Extrasensory
Pokémon Champions
10% chance to make the target flinch.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Extrasensory changed from game to game, newest first.
- Gen VI
PP 30 → 20 Nerfed
- Gen IV
Has a 10% chance to make the target flinch.
dropped: Damage doubles if the target has used Minimize while active.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Extrasensory here yet. Find Extrasensory on YouTube →
How it works in Champions
Has a 10% chance to make the target flinch.
“The user attacks with an odd, unseeable power. This may also make the target flinch.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Extrasensory, block it, punish its user or change how it works.
Boosts it
1
- Sheer Force×1.3, loses the effect
Blocks or weakens it
1
- Shield Dustblocks the effect
Changes how it works
1
- Infiltratorgoes through Substitute
Only in other games 2
Boosts it
1
- Serene Gracedoubles the chance
Blocks or weakens it
1
Covert Cloakblocks the effect
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Who runs Extrasensory on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Extrasensory
16 Pokémon can learn it in Pokémon Champions.
All 60 Pokémon that learn it in any game → Filter the Pokédex to Champions →