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Extrasensory

In Pokémon ChampionsGen III
Game

Pokémon Champions

PsychicSpecial

10% chance to make the target flinch.

Power
80
Accuracy
100%
PP
20
Hits
One Pokémon next to the user

Changes over time

How Extrasensory changed from game to game, newest first.

  1. Gen VI

    PP 30 → 20 Nerfed

  2. Gen IV

    Has a 10% chance to make the target flinch. dropped: Damage doubles if the target has used Minimize while active.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Extrasensory here yet. Find Extrasensory on YouTube →

How it works in Champions

Has a 10% chance to make the target flinch.

“The user attacks with an odd, unseeable power. This may also make the target flinch.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Extrasensory, block it, punish its user or change how it works.

Boosts it

1

Blocks or weakens it

1

Changes how it works

1
Only in other games 2

Boosts it

1

Blocks or weakens it

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Who runs Extrasensory on Showdown

  1. Hisuian Typhlosion5.1% of its sets
  2. Greninja25.9% of its sets
  3. Mega Greninja12.1% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

Who learns Extrasensory

16 Pokémon can learn it in Pokémon Champions.