on the Doubles ladder and #179 in Singles, as of Oct 28, 2026.

Height
1.7 m 5′07″
Weight
180 kg 396.8 lbs
Base stat total
478 Higher than 58% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Champions#157 Doubles ▼1 · #179 Singles ▼6Usual set Crabominite · Brave · HP 32 / Atk 32 / SpD 2Full set →
Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.
See all 4 entries

Base stats

HP97172–204304–398
Atk132136–202242–399
Def7787–141143–278
SpA6273–125116–245
SpD6778–130125–256
Spe4356–10481–203
Total478Higher than 58% of Pokémon
HP97Atk132Def77Spe43SpD67SpA62

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FightingIceshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Fighting (because of Ice)Fire (because of Ice)Flying (because of Fighting)Psychic (because of Fighting)Steel (because of Ice)

Resists

½×
Bug (because of Fighting)Dark (because of Fighting)Ice (because of Ice)
Takes normal damage from 9 types
NormalPoisonGroundRockGhostWaterGrassElectricDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 43); Scarf and Tailwind use the Max+ value.

Max+104Max95No SP63Min56Scarf156Tailwind208

At max Speed, Crabominable outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Crabominable against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
104Crabominable · Max+32 SP, Speed-raising alignment
101MiloticCalm · 0 SP · #15 on Showdown
95Crabominable · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
63Crabominable · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#157 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Crabominite (84.1%) · (62.1%) · Brave (74.2%) · HP 32 / Atk 32 / SpD 2 (32.1%)

MovesIce HammerDrain PunchProtectMach Punch

Singles

#179 of 262 used

▼ 6 places since Oct 21
Oct 21Oct 28

Crabominite (74.7%) · (50.2%) · Brave (48.7%) · HP 32 / Atk 32 / Def 2 (30.3%)

MovesIce HammerMach PunchDrain PunchThunder Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Crabominable, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222<0.1%
May 2026Reg M-A3,355,619<0.1%
Jun 2026Reg M-B1,163,315<0.1%
Jul 2026Reg M-B1,764,686<0.1%
Aug 2026Reg M-B1,269,250<0.1%
Sep 2026Reg M-C1,631,943<0.1%

Smogon · Showdown On Showdown

Sep 2026

Mega Crabominable: 0.4% of Champions VGC teams on Showdown →

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.1% of teams · rank #222 · Singles · 1630 weighting · 67,302 battles · Sep 2026

Most common build

Ability
Nature
Brave
EVs
252 HP / 252 Atk / 4 SpD
Tera Type
Ice
  1. Ice Hammer
  2. Earthquake
  3. Close Combat
  4. Knock Off

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.1%
  • 1500 weighting<0.1%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%

EV spreads

  • Brave 252 HP / 252 Atk / 4 SpD100.0%
  • Adamant 252 HP / 252 Atk / 4 SpD0%
  • Hardy 252 HP / 252 Atk0%
  • Hardy 108 HP / 200 Def / 100 SpA / 100 SpD0%
  • Brave 252 HP / 252 Atk / 4 Def0%

Tera types

  • Ice90.8%
  • Stellar9.2%
  • Water0%
  • Fighting0%

Common teammates

Evolution

Moves

Level up 13

EvoIce Punch10% chance to freeze the target.IcePhys75100%15
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1ProtectPrevents moves from affecting the user this turn.NormalStatus——10
1Rock Smash50% chance to lower the target's Defense by 1.FightingPhys40100%15
17Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
22Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
25SlamNo additional effect.NormalPhys8075%20
29AvalanchePower doubles if user is damaged by the target.IcePhys60100%10
33ReversalMore power the less HP the user has left.FightingPhys—100%15
37Ice HammerLowers the user's Speed by 1.IcePhys10090%10
42Iron DefenseRaises the user's Defense by 2.SteelStatus——15
45Dynamic Punch100% chance to confuse the target.FightingPhys10050%5
49Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM46AvalanchePower doubles if user is damaged by the target.IcePhys60100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM124Ice SpinnerEnds the effects of terrain.IcePhys80100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Biology

It trains in snowy conditions. It stores coldness in its pincers and pummels its foes, and can even smash thick walls to bits.

Design & origin

Crabominable is based on the yeti crab.

Forms

Mega Crabominable

FightingIce
BST 578

HoldsCrabominite

Mega Crabominable gains long feet covered in ice.

Adapted from Wikipedia: List of generation VII Pokémon, List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Woolly Crab Pokémon
Alola · Sun & Moon
Color
White
—
Original Alola#060Original Melemele#060Original Akala#022Original Ula’ula#031Original Poni#018Updated Alola#072Updated Melemele#072Updated Akala#022Updated Ula’ula#031Updated Poni#025Paldea#119Blueberry#073Hyperspace#088
  1. Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.

    Ultra Moon
  2. It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!

    Ultra Sun
  3. It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.

    Moon
  4. It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.

    Sun

Names around the world

English
Crabominable
Japanese
ケケンカニ
Japanese (romaji)
Kekenkani
Korean
모단단게
Chinese (Traditional)
好勝毛蟹
Chinese (Simplified)
好胜毛蟹
French
Crabominable
German
Krawell
Spanish
Crabominable
Italian
Crabominable

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VII

Training

2 Atk
60 ≈7.8% with a Poké Ball at full HP
70
167
Medium

Breeding

Water 3
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Crabrawler: Use Ice Stone.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.